全面战争:战锤3

全面战争:战锤3

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Greenskins Tech-Tree
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451.964 KB
2022 年 12 月 9 日 上午 2:10
9 月 3 日 上午 10:27
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Greenskins Tech-Tree

描述
What does this mod do?
The mod adds over 50 new technologies and new Unit-Abilities and some more... to the Greenskins Tech-Tree.


DESCRIPTION
All technolgies are incorporated into the original Tech-Tree.
Only the Ability tech group was added to the end.

Completely technologies with new effects have been added to the vanilla tech-tree.
As already mentioned new abilities and missile weapons were added.
Improvements have been added for economy and, of course, for the units.


Abilities:
The Ability Tech-Group includes 8 Technologies with new 4 Abilities, anti infantry, anti large and 2 Techs for new missile weapons for missile infantry, cavalery and chariots.

Resistance:
The resistance techs are implemented in the tech tree without a tech group.

Outpost Units:
The outpost techs are implemented in the tech tree without a tech group.

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want, you can research faster by researching the technology quickly, which increase the research speed. You are right at the beginning of the technology tree. Tech: "Growing Orcs" and "Breeding and Control".

Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I'm not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember... technology mods almost never need an update.
The hole Tech uses CA-Unit Sets, therefore, custom/mod units should benefit from the technologies.

Plans for the mod:
The tech descriptions are still missing, but DarknessWrath will submit them later.
In advance a thank you to DarknessWrath.


Final word:
I wish you a lot of fun with the mod.

I am waiting for your feedback.

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://psteamcommunity.yuanyoumao.com/profiles/76561198043919449/myworkshopfiles/
57 条留言
Teacher Man 9 月 4 日 下午 6:29 
Thanks for the great tech tree mods, I have really been enjoying them.
OsamaBinDrinkin 8 月 23 日 上午 6:14 
Hi,

Can you please add Arachnarok Spider (Flinger) to your "monsters and beasts" techs? None of the tech upgrades are currently applying to the flinger version since it was added. Cheers! Love your tech mods.
MVGkaiser 5 月 21 日 上午 1:00 
update?
HowDost 3 月 6 日 上午 7:19 
I don't see anything added in the tech tree even after starting a new campaign, is there any update needed?
CheesyRamen 1 月 3 日 上午 7:12 
Awesome! And do you recommend using the compilation mod or each tree individually?
Decky  [作者] 1 月 3 日 上午 6:14 
Updated the Thech-Tree. Now the 2 Techs are in a Tech-Group Research at the end of the tree.
Unter the Tech-Group Heroes & Lords.
CheesyRamen 1 月 3 日 上午 5:48 
@Decky, where are those techs in the tree? I'm not seeing them
Decky  [作者] 1 月 3 日 上午 3:29 
@Xablagod: Tech: "Growing Orcs" and "Breeding and Control".
CheesyRamen 1 月 2 日 下午 4:38 
@Xablagod, I did a search for “research” and found nothing in my Gorbad campaign.

On an unrelated note, the Greenskins have no blue line replenishment lord skill. With only 1 replenishment tech at the back of the vanilla tree a second one would be great.
Xablagod 1 月 2 日 下午 1:02 
Hey, which technology makes research go faster? Can't find it for the life of me