Dwarf Fortress

Dwarf Fortress

Vanilla Two Handed Weapons
51 条留言
El Mexicano Volador  [作者] 8 月 28 日 上午 6:29 
For anyone finding this mod, please just use the Weapon Overhaul mod or the newer Arsenal and Cultural Overhaul mod.

I made this when Dwarf Fortress on Steam first was released and there was not another mod that had this functionality.

There are better mods out there that add more to the game and even have custom graphics or unlock all weapons for the dwarves.

I don't update this mod anymore.
Imperator05 4 月 19 日 上午 5:46 
@Apriori Yes it does
Rooter 2024 年 8 月 3 日 下午 7:15 
Thanks! I was so utterly disappointed to have found a spicy divine maul in the caverns right after getting a legendary hammerdwarf. only to realize that, despite being strong, they could not use it.
Apriori 2024 年 1 月 28 日 下午 11:16 
does this mod fix the bug where dwarf can't hold foreign weapon? i.e. twohanded sword
Silveraxx 2024 年 1 月 20 日 下午 7:05 
In my game I just found a nice two handed sword. Is there a way to apply the mod to a already created world?
Right Hand of the Devil 2023 年 12 月 25 日 下午 5:48 
@фид по харде, the ability to make High Boots is not guaranteed. this mod has no effect on it. some civs may have it while others dont in the same world gen. start another fort in a different civ
Right Hand of the Devil 2023 年 12 月 25 日 下午 5:43 
for people who would prefer the Flail the old way,
1, open mods folder.
2, open file ending in 9954,
3, open Objects,
4, open item_weapon_changes,
5, delete the flail bit (its at the bottom) then save it.

roll a new world
????
profit!
mick 2023 年 9 月 28 日 上午 10:28 
just wondering what is the reasoning for the flail change? i tried looking for a comment mentioning it but couldnt find one so sorry if i missed it
Lou 2023 年 6 月 12 日 下午 5:02 
Hello ! What is the difference between this mod and dwarven weapon full access ?
El Mexicano Volador  [作者] 2023 年 5 月 7 日 上午 2:43 
UPDATE: Talked to Putnam.

There is no issue. Deliberately wielding two handed weapons with a shield gives them huge stat disadvantages.

To avoid this, have your two handed dwarves not have shields in their uniforms.

This goes for any mod that allows pikes, halberds etc. to be wielded.
El Mexicano Volador  [作者] 2023 年 3 月 30 日 下午 10:03 
If you are having issues with this mod, unsubscribe and resubscribe.
El Mexicano Volador  [作者] 2023 年 3 月 30 日 下午 10:02 
UPDATE: The current edit of this mod makes the dwarves only able to wield two handed weapons in one hand if they are 260% bigger than their standard body size. The fact that all dwarves are able to equip them with only one hand seems to be a problem with how dwarf fortress fortress mode is hard coded.

IMPORTANT NOTE: though you will be able to wield these large weapons with only one hand, they have been tested in Arena Mode by other players to be much more effective wielded in their "multi-grasp" state. So consider making your military uniforms without shields - with the odd dwarf picking up a shield during combat in a martial trance because they are bad ass.

I am not sure how to fix this. Maybe Tarn or Putnam might fix this in future and this mod will become obsolete.
Baku 2023 年 2 月 18 日 下午 4:53 
I don't think flails should be two handed, and I know there's a "Lite" Version of this mod but in that version you also can't craft the weapons. You can definitely wield a small flail and a shield irl. Also, Shields with two handed weapons are an issue. Gonna try to make sure my dwarves aren't wielding two handers with them but it seems to be possible.
hidden pool 2023 年 2 月 4 日 上午 6:12 
Cant craft high boots with this mod :steamfacepalm:
Skir 2023 年 1 月 29 日 上午 1:15 
I can't seem to craft anything new except for Bow&Arrows, and Flails. I can't seem to build Great Axes, Mauls, 2H or 1H swords, Pikes, or Halberds.
Moonwarden64 2023 年 1 月 20 日 上午 9:57 
forgot to mention, the mod has worked fine for me before and this happens when I embark with the weapons and shields
Moonwarden64 2023 年 1 月 20 日 上午 9:14 
so...
Almost all my dwarves seem to be able to wield the weapons with shields, even with only this mod installed, and those who can't also don't meet the minimum size to wield them at all.
Any idea what's happening?
Super Space Kid (ft. NORO) 2023 年 1 月 4 日 下午 10:24 
now I have to regenerate my world to use this mod TTuTT
Super Space Kid (ft. NORO) 2023 年 1 月 4 日 下午 10:23 
it must have been a version thing. it seems to be working, whoopsie!
Super Space Kid (ft. NORO) 2023 年 1 月 4 日 下午 10:09 
sure man i'll re-install and see if it was a version conflict. if it still bugs, ill post my load order
El Mexicano Volador  [作者] 2023 年 1 月 4 日 下午 8:00 
Also if you have downloaded and installed some ancient version of this mod, try unsubscribing and resubscribing. The only valid build of this mod is 1.13 and 1.14
El Mexicano Volador  [作者] 2023 年 1 月 4 日 下午 7:59 
What other mods are you running? Maybe there is a conflict? I have never gotten this behaviour.
Super Space Kid (ft. NORO) 2023 年 1 月 4 日 下午 1:07 
there isn't much documentation available, but wiki says pickaxes -sometimes- use two hands

im not lying when i say removing this mod from my load order solved my problem

have you tried starting new worlds and have your new dwarves just start mining, no problem? try making sure none of them have any mining level when you embark, see if they still mine for us?
El Mexicano Volador  [作者] 2023 年 1 月 4 日 上午 3:37 
There is literally nothing in this mod that would cause that behaviour.

