Dwarf Fortress

Dwarf Fortress

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Vanilla Two Handed Weapons
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484.505 KB
2022 年 12 月 8 日 下午 10:14
2023 年 1 月 1 日 上午 3:10
16 项改动说明 ( 查看 )

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Vanilla Two Handed Weapons

描述
BETTER MOD WITH MORE EQUIPMENT AND GRAPHICS:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3500712566


























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Description
Dwarves are not usually allowed to wield large weapons traded at caravans such as halberds and zweihanders etc.

This mod makes it so you can both craft and wield all the large, two-handed weapons available in the base game.

Changes
-- Fixed SIZE bug required to wield large foreign weapons.
-- Made large foreign weapons available to be crafted at a smithy.

New Available weapons:
-- Flail (now two-handed)
-- Great Axe
-- Maul
-- Two-handed Sword
-- Pike
-- Halberd

Known Issues
-- none

Compatibility
It should be compatible with most other weapon/civ mods. Just have this loaded last.

If you don't want the flail change and want it compatible with the Foreign Weapons mod use this mod Vanilla Two Handed Weapons (LITE)
51 条留言
El Mexicano Volador  [作者] 8 月 28 日 上午 6:29 
For anyone finding this mod, please just use the Weapon Overhaul mod or the newer Arsenal and Cultural Overhaul mod.

I made this when Dwarf Fortress on Steam first was released and there was not another mod that had this functionality.

There are better mods out there that add more to the game and even have custom graphics or unlock all weapons for the dwarves.

I don't update this mod anymore.
Imperator05 4 月 19 日 上午 5:46 
@Apriori Yes it does
Rooter 2024 年 8 月 3 日 下午 7:15 
Thanks! I was so utterly disappointed to have found a spicy divine maul in the caverns right after getting a legendary hammerdwarf. only to realize that, despite being strong, they could not use it.
Apriori 2024 年 1 月 28 日 下午 11:16 
does this mod fix the bug where dwarf can't hold foreign weapon? i.e. twohanded sword
Silveraxx 2024 年 1 月 20 日 下午 7:05 
In my game I just found a nice two handed sword. Is there a way to apply the mod to a already created world?
Right Hand of the Devil 2023 年 12 月 25 日 下午 5:48 
@фид по харде, the ability to make High Boots is not guaranteed. this mod has no effect on it. some civs may have it while others dont in the same world gen. start another fort in a different civ
Right Hand of the Devil 2023 年 12 月 25 日 下午 5:43 
for people who would prefer the Flail the old way,
1, open mods folder.
2, open file ending in 9954,
3, open Objects,
4, open item_weapon_changes,
5, delete the flail bit (its at the bottom) then save it.

roll a new world
????
profit!
mick 2023 年 9 月 28 日 上午 10:28 
just wondering what is the reasoning for the flail change? i tried looking for a comment mentioning it but couldnt find one so sorry if i missed it
Lou 2023 年 6 月 12 日 下午 5:02 
Hello ! What is the difference between this mod and dwarven weapon full access ?
El Mexicano Volador  [作者] 2023 年 5 月 7 日 上午 2:43 
UPDATE: Talked to Putnam.

There is no issue. Deliberately wielding two handed weapons with a shield gives them huge stat disadvantages.

To avoid this, have your two handed dwarves not have shields in their uniforms.

This goes for any mod that allows pikes, halberds etc. to be wielded.