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Rapporter et oversættelsesproblem






I just changed the drugCategory to „Medical“ in the XML-File and everything is working fine for me. Why was it set to hard in the first place?
Not being able to use an obviously medical item that could save your life or getting a -15 mood debuff for administering it (more than if your brother/sister died) is absolutely @Ridiculous
The tribals don't want you to know this, but the herbal powder actually has a shelf life of 2.5 years.
@Lieutenant Dan
I have the pick up and haul mod installed.
- Added compat with Ushanka's Glitterworld Expansion, you can now make Glitterworld Stimpacks.
@Capefear56 - yeah, that's part of how it regenerates missing body parts
If I may make another suggestion: IMO, herbal powder feels underpowered compared to herbal medicine alone and stimpaks. How about increasing the duration of its effect to 6 or 8 hours? It would essentially still be a weaker healing factor boost, spread out over time, with a weaker pain reduction effect and no anti-bleeding.
Industrial stimpaks cost $21.5 in materials, but are worth only $12.
Healing powder needs two herbal medicines worth $20, yet has a value of only $8.
With the recent buff to glitterworld stimpaks, they ought to be comparable to healer mech serum in price and utility.
Also, can't penoxycyline be used from inventory despite not being a hard or social drug?
Also, thank you for the update, this mod has become one of my must haves for most of my modlists.