RimWorld
[FSF] FrozenSnowFox Tweaks
961 σχόλια
FrozenSnowFox  [Δημιουργός] 28 Νοε, 12:43 
@kyrambox
Weird, that shouldn't happen. That kind of error seems like it'd be some sort of code weirdness. I actually just tried the two mods together quick to test and I didn't get any errors. Maybe have steam try to verify your game files? Maybe there's something funky there.
kyrambox 28 Νοε, 7:36 
It's a strange thing, but using this mod together with Misc. Bees'n'Honey throws error in Visual Exceptions ''Exception in Verse.DefInjectionPackage.SetDefFieldAtPath: System.NullReferenceException: Object reference not set to an instance of an object'

No other mods or dlc loaded except of Harmony and XML extansions. No red strings, just annoying message when playing with these two great mods together :(
VitaKaninen 22 Νοε, 2:51 
I think it is working for me. I am getting 1 quest per day.
Kurugane 22 Νοε, 2:41 
Is anyone else having issues with the "More quests" tweak. For some reason it isn't working for me
Dragonheart013 13 Νοε, 21:25 
Okay, thanks for that. Was under the (wrong) assumption that you had somehow expanded the loot pool with extra tags and stuff to get more variety to quest rewards. Went and checked that mods files and yeah, they patched the reward table and just directly added the items to it. So simply deleting the lines for the non-archotech ones was enough to get that out of there

Thanks for pointing me in the right direction for it :)
FrozenSnowFox  [Δημιουργός] 13 Νοε, 21:16 
@Dragonheart013
The tweak Better Quest Rewards patches the def Reward_ItemsStandard to add specified items to the filler options section of quest reward loot. More than likely the mod is patching the same def and adding its own table to the main quest loot selection. You'd have to check what its actually using for criteria to have items in the table, it could use tags or it might be naming the defs.
Dragonheart013 13 Νοε, 21:06 
With the Better Quest Rewards tweak, how does it decide what to add to the pool? I have the Matter Manipulator mod, and I've tried removing the Reward tag on the non-archotech ones, have tried setting their tech level to "undefined", yet they still keep getting offered as rewards.
FrozenSnowFox  [Δημιουργός] 13 Νοε, 16:57 
@Aizuki
That's not a thing in my game. You must have a mod that's changing it.
Aizuki 13 Νοε, 16:47 
can we have option where VFE medieval research doesnt need Arquebuse to get machining
Thank you!
FrozenSnowFox  [Δημιουργός] 3 Νοε, 18:16 
@DuckGoosebear PrairieDogLover
No, that tweak merely changes the appeal of meals that have long expiry dates like Pemmican and Survival Meals so they are eaten below other meal types. What you're describing is very performance heavy and beyond my ability to implement. I think Common Sense had an option for that though which should include meals.
With the "less desirable long term food" option on, does that mean pawns will eat meals that will spoil soonest first? if not is it possible for there to ever also be a prioritize spoiling food option?
FrozenSnowFox  [Δημιουργός] 3 Νοε, 14:00 
@zyzyhasl
I changed the patches so they categorize Jelly and Milk without mods. If something isn't being auto sorted that should let me know and I'll look into it.
zyzyhasl 3 Νοε, 6:25 
Besides Alpha animal, many other mods have added different milk,Is it possible to add milk categories without relying on Alpha animal?
veoba 25 Οκτ, 3:41 
@FrozenSnowFox
i dont understand this lazy asses - is it so hard to make tag for repos, like old or just delete old repo after, lets say, six hours after new version uploaded? but whom i'm talking about - all you need is to look at state of dota at all and its behavior system to understand the level of competency of valves devs.
Luv N Hugz |UwU| 24 Οκτ, 23:53 
This is so goofy it is exclusively YOUR mods being bullied by Steam (exploration loot works though). Very well I'm downloading the rest I want from git.
FrozenSnowFox  [Δημιουργός] 24 Οκτ, 23:46 
@Luv N Hugz |UwU|
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Luv N Hugz |UwU| 24 Οκτ, 23:45 
Not sure if this is a skill issue or something else entirely but all of my FSF mods seem to have downloaded an OLD version. One with no 1.6 support.
FrozenSnowFox  [Δημιουργός] 14 Σεπ, 15:23 
@veoba
Yes, I know. I made my own version. I don't plan to mess with grass spread though.
Silex 14 Σεπ, 1:58 
@FrozenSnowFox -- As a Doom fan since the 90s, I gotta vote for "Hurt Me Randy"! :UAC:
FrozenSnowFox  [Δημιουργός] 13 Σεπ, 23:17 
If anyone has any suggestions on how to sort some of the stuff under Core - Misc I'm open to suggestions. One thing I was considering was a section for harder gameplay which is stuff like Harder Drop Pod Raids, Harder Environmental Events and stuff like No One Ever Flees. So far the working category names for it are Hurt Me Randy and Masochists Dream.
veoba 5 Σεπ, 5:03 
"Last I tried Dismantle Ancient Junk was missing a lot of stuff..." - yeah i get this problem while paling with cinder mod. Told about this at his page he was very kind and made patch for this mod, but told that making patches for every mod will be insane. About barrels - hmm... didnt saw that thing, ill go test it now.
FrozenSnowFox  [Δημιουργός] 5 Σεπ, 4:56 
@veoba
Last I tried Dismantle Ancient Junk was missing a lot of stuff and the resource returns on a lot of items were a bit weird. Like getting loads of components from disassembling old barrels and crates. I found [WYD] Worthless Junk (Adjusted) to be better balanced and maintained while doing everything I needed. The best idea is to give them a try yourself and see how they play.
veoba 5 Σεπ, 4:50 
I had both. They not compatible. Whats your thoughts? Why this? the first one dismantles only that things that have it in vanilla, but second give you abilty to remove any garbage.
FrozenSnowFox  [Δημιουργός] 5 Σεπ, 4:33 
@veoba
I tried that one for a while but ended up switching to the other one.
FrozenSnowFox  [Δημιουργός] 4 Σεπ, 15:31 
@veoba
No, that's far too much work and I finally found a mod that does it well. Take a look at [WYD] Worthless Junk (Adjusted).
veoba 4 Σεπ, 10:49 
Question - cant remember or find - is your mod allowed to toggle option that makes every junk dismantable?
FrozenSnowFox  [Δημιουργός] 4 Σεπ, 6:12 
@VitaKaninen
Not really unintended. The other stuff would get weird issues too if you go wearing them with actual full closed helmets. This way you can wear say a cowboy hat with a gas mask which makes perfect sense.
VitaKaninen 4 Σεπ, 5:33 
I don't suppose this will cause unintended interactions with gas masks?
VitaKaninen 4 Σεπ, 5:24 
Thanks!
FrozenSnowFox  [Δημιουργός] 4 Σεπ, 5:11 
@VitaKaninen
Alright I changed how the patch functions and moved it to Core. Basically it now checks if an item has the text mask in the label. If it does it gets patched. So this should work for all DLC and mods without further adjustments. Until somebody finds it patching an item it shouldn't.
VitaKaninen 4 Σεπ, 4:22 
For the Ideology patch to move masks to the eyes layer, it does not apply to ritual masks, which means that they can wear 2 masks at the same time if both types are available. Can you make it so that the patch moves all masks to the eyes layer so that they do not double up on masks?
FrozenSnowFox  [Δημιουργός] 3 Σεπ, 14:35 
@Lemniscate_Mike
There are no holsters in the game so you must be referring to something else or have a mod adding it. If it's a clothing item you can forbid it in the clothing assignments or use the mod Transmog to change the visual of a pawn.
Lemniscate_Mike 3 Σεπ, 8:38 
Ooohkay. Now I have a REAL question/suggestion:
Could you make it so in Holsters, we can choose what age Holsters are drawn or at least a toggle for non-adults?


