RimWorld

RimWorld

Det's Battle Meds
91 kommentarer
Prowlercat 14. okt. kl. 16:25 
I agree with @Limavian, they should be in the Medical category. I hope the modder fixes it.
Limavian 27. sep. kl. 17:52 
@Ridiculous
I just changed the drugCategory to „Medical“ in the XML-File and everything is working fine for me. Why was it set to hard in the first place?

Not being able to use an obviously medical item that could save your life or getting a -15 mood debuff for administering it (more than if your brother/sister died) is absolutely @Ridiculous
why are we here? just to suffer? 24. aug. kl. 14:16 
amazing mod 11/10
Ridiculous 8. aug. kl. 16:38 
is there a way to make the stimpack be considered a medical drug?
GravitWry 6. aug. kl. 7:24 
Herbal Powder - "A mixture of processed herbs used in various primitive societies. It aids in managing its user's pain and accelerating natural healing, but has a poor shelf life. Typically, it is applied as soon as it prepared."

The tribals don't want you to know this, but the herbal powder actually has a shelf life of 2.5 years.
kootranova1 1. aug. kl. 16:33 
Update: under the colonists drug policy, you can require them to carry the battle meds and can inject from inventory and while drafted.
@Lieutenant Dan
Lieutenant Dan 31. juli kl. 18:00 
I have the same issue as kootranova1. Pick up and haul is installed but I cannot pick up the stims off the ground
kootranova1 19. juli kl. 0:38 
Sorry if i'm mistaken. When I right click on a stimpack with a colonist, there is no option to pick it up, only to haul, merge, or inject.
I have the pick up and haul mod installed.
ParaNautic 18. juli kl. 17:45 
thx
Strangely unnormal 18. juli kl. 13:13 
1.6 hell yeah, ty
Filipino Goku 18. juli kl. 7:44 
Thank you for the prompt update!!!
BlueEagle421 18. juli kl. 7:25 
Cool!
DetVisor  [ophavsmand] 18. juli kl. 6:00 
1.6 update.
- Added compat with Ushanka's Glitterworld Expansion, you can now make Glitterworld Stimpacks.
Filipino Goku 15. juli kl. 21:12 
I miss this mod dearly on my 1.6 playthrough. It was always super fun having my guys pop a stimpak or administer it to downed allies in the field. Hoping for a 1.6 update!
(≡◉‿‿◉≡) 13. juli kl. 20:13 
1.6 :)
Nam 21. juni kl. 18:54 
also works great with the IV Drug Infuser mod from my limited testing, only 1 IV can work at a time. This lets you setup frontline hospitals that auto inject pawns that crawl to them (and many other cool things)
Nam 21. juni kl. 18:53 
Seems to work in 1.6 beta with the missmatch warning
Camalie 17. juni kl. 16:18 
@LiterallyBeenVibing - That's why I buff their healing in the XML file so you may want to do that too.

@Capefear56 - yeah, that's part of how it regenerates missing body parts
LiterallyBeenVibing 10. juni kl. 7:25 
the stimpacks only having an activation time of two in game hours does literally nothing at all for their health, it healed them 2 health. yippee
2_Modray 4. juni kl. 11:36 
My pawns can't seem to administer these to others, either by the vanilla "administer" medical operation or through the "field administer" mod. Vanilla drugs do not have either issue.
Potato Aim 2. juni kl. 1:13 
For the glitterworld stimpacks
Potato Aim 2. juni kl. 1:13 
Whenever an organ gets regenerated, there is a "wound" injury that bleeds profusely on the organ. Is that intended?
Beanie Ti 26. mar. kl. 19:10 
PEAK
the funny yellow dog 25. feb. kl. 7:45 
@Vel Ten and others like me who couldn't figure out the pickup - you add it to the drug schedule, and instruct your pawns to keep X amount in their inventory. Right-click 'pick up...' doesn't work. Once you set up the drug policy though, it adds a gizmo for the stim and any other drugs on your pawn.
UselessGoddess69 13. feb. kl. 13:51 
how to edit the duration of the healing items?
Pink Lion Gaming 2. dec. 2024 kl. 20:06 
Is the Regen Rate related to or dependant on Anomaly in anyway?
Vel Ten 20. okt. 2024 kl. 18:25 
My pawns don't seem to be able to pick Stimpacks up and put them in their inventory?
Pseudo Neutre et Soft 7. sep. 2024 kl. 3:50 
+ glitterworld needs at least to be above the market price as a healer serum since you can buy them, great little mods anyways ! :lunar2019piginablanket:
5150 30. aug. 2024 kl. 6:14 
I agree with the comment to some extent. This is truly an amazing mod, but the Glitterworld Stimpack is too powerful, so I think it would be better to either remove the body regeneration feature or make it only available as a quest reward without changing the stats. Also, I feel that herbs aren't very useful in the late game, so I think the Herbal Powder item is a great addition. Slightly buffing it wouldn't be a bad idea either. I'm using a translation tool, so the sentences might be awkward or sound rude. I apologize for that
oscyp 18. aug. 2024 kl. 10:04 
Thank you for your response.
If I may make another suggestion: IMO, herbal powder feels underpowered compared to herbal medicine alone and stimpaks. How about increasing the duration of its effect to 6 or 8 hours? It would essentially still be a weaker healing factor boost, spread out over time, with a weaker pain reduction effect and no anti-bleeding.
DetVisor  [ophavsmand] 13. aug. 2024 kl. 7:11 
Noted both of your suggestions.
oscyp 8. aug. 2024 kl. 9:36 
Also, I think the market prices of these meds need to be tweaked - they're stupid cheap compared to their production cost and competing chems (such as go-juice vs. adrenaline). Heck, to make Adrenaline, you need $45 worth of plasteel and $18 worth of neutroamine. Even discounting the 750 work unit labor cost, a market value of $12 for something that costs $63 of materials to make is crazy.

