UBOAT
[2025.1] Ship-Bundle (Beta WIP)
487 条留言
link  [作者] 1 小时以前 
As I am too, I also finally figured out how to make some nice improvements for my own uses and debugging to help development as I am tired of waiting. So I shall press forward...

Plus UBE beta is my new push at trying some crazy code techniques to improve the game... Which I have never done before.
kajonas 5 小时以前 
Can't wait for the new vanilla update (post 2025.1.1 patch 4) to come out. When the spinning ships stop spinning, I'm all in on this mod. Thank you for all the excellent work. Impressive!
Lasagna 12 小时以前 
Hi. Love the mod. I have the same issues as the other person below, reporting just to corroborate the behavior. But I noticed it happening with a group of vanilla warships too. 2 isle class corvette and 1 E/F destroyer. tracked then for hours from a distance, but as soon as I came into visual range they stood still. When I hit them with torpedoes (magnetic btw) they started to rotate in place, without moving forwards. But i was able to sink them anyway.

Also some ships fly no country flag at all (<- Intended behavior?)
Mad Data Scientist !PC 11 月 16 日 上午 4:11 
yeah. i'm also eagerly waiting for the new patch.
anyway, thanks for all the hard work so far. honesty, the devs should pay you (and some other mod makers) and include the mod into the base game.
link  [作者] 11 月 16 日 上午 1:38 
Some of the issues listed are fixed in the next game patch. Others might be something I can do to help.

Glad you like it, but I can't wait to have the mod working properly for all ships

I am expecting more help from the devs once the new patch comes out
Mad Data Scientist !PC 11 月 16 日 上午 12:08 
i love the mod. this is making the game much more interesting.
but sth. is messing up my ship behaviour:

- all ships are able to do 360 degree turns and never really try to escape once they know im there
- didn't manage to hit them even once with a torpedo, magnetic wont explode at all and contact will cause the ships to spin even sooner (since they heard the bonk of the torpedo)
- hitting them with the deck gun seems to work, not sure if they sink though... the escorts shot me down before i could dive again
- the new ships also dont fly any flags
link  [作者] 11 月 3 日 下午 6:38 
I mean yes, but ship & aircraft ui icons will be severely messed up.
Katsumoto 11 月 3 日 上午 11:30 
Can this run without the community patch mod?
marLeo 10 月 26 日 上午 10:41 
You need at least the [2025.1] Shared Bundles for Entities mod for this one to work, as it depends on the resources added by it. Have it above the Ship Bundle in the loading order.
Wilson 10 月 26 日 上午 7:22 
I downloaded the mod and it seems to be active since I can see so many more ships in the ship manual. But since I havent ecnountered any new ships yet I wonder how exactly does this work? will the new ships just replace some of the default models of ships in convois for example? that would be really cool since I find the variety of military ships esspecially quite lacking in the base game. Maybe I need to start a new game for the mod to take effect? thx in advance :D
marLeo 10 月 24 日 下午 10:52 
"very similar the the "evasive" maneuvers you see freighters performing when they are in an alarmed stated"
Yes, this only happens when they become alarmed. Before that, they're just stationary.
Let's hope the next patch will fix this.
I'm currently on a break from this game, playing Mass Effect extensively, but when the patch comes out, I'll return and check it out.
link  [作者] 10 月 24 日 下午 7:01 
better yet the rotation is actually very similar the the "evasive" maneuvers you see freighters performing when they are in an alarmed stated, a continuous course change about +/- 40 degrees. but again stuck in position, (from what i had observed / speculated on) the oddity is that this game logic is being done on a warship.

so i assume it is a fault logic gate in the group logic, that then gets applied to many ships within a group - due to a similar unity component - something that is generally needed on most ships
detail entity controller, entity AI controller, ship component, observation component , etc.

regardless it is not something I can directly diagnose or fix , with out maybe sheer blind luck in finding a change in my project that impacts the symptoms.
link  [作者] 10 月 24 日 下午 6:55 
well when testing the ships via console commands , eg, ships not tied to a "group" or "route" and just controlling them with commands they (most of them) work fine. there is something in the code either in the entity AI or entity group which causes the ships to basically get weird instructions/physics characteristics. eg. their position becomes locked, their propulsion on and the only physics interaction you end up observing is a stuck unit, with rotation applied to it.

sometimes this weird interaction doesn't happen with groups
other times it does, and when it does it often impacts many if not all of the ships.

this could be due to a common unity component, or just some logic surrounding warships/group dynamics etc.

regardless the effect has only appeared in a recent patch , and prior to which all of my ships were fine within groups/routes.

the devs also indicated they believed they understood the problem and fix.
Schlechtwettermonster 10 月 24 日 下午 4:16 
I also have found a fleet with HMS Hood into it that just spins around itself without moving :/
Is there a chance to find out the reason, because it would be sad if this bug still appears after the next big game/mod patch?
link  [作者] 10 月 22 日 下午 3:26 
also note that the mod, when fully loaded (all dependency mods too) will increase the minimum requirements of the game. consider this when comparing to your own system.

but I would suspect a missing mod would cause issues.

