Europa Universalis IV

Europa Universalis IV

Ages Reformed | Required Patch For: Anbennar
138 kommentarer
Túrin 15. sep. kl. 17:58 
UI seems to be broken?
LilBucky19 15. sep. kl. 17:18 
Yep, just learned about the river minor bug, seems my Bluehart run is dead in the water as I play Ironman just to give myself an added challenge of no (or at least limited) save scumming. Hope this gets updated soon.
ScuffedPlays 17. aug. kl. 10:21 
Oh I noticed somebody had the same problem as me, hoping for a hotfix bcs it seems I'm cooked
ScuffedPlays 17. aug. kl. 10:18 
So I have noticed that for the new river minors (blueheart, Menibor, etc.) one of their shared mission says you need to unlock an age ability. This isn't triggering despite me unlocking two (I even tried unlocking the war taxes one seeing that may be a workaround and that also didn't proc).

Small bug in the grand scheme but I'm alr invested so I'm gonna save the campaign or try to find a workaround because the mission reward is essential.
Sungin Wu 21. juli kl. 5:28 
I run this mod along with Anbennar and age ability UI is messy and can't really use it.

Does anyone has a fix for this?
qq 19. juli kl. 5:36 
I dont know why it is

But The crash happens at specific day when Im using this submod
Fanciful 11. juli kl. 7:35 
That's informative.
As said it was easily dirty fixed for me, but with that knowledge I'll maybe look into it some more in the future.
Thanks
AlienFromBeyond 9. juli kl. 20:46 
It's a scripted trigger that has to be handwritten to check for every individual age ability, and since it's looking for the vanilla Anbennar ones it breaks with Ages Reformed active. It actually isn't new, it got added in the last update (Fires of Convcition) for Vuls Tenvach and simply was missed, in part because Vuls Tenvach has an alternate to the trigger (having some splendor instead) unlike the Luna River Minors mission tree.
Fanciful 9. juli kl. 17:55 
@Tyyx_4u It plays mostly fine for me, but...

While playing Bluehart there is a trigger has_any_age_ability for LRM_the_moon_emerges which I can't fulfill by any means. I had it edited out just for myself so I dunno why abilities from Ages Reformed can't work with it but wanted to report that.

Take care
Tyyx_4u 8. juli kl. 10:26 
Hi, I haven't played Anbennar in months and came back with the last big update. Can this mod be used with The Final Empire release, or is compatibility stuck with the previous one? By the way, the mod idea is great!:steamhappy:
AlienFromBeyond 2. maj kl. 14:34 
There seems to be a disconnect between the requirements for the Build a Fleet Age of Monsters objective and the Build a Fleet modifier. I am playing as Bhuvauri in Rahen and have completed the objective with 10 light ships and 20 galleys, yet I am not getting the -25% admiral cost for having done so.
Claudex 16. mar. kl. 11:10 
I fixed it! It was due to steam thinking there were mods enabled than what the launcher was telling me! I just unsubscribed again from all of them.
Claudex 15. mar. kl. 15:52 
I am having difficulties with opening the dwarven dig deeper UI button that is next to the development. I used to have this problem before the mod was updated and I continue to do so. Is there something that I can do to fix that? I tried resubscribing and delete my local files but that did not help. Any ideas?
MDoulos  [ophavsmand] 8. jan. kl. 8:32 
Hi Everyone, Ages Reformed and this compatch have been updated. Let me know if there's any issues. For future reference, .vscode is not necessary to the functioning of the mod. Deleting it is 100% safe.
P. Lennu 6. jan. kl. 18:59 
Okay, Krair, that method seems to work, THANK YOU
Krair 2. jan. kl. 9:04 
It works)
But you need extra steps for it
Copy and paste folder ".vscode" from the original mod to Ages Reformed 1.37 folder
The author of the 1.37 remod did not do it for some reason
And add in "descriptor" file. in string "dependencies" "Ages Reformed 1.37"
Krair 1. jan. kl. 13:40 
Someone created ages_reformed_for 1.37
But i dont know does it work with this patch
Brother Coduss 20. dec. 2024 kl. 8:22 
Starting to assume this mod is dead. anyone hear anything anywhere out of the mod author in the past year?
XartaX 16. dec. 2024 kl. 16:37 
Rip
Brother Coduss 4. okt. 2024 kl. 17:07 
Any word on when this and the Ages Reformed mod will update?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 18. juni 2024 kl. 7:06 
please update
Tyyx_4u 17. juni 2024 kl. 8:18 
it works with last release?
ahionen 15. juni 2024 kl. 1:31 
update?
Averious ღ 2. apr. 2024 kl. 0:00 
The mod seems to break the racial scripted triggers for provinces (that show which races live where and in how many numbers)
XartaX 22. jan. 2024 kl. 13:42 
Nice. Personally waiting for Sarhal MT's before I get back into it. But nice it's up to date now.
MDoulos  [ophavsmand] 22. jan. 2024 kl. 10:36 
Updated!
Whosyourdaddy™ 4. dec. 2023 kl. 0:20 
waiting for an update
XartaX 3. dec. 2023 kl. 3:05 
probably not considering it was updated in July
Hoping Machine 2. dec. 2023 kl. 18:21 
Does this work with the current Steam version?
XartaX 20. nov. 2023 kl. 10:32 
The new Anbennar update is out now if you want to update the mod
Akira AK 7. aug. 2023 kl. 15:36 
Higher developed colonies not working. I they changed it from "can_colony_boost_development = yes" to "colony_development_boost = 1" in the normal ages. The ability currently does nothing.
MDoulos  [ophavsmand] 22. juli 2023 kl. 7:24 
It should. Let me know if you run into difficulty with it. I'll make sure it works.
Pr0bablySauc3 22. juli 2023 kl. 5:53 
Does this work for the bitbucket version?
MDoulos  [ophavsmand] 21. juli 2023 kl. 11:31 
@SolidSpaceDisk can you send me a screenshot of the GUI in the discord?
SolidSpaceDisk 21. juli 2023 kl. 7:15 
very weird bug if you have anbennar (bitbucket) + peace treaties expanded + Ages Reformed + this mod, the GUI will be messed up
(no matter peace treaties after or before age reformed)
MDoulos  [ophavsmand] 14. juli 2023 kl. 5:51 
@all Updated! Numerous small bugs fixed. Including those you mentioned @Arakus.
Arakus 7. juli 2023 kl. 13:27 
With the cammand "colony_development_boost = 1" the bonus from ages that should give each ne colonised province a +1 on all 3 stats did in fact nothing, as the 1.34 engine don't konow the new command, it stll use "can_colony_boost_development = yes".
Arakus 7. juli 2023 kl. 13:23 
Yes, the command was changed in 1.35, but sadly when you use it in your mod atm the players who play the steam version of anbennar, which is still 1.34, have a problem.
The new command don't work in it.
I changed it back manually in the mod files, and only play my current game with steam offline. With this the mods don't get problematic updates anymore.
MDoulos  [ophavsmand] 7. juli 2023 kl. 5:23 
@Arakus, I updated Ages Reformed yesterday for a bug fix. The steam page still says it's processing the change to make sure it's safe. I'm not sure why it still hasn't come back.