Industrial stimpaks cost $21.5 in materials, but are worth only $12.

Healing powder needs two herbal medicines worth $20, yet has a value of only $8.

With the recent buff to glitterworld stimpaks, they ought to be comparable to healer mech serum in price and utility.
oscyp 8. aug. 2024 kl. 6:39 
@DetVisor would it be possible to set the powder and stimpaks to be soft drugs, as a compromise?
Also, can't penoxycyline be used from inventory despite not being a hard or social drug?
DetVisor  [ophavsmand] 2. juli 2024 kl. 12:13 
So that with Pick Up and Haul pawns can use them from their inventory.
Skeleton 2. juli 2024 kl. 7:32 
My colonists are prohibited from using these by their ideology, but the ideology has drugs set to "medical and social". I had a doctor administer it to a patient instead, and now everyone hates the doctor and patient for using "hard drugs". That's when I looked at the in-game description and saw they were classified as hard drugs! Is there a reason for that? Could we have these as medical instead? It's in the name... Battle *meds*.
Nam 23. juni 2024 kl. 10:05 
is it possible to look into why the glitterstims dont heal scars/regenerate organs with CE?
Killer Tamashi 17. juni 2024 kl. 16:32 
Only exotic traders? Or settlements that have access to exotic goods as well?
Nam 7. maj 2024 kl. 13:29 
is there a mod that lets us use drugs out of a pawns inventory on another pawn? As far as I can see to stimpack a downed colonist you need to put a bed/designation beside them and order an operation
DetVisor  [ophavsmand] 28. apr. 2024 kl. 22:50 
@LTS 3 hours.
Camalie 28. apr. 2024 kl. 17:49 
oh ♥♥♥♥, that's a big upgrade for the glitterworld stimpacks. I like it!
Also, thank you for the update, this mod has become one of my must haves for most of my modlists.
LTS 28. apr. 2024 kl. 17:06 
Just noticed that the adrenaline shot’s description on the mod page doesn’t state it’s duration.
DetVisor  [ophavsmand] 28. apr. 2024 kl. 16:44 
They did, they felt lacking and not very useful, not they have regeneration.
LTS 28. apr. 2024 kl. 16:40 
Oh, damn, Glitterworld Stimpacks got a boost too.
LTS 28. apr. 2024 kl. 13:48 
:2016gameingame:
DetVisor  [ophavsmand] 28. apr. 2024 kl. 13:47 
Mod updated with refreshed graphics and a new Adrenaline Shot that numbs all pain and boosts breathing, blood pumping and speed.
Pet Mudstone 27. apr. 2024 kl. 18:03 
@JT Red Hood DetVisor's been posting screenshots of redone med graphics plus a new battle med type so they're also adding some new content before updating, it would seem.
LTS 16. apr. 2024 kl. 5:42 
I'm very glad this still works fine in 1.5
JT Red Hood 15. apr. 2024 kl. 11:31 
1.5 coming?
enox21p 22. feb. 2024 kl. 4:58 
i cant use it cuz of ideology
Terry the mushroom 5. nov. 2023 kl. 2:34 
Herbal powadah :)