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put the alpha channel of the specular textures in alpha of normal
phongexponent 50
phongboost 1?
You can also find a blender shader on the valve developer wiki that really helps with getting the settings, since it has replicas of all the main vmt settings.
but if you have one, do send
Plus sfm already has native support for the specular mask, you just need to add it to the alpha channel of the normal map.
Adding the effect honestly just sounds like a waste of time for the ports.