Victoria 3

Victoria 3

The Great War
56 条留言
[HAN]你能秒我?这不可能 2023 年 10 月 1 日 上午 9:46 
Request update
Mr Tsubodai 2023 年 4 月 10 日 下午 6:06 
I think that the base stats for infantry organization should be slightly increased. Infantry organization seems to be the most expensive/difficult part of the military system, and is relatively less advantageous given all of the flat stats bonuses from specialists, artillery, and doctrine. I like the system generally, but I think that a tiny stats boost would be a good incentive to not run seemingly silly builds such as early game no doctrine hussars and mobile artillery with irregular infantry vs having that with fusiliers.
Just my two cents.
Ikta 2023 年 3 月 31 日 下午 12:50 
for now though I just did a dirty patch and made the building able to be built at a cap of 1
Ikta 2023 年 3 月 31 日 下午 12:49 
NP, Love the mod btw, can't wait to rebuild my personal pack once you've finished the new update
Themos  [作者] 2023 年 3 月 31 日 上午 6:54 
@Lazy Invincible General Hey thanks for bringing that up I will make an event or something similar to build one for you if you happen to lose it and will also add disable gun production pm.
Ikta 2023 年 3 月 31 日 上午 12:32 
and theres a low chance it might be mods conflicting somewhere, but I rate that as a low chance for the moment
Ikta 2023 年 3 月 31 日 上午 12:31 
Kanto, the new capitol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955243346
Only realized this Very late into the game btw so its not a huge problem, just thought I should bring it up
Ikta 2023 年 3 月 31 日 上午 12:30 
Ikta 2023 年 3 月 31 日 上午 12:27 
second ting, this is kinda rare, but if your capitol moves (like when japan's does when you reinstate the emperor) sometimes the officer corps will be deleted but will not be rebuilt in the new capitol (and you can't build it to fix it or use a decision either)
Ikta 2023 年 3 月 30 日 下午 4:16 
hope there can also be a artillery factory in the next update, as I find I need to produce ever larger quantities of artillery but don't need more guns as I am already driving their price into the ground, or a way to just disable gun production so I don't have to subsidize the factory
Mr Tsubodai 2023 年 3 月 30 日 下午 12:39 
@Themos Awesome, great to hear. Looking forward to the next update!
Themos  [作者] 2023 年 3 月 30 日 上午 11:01 
@Mr Tsubodai I am glad to hear that you enjoyed using it! But yeah I had typo in the files that lead machine guns able to be produced at the start instead of unlocking it with the hand cranked machine gun technology. Will also buff the first machine gun pm like you suggested.
Mr Tsubodai 2023 年 3 月 29 日 下午 2:04 
Completed a game with this mod and it was fun and interesting.
Something I noticed with machine guns is that you are allowed to build them (but can't use them) before you get the tech, and machine gun production lags behind rifles and causes shortages in the absence of industry subsidies due to profitability and the ratio of rifles and artillery to machine guns. I think level 1 machine gun production should at least be increased from 10 to 15.
Mr Tsubodai 2023 年 3 月 27 日 下午 12:49 
@Themos Awesome, thanks for the fast response!
Themos  [作者] 2023 年 3 月 27 日 上午 11:03 
@Mr Tsubodai I would say they are fairly decent at using all the added content. Generally they will enact military school and doctrine laws quite quickly. Though some countries can get stuck with no military schools or no land doctrines but usually that's because of low legitimacy that AI can't really handle well. With Officers corps building they tend to pick one production method and stick with that one unless they change some laws that force them to switch. With all the other new military production methods they tend to use the most up to date ones if they can afford it.
Mr Tsubodai 2023 年 3 月 27 日 上午 9:11 
Looks really cool, I am really looking forward to testing out this mod! I am wondering how the ai will interact with the mod/how will the ai take advantage of the new features?
Ben_Evans1 2023 年 3 月 26 日 上午 4:04 
finally at least one normal mod - which is more important than all others together
Themos  [作者] 2023 年 3 月 18 日 上午 4:13 
@Lazy Invincible General Should be fixed now along with some new changes!
Ikta 2023 年 3 月 17 日 下午 11:37 
its easily fixed if you take the building_training_rate_mult = -0.5 and move it to but in the building_modifiers inside unscaled instead of where its currently sitting which is unscaled country modifiers
Ikta 2023 年 3 月 17 日 下午 11:33 
oh I did find one problem, in logistics since you made horse logistics give -50% training to the entire country you can't train any troops at all, or at the very least you can't train a navy (pretty sure its both, only saw naval because I tried to build a navy for naval invasions)
Ikta 2023 年 3 月 17 日 下午 9:32 
ok found it, mod I thought I had disabled was not disabled
Ikta 2023 年 3 月 17 日 下午 9:06 
welp I'm now stuck trying to figure out why it isn't loading your changes, even though nothing else is touching universities
Themos  [作者] 2023 年 3 月 17 日 下午 8:06 
@Lazy Invincible General There is a new production method group in universities called Military Academy that allows you to produce commission. You also need to switch to Military Educators in Universities to unlock them.
Ikta 2023 年 3 月 17 日 下午 7:40 
Gotta ask this, Are you sure you implemented the production of commissions from a building other than government admin when you stop having the sale of commissions? asking this because I can't produce commissions from anywhere else now that I ended the sale of them
Themos  [作者] 2023 年 3 月 16 日 下午 3:16 
@Endor Yeah it was just an oversight from me but should be fixed now!
Endor 2023 年 3 月 14 日 下午 5:33 
Thank you for the mod! Great idea to make the war aspect more modular !

