安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The face of a normal 1x1 wedge is slanted over 45 degrees, so using XML to stretch it across a large distance will definitely cause shading problems. Stormworks thinks the wedge face is still at 45 degrees, when in reality, the shape of the angle is closer to being level.
There are a few suggestions I have though..
The front landing gear doesn't seem to work on the ground because the gear spawns sideways. Stormworks is interesting in the way it handles wheels being spawned n any orientation other than straight up and down. This may have also caused you troubles with taxiing the aircraft.
The XML shading on the wings can be distracting from the overall look of the aircraft. There are ways to fix this (using blocks instead of wedges), but it's easier to build in steps instead of trying to make everything smooth.
I also noticed that some bits of invisible parts fall off of the aircraft when spawned in, and there is a random block in front of one of the seats in the right row.
Other than those few things, I especially like the interior of the plane. It's very nicely done.
isn't the skymaster the C-54?