This mod contains TWO files:

- one that changes the size requirement of two handed weapons

- and one that adds them to your civs buildable list of weapons

The issue with battle axes and picks has nothing to do with this mod.
Super Space Kid (ft. NORO) 2023 年 1 月 2 日 下午 10:45 
im having the exact sameproblem as Nocktowl, after recently installing this mod. THIS mod is definitely the culprit! if you were looking for the reason your dwarves are on strike, it is this mod
El Mexicano Volador  [作者] 2023 年 1 月 1 日 上午 3:07 
Well it seems dwarves, especially strong military ones in vanilla get big enough to wield these weapons one handed. It is why you often see foreign dwarves and humans wield these things one handed.

All this mod does is lowers the MINIMUM MULTIGRASP size. So everything you observe is vanilla behaviour.

But I will go ahead and further increase the MINIMUM ONE HAND size, just so this happens less.
Taoist Ascendant 2022 年 12 月 31 日 上午 7:52 
+1 to the Dwarfs using 2H Weapon with shields in my game. I dont think this is intended.
LordFengo 2022 年 12 月 29 日 下午 3:22 
Has anyone experianced all their dwarves using 2h weapons with shields? i feel like that makes them a little too OP, wondering if its a bug, load order, or intended.
Nocktowl 2022 年 12 月 29 日 上午 8:54 
No, a mil squad has not been made...hm, well I'll go dig around on the forums some more.
A Nickel 2022 年 12 月 28 日 下午 3:20 
Looking at the files for this mod, it doesn't change any interactions with that. Did you draft those dwarves into the military? If so, they will be unable to function as miners or woodcutters.
Nocktowl 2022 年 12 月 28 日 下午 3:12 
I feel like I have encountered a bug.
I have started a new world without the mod enabled, and my Dwarfs now refuse to equip normal battle axes and picks, making them unable to mine or chop wood.
I'm unsure if this is a vanilla bug or not, but I have not seen reports of it on the forums, so I have to assume it's likely caused by a mod, this one being the only one that makes changes to weapons.
LordFengo 2022 年 12 月 28 日 下午 2:30 
Whats the reasoning behind being able to equip 2h weapons and shields at the same time?
oatmeal 2022 年 12 月 19 日 下午 7:11 
based
El Mexicano Volador  [作者] 2022 年 12 月 16 日 下午 10:38 
UPDATE: I accidentally messed up my entity changes. NOW you should be able to craft flails and mauls. Woops.
Tonus 2022 年 12 月 16 日 上午 5:45 
@Archaist Well, the BODY_APPEARANCE_MODIFIER is changing the size of the dwarves. The temerature, weights and imacts should work well. And this wield mechanic works in adventure mode. I guess Toady One just forget to include new checks in fortress mode.
Archaist 2022 年 12 月 16 日 上午 4:22 
@Tonus thanks for the heads up I’ve been trying to figure out a way to measure the volume of my dwarves, but didn’t particularly have much luck with that so it’s good to hear I don’t need to worry about it.
WulfesHeafod 2022 年 12 月 16 日 上午 3:21 
Hmm, any reason we might know for Mauls not showing up in the build list?
Arashi500 2022 年 12 月 16 日 上午 3:03 
Any intention of adding or making another mod for the vanilla foreign one-handed weapons like long swords and whips?
Tonus 2022 年 12 月 16 日 上午 2:51 
@Archaist This mod changes the required creature size for 2h weapons. The bug is, that the game does not check individual sizes and only considers the default race size. So for the game, when it checks 1h or 2h wielding (or inability to wield), every dwarf is the same size. This mod makes 2h weapons available for any dwarf.
Archaist 2022 年 12 月 15 日 上午 7:00 
@Hero I'd say this seems fairly balanced as dwarves using 2h weapons is intended but has been bugged for a long time now. In addition to that you also need to take into consideration that even with this mod only 28.5% of dwarves will actually be big enough to use a 2h weapon in the first place with only 6.1% of dwarves being big enough to use a 2h weapon in one hand meaning in almost every use case your losing out on a shield to equip these weapons, if you even can at all. As for how well they'd fair in combat ... I don't really know, the wiki only really explains the effectiveness of normal dwarf weapons and I'm not capable of making heads or tails of the weapon damage formulae, but they do seem like they'd be very strong. Source: https://dwarffortresswiki.org/index.php/DF2014:Weapon
Gonzo 2022 年 12 月 14 日 下午 10:17 
how balanced is this?
No Guts No Glory 2022 年 12 月 12 日 上午 11:17 
Any chance this being compatible with the mod that allows crafting of all foreign weapons?
El Mexicano Volador  [作者] 2022 年 12 月 12 日 上午 4:47 
@Tinasbuddy well considering goblin lashers still wield lightsabers, it shouldn't be too much of a balance issue.
Evil-Fox 2022 年 12 月 11 日 下午 10:13 
great mod. always wanted to use two handed weapons as a dwarf
Tinasbuddy 2022 年 12 月 11 日 下午 3:10 
i guess this would probably affect balance
El Mexicano Volador  [作者] 2022 年 12 月 11 日 上午 4:17 
@Musabi it adds the large weapons to dwarf civilsations so yes, I guess?
El Mexicano Volador  [作者] 2022 年 12 月 11 日 上午 2:04 
Update: Removed spaghetti. Now this mod should be compatible with most civ/weapon mods if loaded last.
Haji 2022 年 12 月 11 日 上午 12:42 
Does this affect world gen?
TSEI (Empty) 2022 年 12 月 10 日 上午 8:41 
Any chance you can make a version where the flail is one-handed?
Sadiwan 2022 年 12 月 10 日 上午 8:32 
Tarn is to busy trying to add milkable gorillas