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then I would have process those new textures (I wrote a program for it, that auto-processes the 1000s of textures, for all characters).
But I would need permission, and time.
then I would have process those new textures (I wrote a program for it, that auto-processes the 1000s of textures, for all characters).
But I would need permission, and time.
Try the link I posted below, that is a mod which changes ALL metal, not only weapons, if some models in the mod are re-used, at least those will work; that could be many or few.
Historical units reskin adds a whole load of new textures for his models from which he replaces the models into his new variants.
Maybe also try
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2892052765&tscn=1685478314
This mod only changes weapons/shields, and looks better I think.
I could process the other mods, with the same code, to make them more shiny, but then I had to have permission from the authors.
@Phazer Well aware of that, but Historical reskin changes a lot of models. So I am not sure if they use your textures
If you want the "SHINY meta mod" textures to load instead of whatever else,
just move the load order of the mods
then they will "override" textures with the same paths.
That is also how the actual mode works, it override the vanilla textures,
You could try, nothing bad will come of it.
它不是这样的“效果”。我已经处理了所有香草纹理并使金属区域更“光滑”=闪亮。
它确实适用于所有那些图形模组,我自己也在使用它们,但只有香草纹理会获得额外的光泽,自定义纹理不会,但它仍然有效。
当我为处理制定了完美的算法后,我可以询问那些 mod 的作者,我是否可以处理它们的纹理并为它们制作“闪亮”-submod。
“光泽度”现在不是 100% 最佳,但我正在编写可以优化光泽度的代码。
为了完全支持“reskins”和其他东西,我需要那些人的许可才能用更闪亮的金属制作 submods :)