Europa Universalis IV

Europa Universalis IV

Ages Reformed | Required Patch For: Anbennar
138 条留言
Túrin 9 月 15 日 下午 5:58 
UI seems to be broken?
LilBucky19 9 月 15 日 下午 5:18 
Yep, just learned about the river minor bug, seems my Bluehart run is dead in the water as I play Ironman just to give myself an added challenge of no (or at least limited) save scumming. Hope this gets updated soon.
ScuffedPlays 8 月 17 日 上午 10:21 
Oh I noticed somebody had the same problem as me, hoping for a hotfix bcs it seems I'm cooked
ScuffedPlays 8 月 17 日 上午 10:18 
So I have noticed that for the new river minors (blueheart, Menibor, etc.) one of their shared mission says you need to unlock an age ability. This isn't triggering despite me unlocking two (I even tried unlocking the war taxes one seeing that may be a workaround and that also didn't proc).

Small bug in the grand scheme but I'm alr invested so I'm gonna save the campaign or try to find a workaround because the mission reward is essential.
Sungin Wu 7 月 21 日 上午 5:28 
I run this mod along with Anbennar and age ability UI is messy and can't really use it.

Does anyone has a fix for this?
qq 7 月 19 日 上午 5:36 
I dont know why it is

But The crash happens at specific day when Im using this submod
Fanciful 7 月 11 日 上午 7:35 
That's informative.
As said it was easily dirty fixed for me, but with that knowledge I'll maybe look into it some more in the future.
Thanks
AlienFromBeyond 7 月 9 日 下午 8:46 
It's a scripted trigger that has to be handwritten to check for every individual age ability, and since it's looking for the vanilla Anbennar ones it breaks with Ages Reformed active. It actually isn't new, it got added in the last update (Fires of Convcition) for Vuls Tenvach and simply was missed, in part because Vuls Tenvach has an alternate to the trigger (having some splendor instead) unlike the Luna River Minors mission tree.
Fanciful 7 月 9 日 下午 5:55 
@Tyyx_4u It plays mostly fine for me, but...

While playing Bluehart there is a trigger has_any_age_ability for LRM_the_moon_emerges which I can't fulfill by any means. I had it edited out just for myself so I dunno why abilities from Ages Reformed can't work with it but wanted to report that.

Take care
Tyyx_4u 7 月 8 日 上午 10:26 
Hi, I haven't played Anbennar in months and came back with the last big update. Can this mod be used with The Final Empire release, or is compatibility stuck with the previous one? By the way, the mod idea is great!:steamhappy:
AlienFromBeyond 5 月 2 日 下午 2:34 
There seems to be a disconnect between the requirements for the Build a Fleet Age of Monsters objective and the Build a Fleet modifier. I am playing as Bhuvauri in Rahen and have completed the objective with 10 light ships and 20 galleys, yet I am not getting the -25% admiral cost for having done so.
Claudex 3 月 16 日 上午 11:10 
I fixed it! It was due to steam thinking there were mods enabled than what the launcher was telling me! I just unsubscribed again from all of them.
Claudex 3 月 15 日 下午 3:52 
I am having difficulties with opening the dwarven dig deeper UI button that is next to the development. I used to have this problem before the mod was updated and I continue to do so. Is there something that I can do to fix that? I tried resubscribing and delete my local files but that did not help. Any ideas?
MDoulos  [作者] 1 月 8 日 上午 8:32 
Hi Everyone, Ages Reformed and this compatch have been updated. Let me know if there's any issues. For future reference, .vscode is not necessary to the functioning of the mod. Deleting it is 100% safe.
P. Lennu 1 月 6 日 下午 6:59 
Okay, Krair, that method seems to work, THANK YOU
Krair 1 月 2 日 上午 9:04 
It works)
But you need extra steps for it
Copy and paste folder ".vscode" from the original mod to Ages Reformed 1.37 folder
The author of the 1.37 remod did not do it for some reason
And add in "descriptor" file. in string "dependencies" "Ages Reformed 1.37"
Krair 1 月 1 日 下午 1:40 
Someone created ages_reformed_for 1.37
But i dont know does it work with this patch
Brother Coduss 2024 年 12 月 20 日 上午 8:22 
Starting to assume this mod is dead. anyone hear anything anywhere out of the mod author in the past year?
XartaX 2024 年 12 月 16 日 下午 4:37 
Rip
Brother Coduss 2024 年 10 月 4 日 下午 5:07 
Any word on when this and the Ages Reformed mod will update?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2024 年 6 月 18 日 上午 7:06 
please update
Tyyx_4u 2024 年 6 月 17 日 上午 8:18 
it works with last release?
ahionen 2024 年 6 月 15 日 上午 1:31 
update?
Averious ღ 2024 年 4 月 2 日 上午 12:00 
The mod seems to break the racial scripted triggers for provinces (that show which races live where and in how many numbers)
XartaX 2024 年 1 月 22 日 下午 1:42 
Nice. Personally waiting for Sarhal MT's before I get back into it. But nice it's up to date now.
MDoulos  [作者] 2024 年 1 月 22 日 上午 10:36 
Updated!
Whosyourdaddy™ 2023 年 12 月 4 日 上午 12:20 
waiting for an update
XartaX 2023 年 12 月 3 日 上午 3:05 
probably not considering it was updated in July
Hoping Machine 2023 年 12 月 2 日 下午 6:21 
Does this work with the current Steam version?
XartaX 2023 年 11 月 20 日 上午 10:32 
The new Anbennar update is out now if you want to update the mod
Akira AK 2023 年 8 月 7 日 下午 3:36 
Higher developed colonies not working. I they changed it from "can_colony_boost_development = yes" to "colony_development_boost = 1" in the normal ages. The ability currently does nothing.
MDoulos  [作者] 2023 年 7 月 22 日 上午 7:24 
It should. Let me know if you run into difficulty with it. I'll make sure it works.
Pr0bablySauc3 2023 年 7 月 22 日 上午 5:53 
Does this work for the bitbucket version?
MDoulos  [作者] 2023 年 7 月 21 日 上午 11:31 
@SolidSpaceDisk can you send me a screenshot of the GUI in the discord?
SolidSpaceDisk 2023 年 7 月 21 日 上午 7:15 
very weird bug if you have anbennar (bitbucket) + peace treaties expanded + Ages Reformed + this mod, the GUI will be messed up
(no matter peace treaties after or before age reformed)
MDoulos  [作者] 2023 年 7 月 14 日 上午 5:51 
@all Updated! Numerous small bugs fixed. Including those you mentioned @Arakus.
Arakus 2023 年 7 月 7 日 下午 1:27 
With the cammand "colony_development_boost = 1" the bonus from ages that should give each ne colonised province a +1 on all 3 stats did in fact nothing, as the 1.34 engine don't konow the new command, it stll use "can_colony_boost_development = yes".
Arakus 2023 年 7 月 7 日 下午 1:23 
Yes, the command was changed in 1.35, but sadly when you use it in your mod atm the players who play the steam version of anbennar, which is still 1.34, have a problem.
The new command don't work in it.
I changed it back manually in the mod files, and only play my current game with steam offline. With this the mods don't get problematic updates anymore.
MDoulos  [作者] 2023 年 7 月 7 日 上午 5:23 
@Arakus, I updated Ages Reformed yesterday for a bug fix. The steam page still says it's processing the change to make sure it's safe. I'm not sure why it still hasn't come back.

