边缘世界 RimWorld

边缘世界 RimWorld

Det's Battle Meds
91 条留言
Prowlercat 10 月 14 日 下午 4:25 
I agree with @Limavian, they should be in the Medical category. I hope the modder fixes it.
Limavian 9 月 27 日 下午 5:52 
@Ridiculous
I just changed the drugCategory to „Medical“ in the XML-File and everything is working fine for me. Why was it set to hard in the first place?

Not being able to use an obviously medical item that could save your life or getting a -15 mood debuff for administering it (more than if your brother/sister died) is absolutely @Ridiculous
why are we here? just to suffer? 8 月 24 日 下午 2:16 
amazing mod 11/10
Ridiculous 8 月 8 日 下午 4:38 
is there a way to make the stimpack be considered a medical drug?
GravitWry 8 月 6 日 上午 7:24 
Herbal Powder - "A mixture of processed herbs used in various primitive societies. It aids in managing its user's pain and accelerating natural healing, but has a poor shelf life. Typically, it is applied as soon as it prepared."

The tribals don't want you to know this, but the herbal powder actually has a shelf life of 2.5 years.
kootranova1 8 月 1 日 下午 4:33 
Update: under the colonists drug policy, you can require them to carry the battle meds and can inject from inventory and while drafted.
@Lieutenant Dan
Lieutenant Dan 7 月 31 日 下午 6:00 
I have the same issue as kootranova1. Pick up and haul is installed but I cannot pick up the stims off the ground
kootranova1 7 月 19 日 上午 12:38 
Sorry if i'm mistaken. When I right click on a stimpack with a colonist, there is no option to pick it up, only to haul, merge, or inject.
I have the pick up and haul mod installed.
ParaNautic 7 月 18 日 下午 5:45 
thx
Strangely unnormal 7 月 18 日 下午 1:13 
1.6 hell yeah, ty
Filipino Goku 7 月 18 日 上午 7:44 
Thank you for the prompt update!!!
BlueEagle421 7 月 18 日 上午 7:25 
Cool!
DetVisor  [作者] 7 月 18 日 上午 6:00 
1.6 update.
- Added compat with Ushanka's Glitterworld Expansion, you can now make Glitterworld Stimpacks.
Filipino Goku 7 月 15 日 下午 9:12 
I miss this mod dearly on my 1.6 playthrough. It was always super fun having my guys pop a stimpak or administer it to downed allies in the field. Hoping for a 1.6 update!
(≡◉‿‿◉≡) 7 月 13 日 下午 8:13 
1.6 :)
Nam 6 月 21 日 下午 6:54 
also works great with the IV Drug Infuser mod from my limited testing, only 1 IV can work at a time. This lets you setup frontline hospitals that auto inject pawns that crawl to them (and many other cool things)
Nam 6 月 21 日 下午 6:53 
Seems to work in 1.6 beta with the missmatch warning
Camalie 6 月 17 日 下午 4:18 
@LiterallyBeenVibing - That's why I buff their healing in the XML file so you may want to do that too.

@Capefear56 - yeah, that's part of how it regenerates missing body parts
LiterallyBeenVibing 6 月 10 日 上午 7:25 
the stimpacks only having an activation time of two in game hours does literally nothing at all for their health, it healed them 2 health. yippee
2_Modray 6 月 4 日 上午 11:36 
My pawns can't seem to administer these to others, either by the vanilla "administer" medical operation or through the "field administer" mod. Vanilla drugs do not have either issue.
Dances with Snipers 6 月 2 日 上午 1:13 
For the glitterworld stimpacks
Dances with Snipers 6 月 2 日 上午 1:13 
Whenever an organ gets regenerated, there is a "wound" injury that bleeds profusely on the organ. Is that intended?
Beanie Ti 3 月 26 日 下午 7:10 
PEAK
the funny yellow dog 2 月 25 日 上午 7:45 
@Vel Ten and others like me who couldn't figure out the pickup - you add it to the drug schedule, and instruct your pawns to keep X amount in their inventory. Right-click 'pick up...' doesn't work. Once you set up the drug policy though, it adds a gizmo for the stim and any other drugs on your pawn.
UselessGoddess69 2 月 13 日 下午 1:51 
how to edit the duration of the healing items?
Pink Lion Gaming 2024 年 12 月 2 日 下午 8:06 
Is the Regen Rate related to or dependant on Anomaly in anyway?
Vel Ten 2024 年 10 月 20 日 下午 6:25 
My pawns don't seem to be able to pick Stimpacks up and put them in their inventory?
Pseudo Neutre et Soft 2024 年 9 月 7 日 上午 3:50 
+ glitterworld needs at least to be above the market price as a healer serum since you can buy them, great little mods anyways ! :lunar2019piginablanket:
5150 2024 年 8 月 30 日 上午 6:14 
I agree with the comment to some extent. This is truly an amazing mod, but the Glitterworld Stimpack is too powerful, so I think it would be better to either remove the body regeneration feature or make it only available as a quest reward without changing the stats. Also, I feel that herbs aren't very useful in the late game, so I think the Herbal Powder item is a great addition. Slightly buffing it wouldn't be a bad idea either. I'm using a translation tool, so the sentences might be awkward or sound rude. I apologize for that
oscyp 2024 年 8 月 18 日 上午 10:04 
Thank you for your response.
If I may make another suggestion: IMO, herbal powder feels underpowered compared to herbal medicine alone and stimpaks. How about increasing the duration of its effect to 6 or 8 hours? It would essentially still be a weaker healing factor boost, spread out over time, with a weaker pain reduction effect and no anti-bleeding.
DetVisor  [作者] 2024 年 8 月 13 日 上午 7:11 
Noted both of your suggestions.
oscyp 2024 年 8 月 8 日 上午 9:36 
Also, I think the market prices of these meds need to be tweaked - they're stupid cheap compared to their production cost and competing chems (such as go-juice vs. adrenaline). Heck, to make Adrenaline, you need $45 worth of plasteel and $18 worth of neutroamine. Even discounting the 750 work unit labor cost, a market value of $12 for something that costs $63 of materials to make is crazy.

