全面战争:战锤3

全面战争:战锤3

Greenskins Tech-Tree
57 条留言
Teacher Man 9 月 4 日 下午 6:29 
Thanks for the great tech tree mods, I have really been enjoying them.
OsamaBinDrinkin 8 月 23 日 上午 6:14 
Hi,

Can you please add Arachnarok Spider (Flinger) to your "monsters and beasts" techs? None of the tech upgrades are currently applying to the flinger version since it was added. Cheers! Love your tech mods.
MVGkaiser 5 月 21 日 上午 1:00 
update?
HowDost 3 月 6 日 上午 7:19 
I don't see anything added in the tech tree even after starting a new campaign, is there any update needed?
CheesyRamen 1 月 3 日 上午 7:12 
Awesome! And do you recommend using the compilation mod or each tree individually?
Decky  [作者] 1 月 3 日 上午 6:14 
Updated the Thech-Tree. Now the 2 Techs are in a Tech-Group Research at the end of the tree.
Unter the Tech-Group Heroes & Lords.
CheesyRamen 1 月 3 日 上午 5:48 
@Decky, where are those techs in the tree? I'm not seeing them
Decky  [作者] 1 月 3 日 上午 3:29 
@Xablagod: Tech: "Growing Orcs" and "Breeding and Control".
CheesyRamen 1 月 2 日 下午 4:38 
@Xablagod, I did a search for “research” and found nothing in my Gorbad campaign.

On an unrelated note, the Greenskins have no blue line replenishment lord skill. With only 1 replenishment tech at the back of the vanilla tree a second one would be great.
Xablagod 1 月 2 日 下午 1:02 
Hey, which technology makes research go faster? Can't find it for the life of me
CheesyRamen 2024 年 12 月 26 日 下午 7:16 
This doesn’t seem included in the compilation mod, I understand the Ogre and Khorne trees are intentionally omitted. If this is missing from the compilation mod is it safe for me to use this alongside the compilation mod?
Voltorx 2024 年 12 月 26 日 上午 10:39 
Ok thank you :SkullNBones:
Decky  [作者] 2024 年 12 月 25 日 下午 10:37 
@Voltorx: Yes you can add it buf after reaseaching a modded technology you can't diable it.
Icemen 2024 年 12 月 25 日 上午 5:36 
Thank you and Merry Christmas to you
Voltorx 2024 年 12 月 24 日 下午 1:17 
Can these be added to a existing campaign :SkullNBones:
Mr.Clever 2024 年 12 月 24 日 上午 8:54 
Merry Christmas Decky! Thanks for presents :E
Decky  [作者] 2024 年 12 月 24 日 上午 8:23 
Thank you all, and Merry Christmas.
Arni the Terminator 2024 年 12 月 24 日 上午 5:54 
Thank you again and merry christmas to you!
드로우달스 2024 年 12 月 24 日 上午 4:58 
Thanks for the update.
Decky  [作者] 2024 年 12 月 24 日 上午 4:49 
The mod has been updated.
Decky  [作者] 2024 年 12 月 24 日 上午 2:03 
I'm still working on the update
Arni the Terminator 2024 年 12 月 24 日 上午 1:51 
Thank you for the update, got a crash on startup however with the following message:
'The following mods cause a crash to the Database: grn_tech-tree_decky.pack