I've taken a look in the code and see the is Age tracking adult check, but can't figure out how to patch it myself (AI isn't helping much).
Lemniscate_Mike 2 Σεπ, 16:33 
Whooops. I found the quest multiplier in VGE settings.. I did it backwards, lower number meant more often.

My Bad. I am an idiot.
veoba 2 Σεπ, 5:39 
"Aaand they are gone! Pufff..."
Lemniscate_Mike 2 Σεπ, 3:14 
I figured they were, which is why they continue with the mods.

And I'll look again, but I'm pretty sure there's no tweaking these ones for some reason. =|
FrozenSnowFox  [Δημιουργός] 1 Σεπ, 19:49 
@Lemniscate_Mike
Those are coded differently. Also the VE and Alpha mods all have mod settings to tweak the frequency of their quests and you should be able to turn them off entirely if you want.
Lemniscate_Mike 1 Σεπ, 19:03 
Hey, @FrozenSnowFox, would it be possible for you to add the ability for us to control the quests from mods that use some other generator?

I don't know how any of it works, but I have the no quests until comm. mod and still get CONSTANT wrold map- go to this place-quests from Vanilla Genetics Expanded.

I've installed several quest and incident control mods and none include those specific quests(Abandoned Lab and Biomechanical Lab).
FrozenSnowFox  [Δημιουργός] 1 Σεπ, 14:26 
@veoba
There is a reset feature I'd have to look into how it works. As for conflicts any included mods are marked as incompatible and I think I fixed any others that could overlap so they don't conflict.
veoba 1 Σεπ, 11:58 
Also - is there a way to mark that options that can conflict with your mods or others?
veoba 1 Σεπ, 8:31 
Is there a way to make a button - reset all?
veoba 29 Αυγ, 16:58 
Yeah i just thought about this action...
FrozenSnowFox  [Δημιουργός] 29 Αυγ, 15:58 
@veoba
If it's still throwing issues it might be the config. You can go to the folder with it via the game options open saves folder. Back out from that folder and there should be configs. Delete the file Mod_2574315206_XmlMod.xml. You'll have to re-enable all the tweak settings I'm afraid. So maybe back it up before hand to see if it fixes the issue.
veoba 29 Αυγ, 15:08 
So, i made it. Nothing changed. Also fsf jobs no conflict with vanilla in fish job...
veoba 28 Αυγ, 3:10 
The most errors is from CE that didnt have patchs for some new mods and for RRSS too. Dont care about them cos CE in beta stage right now. But i was unterested in your mod. Will try today a git version. Cos this errors dont come from impact with CE.
FrozenSnowFox  [Δημιουργός] 27 Αυγ, 19:25 
I wasn't planning to upload this yet but someone found a bug in a tweak. I've made a start to adding collapsible categories and sorting tweaks. If you have any suggestions on how things should be categorised and sorted feel free to throw them at me. It'll probably make my life easier.

So far its very basic. Just a big collapsible tab for Core and the DLCs which is closed by default. The Ideology DLC has also been sorted into three sub categories. Everything else still needs sorting into sub tabs and I need to add collapsible tabs for all the mod settings.
FrozenSnowFox  [Δημιουργός] 27 Αυγ, 15:40 
@veoba
You have an error from my tweaks mod for Research Reinvented Stepping Stones Sorted Steps. The error makes no sense because its saying there's an issue with the actual running of the patch. So either something is wrong with the config file or the mod files are broken.

You also have errors for a whole bunch of mods. I suggest you start by trying to verify your game files. If you still have issues after that you should go to the unofficial Rimworld discord and ask on the troubleshooting channel for help.