Industrial stimpaks cost $21.5 in materials, but are worth only $12.

Healing powder needs two herbal medicines worth $20, yet has a value of only $8.

With the recent buff to glitterworld stimpaks, they ought to be comparable to healer mech serum in price and utility.
oscyp 2024 年 8 月 8 日 上午 6:39 
@DetVisor would it be possible to set the powder and stimpaks to be soft drugs, as a compromise?
Also, can't penoxycyline be used from inventory despite not being a hard or social drug?
DetVisor  [作者] 2024 年 7 月 2 日 下午 12:13 
So that with Pick Up and Haul pawns can use them from their inventory.
Skeleton 2024 年 7 月 2 日 上午 7:32 
My colonists are prohibited from using these by their ideology, but the ideology has drugs set to "medical and social". I had a doctor administer it to a patient instead, and now everyone hates the doctor and patient for using "hard drugs". That's when I looked at the in-game description and saw they were classified as hard drugs! Is there a reason for that? Could we have these as medical instead? It's in the name... Battle *meds*.
Nam 2024 年 6 月 23 日 上午 10:05 
is it possible to look into why the glitterstims dont heal scars/regenerate organs with CE?
Killer Tamashi 2024 年 6 月 17 日 下午 4:32 
Only exotic traders? Or settlements that have access to exotic goods as well?
Nam 2024 年 5 月 7 日 下午 1:29 
is there a mod that lets us use drugs out of a pawns inventory on another pawn? As far as I can see to stimpack a downed colonist you need to put a bed/designation beside them and order an operation
DetVisor  [作者] 2024 年 4 月 28 日 下午 10:50 
@LTS 3 hours.
Camalie 2024 年 4 月 28 日 下午 5:49 
oh shit, that's a big upgrade for the glitterworld stimpacks. I like it!
Also, thank you for the update, this mod has become one of my must haves for most of my modlists.
LTS 2024 年 4 月 28 日 下午 5:06 
Just noticed that the adrenaline shot’s description on the mod page doesn’t state it’s duration.
DetVisor  [作者] 2024 年 4 月 28 日 下午 4:44 
They did, they felt lacking and not very useful, not they have regeneration.
LTS 2024 年 4 月 28 日 下午 4:40 
Oh, damn, Glitterworld Stimpacks got a boost too.
LTS 2024 年 4 月 28 日 下午 1:48 
:2016gameingame:
DetVisor  [作者] 2024 年 4 月 28 日 下午 1:47 
Mod updated with refreshed graphics and a new Adrenaline Shot that numbs all pain and boosts breathing, blood pumping and speed.
Pet Mudstone 2024 年 4 月 27 日 下午 6:03 
@JT Red Hood DetVisor's been posting screenshots of redone med graphics plus a new battle med type so they're also adding some new content before updating, it would seem.
LTS 2024 年 4 月 16 日 上午 5:42 
I'm very glad this still works fine in 1.5
JT Red Hood 2024 年 4 月 15 日 上午 11:31 
1.5 coming?
enox21p 2024 年 2 月 22 日 上午 4:58 
i cant use it cuz of ideology
Terry the mushroom 2023 年 11 月 5 日 上午 2:34 
Herbal powadah :)