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I won't be technical information in comments.
v1.6.12
- Added Cinders of the Embergarden compatibility, and now ancient vehicles, ancient tanks, and war strikers will drop resources when dismantled. But, while destroying them will drop 100%, dismantling them will only drop 50% of the resources due to RimWorld's specifications. If you want to fully recover the resources, destroy them.
@veoba
Done.
Due to RimWorld's specifications, only 50% of the resources can be recovered when dismantled.
I've checked Cinders of the Embergarden . Fortunately, there are items that drop when destroyed, so it seems possible to deal with them.
The reason why nothing is dropped during dismantling is that it can be dismantled by calling "NonDeconstructibleAncientBuildingBase", but there is no material cost setting. I can solve this problem by specifying the appropriate cost.
I will create a patch to add the building cost set in the mod. Please wait a moment.
It's simply because you haven't created a patch for that mod.
I haven't created a general-purpose patch for ancient buildings/objects because it has too much impact on patching the wrong ones and because it is not possible to set material costs. The results of that patch were terrible in testing.
So, even if it's a hassle, I will checked each mod patch it. I check the relevant mod.
So - there is ancient remains from this mod which one, when i disassemble them, gives nothing - just zero. I placed 100 of them by using devmod and not a single one droped something. Can this mods conflict with each other? For example - vanilla remains give junk very well
Thank you for reporting this.
The original materials for the ancient structures added in Odyssey are based on parts for gravity ships and other structures that players can construct (because they were not originally designed to be dismantled).
As a result, if you dismantle them and they drop valuable items, that's because they are materials for the modern structures of the same name.
Indeed, for objects that have stopped functioning and are thousands of years old, like ancient cars, there may be more junk that is actually unusable. I will consider the materials and quantities for Odyssey's structures. It may take some time, including testing.
Compatibility patches with other vehicle mods will be applied without any issues as they do not overlap.
The patches that overlap are those related to ancient cars from the Core and DLC.
Probably because the URL was copied and pasted outside of the Steam client, causing duplicate HTTPS.
VVE - Deconstructable Vehicles Junk
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108171008