Also, why is there a discrepancy between your comment and Arcanum? Is he using bitbucket maybe?
Arakus 7. juli 2023 kl. 3:18 
Hi, just tried to look at the main mod page and i got the message that it is hidden or i have no rights to see it?!
Arakus 25. juni 2023 kl. 11:38 
Because your link goes to the steam version i think the mod is for 1.34 anbennar, as this is the version there.
And for 1.34 the old command works.

So it should be changed back to: can_colony_boost_development = yes
Arakus 25. juni 2023 kl. 11:21 
Is this mod for the steam version (1.34) or the bitbucked version (1.35) ?
Arcanum1871 16. juni 2023 kl. 10:33 
Colony boost doesnt work.
The Line
can_colony_boost_development = yes
must be changed to
colony_development_boost = 1
MDoulos  [ophavsmand] 19. apr. 2023 kl. 17:52 
@XartaX, Sorry for the late response. Can you confirm that the bug is still present when disabling numbers 4 and 5? Just to be sure.
XartaX 13. apr. 2023 kl. 7:45 
My comment was

"I'm on public fork atm but the same bug is in the steam version."

Followed by a link to an image of the load order. But I can just write it down exactly as it looks in the mod list in the launcher:

1. Anbennar (public fork or steam version depending on which I run)
2. Ages Reformed
3. Ages Reformed | Required Patch For: Anbennar
4. 1.34 Doge - Anbennar Ideas and Policies
5. Anbennar Unleashed - Attrition
MDoulos  [ophavsmand] 13. apr. 2023 kl. 5:48 
@Xartax, your last comment shows as "This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information)."

If you would like, you can resend your comment directly to me in the discord.
MDoulos  [ophavsmand] 8. apr. 2023 kl. 7:22 
@Warlordnipple and @Baligdur, this compatibility patch has been updated and now includes Nation Bonuses active by default.
XartaX 8. apr. 2023 kl. 6:21 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
MDoulos  [ophavsmand] 8. apr. 2023 kl. 5:52 
@xartax, can you send me a message in the discord? Maybe a screenshot of the mod list? This was resolved once before for someone and I forget how... oh, which version of Anbennar are you using?
XartaX 8. apr. 2023 kl. 3:34 
Yep all of those are installed, I was just mentioning other mods than these.