without a log or crash dump it is hard to determine what caused it.
link  [作者] 10 月 22 日 下午 3:24 
well the mod has dependency mods (required mods) this mod alone will not work by itself.
Rolph Bronkhorst 10 月 22 日 上午 11:19 
i keep getting kicked out uboat even with only the bundle
Rolph Bronkhorst 10 月 22 日 上午 11:16 
I hope its fixed otherwise my whole uboat career will be ruined.
marLeo 10 月 15 日 上午 9:51 
From what I've gathered, the mod will only be updated after the next big patch. which will come with the DLC.
Sturmi 10 月 15 日 上午 7:46 
Is this currently usable, or is it still bugged? Kinda wanna get myself into Uboat Mood again for the (hopefully soon releasing) DLC, but without this, you honestly can´t play. Question is: Does it work with the current Game ver. or not? and if not, will it soon be updated, or only post-DLC-release?
CartoonHead24 10 月 9 日 下午 2:33 
Right yeah this is pretty unplayable atm, since downloading i'm getting invisible ships, ships not moving or reacting and weird glitches when ships are destroyed.
CartoonHead24 10 月 9 日 上午 11:44 
Glads it's not just me with the spinning ships, had a massive stationary convoy with a escort carrier centerpiece, the carrier was halfway out the water with it's nose down and the others were just turning left to right. All not moving fowards.
ADarkTeddyBear 9 月 26 日 上午 9:27 
Thanks for the response, I figured as much. Just wanted to make sure it was known.
marLeo 9 月 26 日 上午 7:52 
Is it normal for every one of the new freighters to be called Generic
No. It's a bug that will hopefully be fixed with the next version, after the next big update for the game comes out. It only seems to affect ships from Britain. American or Swiss ships have normal names.
ADarkTeddyBear 9 月 26 日 上午 7:45 
Is it normal for every one of the new freighters to be called Generic, etc. I'm still fresh in this campaign and have only really attacked British shipping so far, so not sure if its all countries or just Britain.
GEORGE DROYD 9 月 22 日 下午 3:36 
I'm not sure if it's this mod thats the cause, but i've just run into a 3 ship convoy. The liberty is normal, but the passenger ship is underwater from the stern to the funnels and moving at full speed, and the 3rd ship is invisible
link  [作者] 8 月 30 日 下午 2:24 
this bug has been reproduced in vanilla, and a fix is in the works/planned by the devs. Hopefully said fix , fixes the bug.
Shaboi 8 月 30 日 下午 12:36 
HistoricRad39A 8 月 29 日 下午 9:26 
I'm running a variety of mods, so it may be a compatibility issue, but the Benson class don't seem to be able to move. I encountered a convoy that wasn't moving, and the ships would rotate in place whenever alarmed, and I encountered a warship group that displayed some of the same behavior - in both cases a Benson class was present. I recorded a video and can uploaded it later, and I will provide a full mod list if needed along with anything else that may be useful
link  [作者] 8 月 18 日 下午 7:17 
the same damage model available to vanilla ships is implemented into these ships

Hulls, Compartments Composition, Hull Armor / thickens, Equipment & Compartment association, Flooding , Damage Control , Quality Build values, Water Flow Rate/Ingress, and some other stuff I probably forgot.l
HistoricRad39A 8 月 18 日 下午 4:49 
Does this work with the new damage model? Or does it have to use some simplified version?
link  [作者] 8 月 15 日 下午 7:48 
Sparky , if you would like to submit a UBE bug report and attach this save, I would be happy to look at it. (two reasons)

A. possibly identify why its not loading
B. possibly fix the issue or at worst keep the issue from happening in a future change.

note, the potential (local scene - a ship changed) is one of the reasons I have thought about actually removing the "compatibility flag" in certain scenarios. however, because mods dont have the ability to use version control in the same manner that you can select a branch of the game. I would have to look into hosting a "previous versions" for users like yourself ,to revert to if this occurs ( i am okay with supporting this if needed)
WhiteBeard 8 月 15 日 下午 6:07 
just double checked.. this was the only mod I use that has changed in the last few weeks.. and I play every day. So.. whatever happened, its the changes in this mod. Thanks anyway, champ. I'll just start a new game.
link  [作者] 8 月 15 日 下午 1:35 
If the game is stuck loading, that is a different issue entirely

Either a mod got removed that needs to be present again

Or on a rarer circumstance. A vessel which is changed was literally loaded in to the local scene when you saved the game.

You would have to look at the output log and see what message was occurring when loading the save.

Or attempt loading a different save file

The fix specifically targeted the incompatibility message
WhiteBeard 8 月 15 日 下午 1:23 
Yes.. and temp.
marLeo 8 月 15 日 下午 1:04 
Did you delete the cache files?
WhiteBeard 8 月 15 日 下午 12:46 
hey.. followed the steps provided, game still stuck on loading.. will not load up.
marLeo 8 月 15 日 上午 7:47 
Thanks link for the link. ^^
I finally got it working again through the described steps.
Funnily, all of the generic ships vanished, once I loaded the save.
Murdinand 8 月 15 日 上午 6:31 
First try now, re-subbed to the mod, cleared cache etc. No more error on the saves in the list. Saves load fine! Thanks for fixing this!
link  [作者] 8 月 15 日 上午 4:44 
Can you please share your save file
WhiteBeard 8 月 15 日 上午 2:41 
saved game busted. thanks!
marLeo 8 月 15 日 上午 2:22 
I still can't load new saves, even after starting a new campaign. :crying_yeti:
link  [作者] 8 月 14 日 下午 8:37 
alright I think I fixed it, I tested creating/opening save files (which work now)

all because of a TRUE vs True
link  [作者] 8 月 14 日 下午 4:59 
and i might have found the issue while reverting.... so roll back forward soon
link  [作者] 8 月 14 日 下午 4:56 
Reverted wrong the first time, try now?
Murdinand 8 月 14 日 上午 11:22 
So none of my saves from today work now. Deleted and reinstalled the mod, no luck. 0.43 ship bundle incompatible !!
Murdinand 8 月 14 日 上午 11:18 
0.43 ship bundle on saves is still an issue, cleared cache, disabled/re-enabled mod. Can't load my saves now...
link  [作者] 8 月 14 日 上午 8:14 
Rollback complete. Please clear cache, and try and load a save that you originally were
link  [作者] 8 月 14 日 上午 8:10 
That's wild okay I'll roll back