全面战争:三国

全面战争:三国

Bright+Shiny Metal (明亮+闪亮金属) - All Weapons/Shields/Armor/Helmets/etc (updated)
22 条留言
MultipleK 8 月 29 日 上午 2:08 
cool
phazer  [作者] 2023 年 6 月 1 日 下午 1:43 
Yeah, ok, if they use NEW models with NEW textures, with different names/paths, it will not work,
then I would have process those new textures (I wrote a program for it, that auto-processes the 1000s of textures, for all characters).
But I would need permission, and time.
phazer  [作者] 2023 年 6 月 1 日 下午 1:42 
Yeah, ok, if they use NEW models with NEW textures, with different names/paths, it will not work,
then I would have process those new textures (I wrote a program for it, that auto-processes the 1000s of textures, for all characters).
But I would need permission, and time.

Try the link I posted below, that is a mod which changes ALL metal, not only weapons, if some models in the mod are re-used, at least those will work; that could be many or few.
Guvenoren 2023 年 6 月 1 日 上午 6:10 
So after some investigating, I conclude that it doesn't work.
Historical units reskin adds a whole load of new textures for his models from which he replaces the models into his new variants.
phazer  [作者] 2023 年 5 月 30 日 下午 4:58 
No, ofc, only models that reference the textures I have processed, will use the shiny textures
Maybe also try
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2892052765&tscn=1685478314
This mod only changes weapons/shields, and looks better I think.

I could process the other mods, with the same code, to make them more shiny, but then I had to have permission from the authors.
Guvenoren 2023 年 5 月 30 日 下午 1:25 
@Mrauksia I have yet to test tbh.

@Phazer Well aware of that, but Historical reskin changes a lot of models. So I am not sure if they use your textures
phazer  [作者] 2023 年 5 月 30 日 上午 7:56 
@Guvenoren
If you want the "SHINY meta mod" textures to load instead of whatever else,
just move the load order of the mods
then they will "override" textures with the same paths.

That is also how the actual mode works, it override the vanilla textures,
Markus Sean 2023 年 5 月 29 日 上午 11:23 
@Guvenoren And what are the results?
Guvenoren 2023 年 5 月 19 日 上午 11:44 
I wonder if the textures you edit would actually work. I have to investigate.
Guvenoren 2023 年 5 月 19 日 上午 11:39 
Historical units reskins changes quite a lot of models.
phazer  [作者] 2023 年 1 月 24 日 上午 11:57 
Guvenoren, yes, but if the reskin changes weapon textures, it will use them,
You could try, nothing bad will come of it.
Guvenoren 2023 年 1 月 19 日 下午 2:37 
Would this mod work with the historical reskin?
蛇皮怪 2023 年 1 月 17 日 下午 10:49 
It's great Thank you for making mod
phazer  [作者] 2023 年 1 月 17 日 上午 2:33 
究-极-蛇皮怪 You want the brightness to be HIGHER or LOWER?
蛇皮怪 2023 年 1 月 16 日 下午 9:04 
Sorry, it may be a little exaggerated. This mod is so good compared with the original version. I can't wait for the brightness to be higher lol
phazer  [作者] 2023 年 1 月 16 日 下午 1:13 
究-极-蛇皮怪, also is should not hurt your eyes, think about how many games have really bright stuff, so
phazer  [作者] 2023 年 1 月 16 日 下午 1:12 
究-极-蛇皮怪, you can adjust the brightness, as I used a program I wrote myself, to process 1000s of textures, the material properties are in the textures. If they are really hurting your eye, then adjust gamma in the game :)
蛇皮怪 2023 年 1 月 11 日 上午 8:27 
Hello, Google Translate. First of all, this is a great mod thank you for your efforts. But is the reflective brightness of the weapon a little higher, which causes me to worry about whether it hurts my eyes when I watch it at close range. Can you reduce the brightness or tell me where to modify it? I can use a little rpfm
phazer  [作者] 2022 年 11 月 29 日 上午 10:29 
Google Translate: English -> Chinese:
它不是这样的“效果”。我已经处理了所有香草纹理并使金属区域更“光滑”=闪亮。
它确实适用于所有那些图形模组,我自己也在使用它们,但只有香草纹理会获得额外的光泽,自定义纹理不会,但它仍然有效。

当我为处理制定了完美的算法后,我可以询问那些 mod 的作者,我是否可以处理它们的纹理并为它们制作“闪亮”-submod。
我不是杜兰特 2022 年 11 月 29 日 上午 8:35 
如果是真的话就太棒了。非常期待有这样的金属光泽的效果!
phazer  [作者] 2022 年 11 月 28 日 上午 1:58 
是的,它与所有东西兼容,但是包含 CUSTOM material_maps.dds fille 的东西我也必须处理它们,

“光泽度”现在不是 100% 最佳,但我正在编写可以优化光泽度的代码。

为了完全支持“reskins”和其他东西,我需要那些人的许可才能用更闪亮的金属制作 submods :)
天龙车手 2022 年 11 月 27 日 下午 8:44 
跟名将复兴兼容嘛