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报告翻译问题






"To change the bandit party sizes, I did the following:
Go to SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\ModuleData
Open the partyTemplates.xml file (using Notepad)
Play around with some numbers
Save and exit the file
Launch the game"
I did this myself and have progressively seen larger Looter parties, so far over 300. Have fun, y'all!
Here's the thing - after putting many hours into the game, I got to the point where its unrealized potential made me move on from it, maybe hoping for something akin to CK with realtime battle was too high of a bar, but the game could have had so much more depth...
At this time I have no intention of getting back into the game or buying the new DLC.
Can't say I won't ever return to Bannerlord, moods can change after all, but for now I'm unsure when or if I will look into further updates for these mods. Some time off is around the corner, with Christmas looming, but in all honesty updating was mainly a chore to me lately.
I would be quite happy if someone more reliable were to take over and continue the support. (The code is available on GitHub.)
Thank you, everyone, who used these mods.
It was always a great honour to see these user counts.
I'm sorry that with this I will most likely end support for my Bannerlord mods.
Download from Steam = Lost connection while running campaign
All hideouts are removed, and no new hideouts will spawn.
Certain bandit types will no longer appear in the game.
I'm not sure if this happens only in my game or if it's a general feature.
so 40 hideout start spawning near the one town/castle a faction has?
Hard to tell
Can't help you without any detail, see what @mr-mucho-Bueno stated, Better Exceptions Window often does give decent reports about what happened, though tbh I have no idea where you can upload them
@mr-mucho-Bueno
Will have to see if and/or when I can get around to looking into caravans/villager parties
Of course, it makes sense, but it'd be nice if caravans also adjusted to more powerful bandit parties. Maybe I should look into that and add a modifier for caravan party strength/size...
strongly recommended
tweaked the settings a bit like you said and now it work very well, thanks for the support Sir Syrus
currently using "adjustable leveling" and "Adjustable Bandits"
Remember that non-looter bandits only spawn around hideouts and there is a separate limit for how many parties will be around a hideout, maybe increase those settings a little?
its just that i only see looters bandit types, and all other types stopped spawning.
im currently using "Better Bandit Troop Tiers" that adds in "veterans respect" upgrade line to bandits, i'll try playing without it to see
it really does seem that the number of bandit parties overall drops quite significantly after playing for a bit. There are two reasons I can imagine for this to happen, one "naturally", as in, parties defeat bandits, and/or bandits cluster up in regions where few parties pass.
Maybe there is a limit for how many bandit parties can spawn at the same time which I did not know about or has been added in a later patch. Will have to look into it at some point, but not right now
this is the only mod that alters bandit spawn btw
A streamer I was watching said that "bandit parties often get stuck in hideouts" - so I would recommend not setting the number of bandit parties in hideouts too high, maybe that helps.
Ill report back on here if I find any issues.
does it work here with your mod?
Unless someone can show me evidence to the contrary, I don't see it as a mod bug but rather an unfortunate side effect due to Bannerlord's easy to destroy economy
As the economy collapses kingdoms will become weaker and thus unwilling to fight each other or more likely to peace out whenever possible, preventing and shortening wars
Maybe it could be countered by strengthening trading parties with another mod, either just influencing the auto-caculation strength against bandits or making these parties spawn more powerful...