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Would it be possible to get direct compatibility, though?
[03:41:30.212] [Error] WorldServerThread exception caught handling incoming packets for client 1: (AssetException) Error loading asset /objects/scripts/cf_processor.lua
[18:35:49.751] [Error] Exception caught loading asset: /objects/processors/centrifuge/objects/scripts/cf_processor.lua, (AssetException) No such asset '/objects/processors/centrifuge/objects/scripts/cf_processor.lua'
However, I recommend that you delete that centrifuge and craft a new one since the one you are trying to place is using the deprecated script as opposed to the new one which uses the updated Community Framework one.
[20:34:07.102] [Error] Exception caught loading asset: /objects/processors/depricated/centrifuge/scripts/processor.lua, (AssetException) No such asset '/objects/processors/depricated/centrifuge/scripts/processor.lua'
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2842226636
I've specifically designed it to do mostly everything FU does but without FU (and the research system) so feel free to look around and steal a few mods from it.
Either way, I'm slowly preparing to remove FU from my modding experience like an infected toe, and this is one of the many things that will help me with that
I'm hoping you'll stay around and come up with more fun (and practical) toys to play with.
I would love to see standalone tech mod stuff that doesn't require FU, and this is a great start! Will totally use it for my next playthrough, which I plan to discard FU to try out Project Cosmos.
EDIT: what's in FU has proven there's clearly a market for tech mods in starbound, similar to minecraft, including more out-there ideas.
Anyways I hope the low download count isn't discouraging, and I hope more people build on this!
Now, all we need is a good modular item transportation system and that'd complete this for me!
I can't wait what mods made by you would be next. The less monopoly FU has for some types of mods, the better for mod users and creators