Any reason, why the adjustment of secondary pm has the same rate as primary adjustment( eg artillery support has also -80 percent debuffs instead of the new - 20) or is this an oversight?
Themos  [作者] 2023 年 3 月 12 日 下午 6:43 
@Nobu That is a great idea. Will do that.
Nobu 2023 年 3 月 11 日 下午 9:08 
Thank you! if you can upload it to paradox mods so that previous versions are available that be awesome that way you can worry less about updates
Themos  [作者] 2023 年 3 月 11 日 下午 5:43 
@Nobu Should be back to older version now. I guess I might release the new stuff as a separate mod then!
Nobu 2023 年 3 月 11 日 下午 5:24 
Is there any way you could share the previous version of this? I had a save and it got corrupted :(
Themos  [作者] 2023 年 3 月 2 日 下午 5:16 
@Big Boss1945 Nope
Big Boss1945 2023 年 2 月 28 日 下午 10:19 
Does it work with the Best War mod?
Themos  [作者] 2023 年 2 月 25 日 上午 7:17 
@Alexander Yes
Alexander 2023 年 2 月 21 日 上午 1:04 
Does it work with Anbeld Revision of AI?
Themos  [作者] 2023 年 2 月 19 日 上午 6:29 
@GotWeenies Hey, so there is a new production method in Government Administrations building which lets you produce commissions at the start. Later on if you switch your Commission law to something else you will need to have Military Academies for producing commissions.
Dr. Quackers M.D. 2023 年 2 月 18 日 下午 8:43 
Started as Japan with a deflect in Commissions the games market is force itself to buy like always. Its buying 34 at 52g a pop and its crashing the economy at start. How do I up my commissions? Can you do a discussion that gives a deeper explanation of the mod and how it works?
Der Milchbauer 2023 年 2 月 18 日 上午 8:24 
it works without the another law mod
Der Milchbauer 2023 年 2 月 18 日 上午 8:24 
I testet it. With the mod better and flavouful laws has this mod problems.
Themos  [作者] 2023 年 2 月 18 日 上午 7:03 
@Invidious [64 RUS] Should be now fixed! All trade routes are replaced with muskets.
Tunguska 2023 年 2 月 17 日 下午 9:28 
I think it was because I was trying to play as Texas and they start with a trade route for small arms from the US. I loaded the game without the mod enabled and cancelled the trade route for small arms and artillery. Then I reloaded the game with the mod and it did not crash when I went to the trade route, so then I created a trade route for muskets and artillery. So that was solved kinda.

Doing things this way I noticed that the laws with this mod were not available. Since I started the save file with the mod not enabled I did not have the officer's building prebuilt. I built the officer's building hoping that would maybe allow the laws but it did not.

I hope that helps any.
Themos  [作者] 2023 年 2 月 17 日 下午 9:00 
@Invidious [64 RUS] I will try to see if I can fix it.
Tunguska 2023 年 2 月 17 日 下午 3:39 
I'm getting that same crash that tenthousandimmortals described. Game crashes when trying to open the trade route panel.

Just thought I'd mention it.
Themos  [作者] 2023 年 2 月 15 日 上午 7:07 
@StuggleLogiQ I have no idea what is causing if it happens with out using any other mods. I did however update the mod now so you can try and see if that helped.
Der Milchbauer 2023 年 2 月 14 日 下午 6:47 
Yes. Two of them they modding the military part of the game but i testing it and deactivate the another mods. The Problem is the same. But in my first playthrough i can switch the law.
Themos  [作者] 2023 年 2 月 14 日 下午 3:48 
@StruggleLogiQ Are you using any other mods?
Der Milchbauer 2023 年 2 月 14 日 上午 8:41 
I can not activate the laws in this mod.
tenthousandimmortals 2023 年 2 月 2 日 下午 1:22 
Indeed, I have no idea why the problem occurred. I verified all the files of the base game and I tested the mod as the only mod in the playlist and it kept crashing. I found that the problem seems to have been that "small arms" was not in the mod's goods file (which replaces the one from the base game) and seemed to have been called by some program or other (likely trade or production call) and since it couldn't find it, the game crashed.

Note that I have absolutely no idea why this problem suddenly came up (was not a problem before) but I have fixed it easily enough. Just wanted to mention it in case it came in useful for someone else.
Themos  [作者] 2023 年 2 月 2 日 上午 9:44 
@tenthousandimmortals That is very odd. I haven't had any crashes when opening trade tab.
tenthousandimmortals 2023 年 1 月 31 日 下午 1:42 
Managed to fix the problem by adding "small arms" back into the goods file in the mod. It seems its absence was causing the issue.
tenthousandimmortals 2023 年 1 月 31 日 上午 1:55 
Is anyone having trouble with opening the trade tab?

I have recently run into crashes every time I open that tab while running this mod. This issue keeps happening, even if this is the only mod I am running. I have no idea how this is going on as I don't think I had this problem before and there doesn't seem to have been an update for the base game nor the mod itself. If anyone has this issue as well please let me know.