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Initialization error - System.TypeLoadException: Could not load type 'TaleWorlds.CampaignSystem.ViewModelCollection.TooltipRefresherCollection' from assembly 'TaleWorlds.CampaignSystem.ViewModelCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean mustBeInheritable, IList derivedAttributes, Boolean isDecoratedTargetSecurityTransparent)
@EVPVP. No.
@Kharn the Bloody.The mod is compatible with Diplomacy. Suggested settings have "Suggested" preset for them. They are not hardcore. There should be no issues with v1.1.0.
@Marcelx2x. Yes, it is.
"... it defaults to vanilla"
What is the vanilla system? Random?
"How does this mod compare to the vanilla with AI clan decisions? Are the clan decisions still random and now just include the player?" - same as always. It defaults to vanilla, but can be changed in the mod settings to CMK style, where AI clans prefere the kingdom with the highest score.