Also, why is there a discrepancy between your comment and Arcanum? Is he using bitbucket maybe?
Arakus 2023 年 7 月 7 日 上午 3:18 
Hi, just tried to look at the main mod page and i got the message that it is hidden or i have no rights to see it?!
Arakus 2023 年 6 月 25 日 上午 11:38 
Because your link goes to the steam version i think the mod is for 1.34 anbennar, as this is the version there.
And for 1.34 the old command works.

So it should be changed back to: can_colony_boost_development = yes
Arakus 2023 年 6 月 25 日 上午 11:21 
Is this mod for the steam version (1.34) or the bitbucked version (1.35) ?
Arcanum1871 2023 年 6 月 16 日 上午 10:33 
Colony boost doesnt work.
The Line
can_colony_boost_development = yes
must be changed to
colony_development_boost = 1
MDoulos  [作者] 2023 年 4 月 19 日 下午 5:52 
@XartaX, Sorry for the late response. Can you confirm that the bug is still present when disabling numbers 4 and 5? Just to be sure.
XartaX 2023 年 4 月 13 日 上午 7:45 
My comment was

"I'm on public fork atm but the same bug is in the steam version."

Followed by a link to an image of the load order. But I can just write it down exactly as it looks in the mod list in the launcher:

1. Anbennar (public fork or steam version depending on which I run)
2. Ages Reformed
3. Ages Reformed | Required Patch For: Anbennar
4. 1.34 Doge - Anbennar Ideas and Policies
5. Anbennar Unleashed - Attrition
MDoulos  [作者] 2023 年 4 月 13 日 上午 5:48 
@Xartax, your last comment shows as "This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information)."

If you would like, you can resend your comment directly to me in the discord.
MDoulos  [作者] 2023 年 4 月 8 日 上午 7:22 
@Warlordnipple and @Baligdur, this compatibility patch has been updated and now includes Nation Bonuses active by default.
XartaX 2023 年 4 月 8 日 上午 6:21 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
MDoulos  [作者] 2023 年 4 月 8 日 上午 5:52 
@xartax, can you send me a message in the discord? Maybe a screenshot of the mod list? This was resolved once before for someone and I forget how... oh, which version of Anbennar are you using?
XartaX 2023 年 4 月 8 日 上午 3:34 
Yep all of those are installed, I was just mentioning other mods than these.