The first invalid database record is tech_grn_end_2_1decky_tech_grn_mt_1 in table technology_node_links_tables'
hohi 2024 年 12 月 24 日 上午 12:13 
thx
Max Power 2024 年 12 月 20 日 下午 7:18 
You don't owe us anything, update whenever you like and I will enjoy playing it then :)
Icemen 2024 年 12 月 20 日 上午 10:33 
we need a update pls
knopi 2024 年 12 月 19 日 下午 1:08 
update yo sheit
emperorjony 2024 年 12 月 19 日 上午 8:50 
Second others, would love to see some revisions of the new nerfed GS tech tree, the bastards took everything from us...
nebuchadnezzar 2024 年 12 月 18 日 下午 3:58 
I love your Mods (Tech Trees) is there a chance for an update for this one? Thanks :steamhappy:
Faceroller 2024 年 12 月 17 日 上午 2:48 
This is basically a cheat.
Have you considered restoring the old tech tree, now that the new DLC screwed Greenskins over?
hatow32 2024 年 12 月 14 日 下午 6:53 
When is this going to get fixed
Gunthaa 2024 年 12 月 14 日 上午 7:15 
Gorbad seems to have introduced problems to this mod, it crashes the game on startup
Nabulio 2024 年 12 月 13 日 上午 7:36 
broken
Bone daddy. Ainz Ooal Gown 2024 年 11 月 22 日 下午 2:52 
Does it work with SFO?
Decky  [作者] 2024 年 9 月 24 日 下午 11:34 
@Sweaty Games Pepega: You can use my The-Tree Compialtion. The compoilation includes Tech-Trees for all faktions. So the game will be harder.
SGP - Stoney 2024 年 9 月 16 日 上午 7:33 
I was excited to try this... but seeing some of the techs available at the start of the tree (growing orcs and breeding control) being ridiculously strong, offering 25-35% research, 8% casualty replenishment and control on one tech... its clear this is made to reduce the difficulty of higher settings... And that's fine, but it wasn't what I was looking for. Thanks anyways for the work put into creating this.
Decky  [作者] 2024 年 3 月 24 日 上午 11:56 
upated.
CA changes some unit sets i korrekt that.
Nabulio 2024 年 3 月 23 日 下午 3:10 
It was working fine before the last uptade
Nabulio 2024 年 3 月 23 日 下午 3:06 
One of the greenskin technology make the game crash dude
Blero 2024 年 3 月 22 日 上午 12:36 
Does anyone else get crash after endgame crisis?
I'm playing with Grimgor, setting the crisis after a few crash super early to test this (all faction enabled).
After the crisis is triggered, the next end-turn always crashes my game, it looks to me when it is anoter greenskin's faction turn. I think maybe because crisis factions get all the technologies and the game cannot allocate the points to the new tree for some reason?
Did anyone face this problem before?
Everything works fine if I disable the mod at a new campaign start.
Daemon 2024 年 3 月 21 日 下午 5:20 
was leaving the savage orcs out of the abilities at the end, intentional, or just an oversight?, also is there a chance you could add a research point in the middle, the first ones help you get into the tree, but this one is sooo huge, and the two end points use entirely different paths, so it take likes 150+ turns to get to, and by that point, your game is well over.
WarDog723 2024 年 3 月 14 日 下午 4:46 
Wish the technology speed was faster to compensate the amount of techs to pick from ere.
Kuroneko 2024 年 1 月 5 日 下午 6:11 
This probably will get lost in the tide but thanks Decky for keeping these mods up and being responsive to the community. Your a great mod author.
Decky  [作者] 2023 年 6 月 5 日 上午 9:47 
The mod works fine, maybe my mod is not compatible with another one you are using.
无情的泡面 2023 年 6 月 5 日 上午 7:48 
Invalid in new version, no new technology displayed
traa 2023 年 4 月 22 日 上午 11:35 
Hey man, I believe I've been asking for this in some other tech tree mods, but could you publish just a previous version as a separate mod for mac/linux users who won't have 3.0 update in next few weeks?
Decky  [作者] 2023 年 4 月 14 日 上午 6:36 
Updated to patch 3.0
realmadryt 2023 年 1 月 19 日 上午 11:31 
is it compatible with fso?
Decky  [作者] 2022 年 12 月 14 日 上午 3:43 
@NickCarl: Yes it is savegame compatibel.
NickCarl 2022 年 12 月 13 日 下午 12:19 
Is it save game compatible?
Master Zwerg 2022 年 12 月 13 日 上午 11:00 
when will we get the expanded tech tree for the high elves?