边缘世界 RimWorld

边缘世界 RimWorld

Pawn Suppression Implants
91 条留言
C4sp3R 9 月 12 日 上午 4:41 
I'm experiencing a bug where even tho the reloeading gizmo is shown i can still supress the slaves without any cooldown and no debug log is shown
Alternate 7 月 18 日 下午 5:45 
Thank you so much for updating! This is a must-have mod for me.
哈尔菲斯 7 月 18 日 上午 12:56 
thanks for updating
[Zerg03] MrHydralisk  [作者] 7 月 17 日 下午 7:39 
Updated to 1.6. You can all go back to exploding heads of your rebelling prisoners.
[Zerg03] MrHydralisk  [作者] 7 月 14 日 下午 12:19 
Check To/Do
Jonathans0 7 月 14 日 下午 12:18 
1.6
子鱼丶 7 月 12 日 上午 12:52 
o7 1.6pls
[Zerg03] MrHydralisk  [作者] 7 月 4 日 下午 9:08 
Will be updated to 1.6, but after 1.6 and DLC fully release.
[Zerg03] MrHydralisk  [作者] 2024 年 12 月 24 日 上午 1:36 
The Viral Divinity, check your Comms console, cause it available to activate any PSI from it to counter loosing button, when faction swapped.
The Viral Divinity 2024 年 12 月 24 日 上午 1:32 
I too, was wondering if these worked against slaves and I believe I can confirm they don't. Just had a grand slave rebellion, and once they switched factions I lost the ability to use the implants, defeating the point :/
[Zerg03] MrHydralisk  [作者] 2024 年 6 月 5 日 下午 7:06 
Klang, never really heard of such, so highly likely there is either other mod that changes something related to research or mod files smh corrupted on your PC (even tho it should shown error then). PSI have it own research tab, so maybe you just have too many tabs from other mods, so it not showing. But overall can't suggest much with this amount of information.
Klang 2024 年 6 月 5 日 下午 5:36 
I'm having an issue where despite having the mod in the mod list, the technology isn't showing up? I don't know for certain if this is a problem with the mod or not, but I was hoping someone may have had the same thing happen?
cap_wacky 2024 年 6 月 1 日 上午 11:39 
Thank you so much for the update on this one :)
[Zerg03] MrHydralisk  [作者] 2024 年 5 月 30 日 上午 5:01 
Zo_Confuzled, it works on humans, so it not limited to be prisoner or not. Mostly description says "prisoners" cause putting "pawn" inside the game will be close to breaking 4th wall, so it replaced with similar word, which will still keep the idea and fit the in game world.
Zo_Confuzled 2024 年 5 月 30 日 上午 4:55 
Do these work on slaves as well or only on prisoners? Would be cool to have implants that help controll slaves trying to escape
[Zerg03] MrHydralisk  [作者] 2024 年 5 月 7 日 下午 2:46 
Goisa and cap_wacky, now it seems to be compatable with Rimworld 1.5. The issue was that in devs removed brain reference in vanilla code, which the mod was relying on. But now I added local reference and it working again.
[Zerg03] MrHydralisk  [作者] 2024 年 5 月 7 日 下午 12:47 
Goisa, still in progress of updating, cause need to revisit a lot
Goisa 2024 年 5 月 7 日 上午 11:15 
work with 1/5?
cap_wacky 2024 年 4 月 16 日 下午 8:42 
Excellent, just glad to know it's on your radar and not abandoned :) Thank you.
[Zerg03] MrHydralisk  [作者] 2024 年 4 月 16 日 上午 3:11 
cap_wacky, almost updated all mods that I made, this one was just not first on the list. Hopefully this one wasn't affected much by 1.5 changes, so it wouldn't take long to do.
cap_wacky 2024 年 4 月 15 日 下午 10:08 
Any plans to update this one to 1.5? Not trying to push for "Why hasn't this been updated?" or that sort of thing. Just wondering if a 1.5 update is being looked at or in progress, etc....
Shinobi 2024 年 2 月 25 日 上午 5:21 
Thank you, the modder behind Slavery Utilities stopped updating it and I was getting tired of my crop farms turning into lead farms.
[Zerg03] MrHydralisk  [作者] 2024 年 2 月 3 日 上午 6:06 
Maty the Fluff, then it prob better ask devs of that mod for what should be done about it on their or mine side. Cause in Vanilla high tech factions doesn't seems to have such issue.
Maty the Fluff :3 2024 年 2 月 1 日 下午 3:27 
Yes! The raid I was talking about is from the vanilla expanded empire/deserters mod
[Zerg03] MrHydralisk  [作者] 2024 年 2 月 1 日 上午 4:25 
Maty the Fluff, from what I remember it not suppose to spawn it on raiders. Do you use some custom faction or maybe some mod that changes logic of implants or hediffs, cause it highly possible it being due to that rather than PSI mod?
Maty the Fluff :3 2024 年 1 月 30 日 下午 6:21 
Hello! I am having a little issue: some high-tech raiders spawn with a PSI in their brain and it activates instantly as soon as they spawn...to raid me :D
Is there a way to turn off raiders spawning with PSI?
0ddbase 2024 年 1 月 14 日 上午 5:33 
ah i see. thanks for the reply
[Zerg03] MrHydralisk  [作者] 2024 年 1 月 14 日 上午 5:29 
Oddbase, At first I wanted to add affect to Terror, but it had some issues with implementation and it was a bit removing the reason for ever activating PSI, so I worked around it. If you preventive PSI, then look at Mental type.
0ddbase 2024 年 1 月 14 日 上午 5:19 
maybe some of these should cap the terror for slaves at 100 considering they have a exploding head button attached to them
xxx_420_Bad_Boy [Wizard_Cum] 2023 年 12 月 14 日 下午 12:38 
I interpreted it as more of an instant brain shutoff, but that's fair!
[Zerg03] MrHydralisk  [作者] 2023 年 12 月 14 日 下午 12:22 
XXX_420_Bad_Boy, stun won't necessarily lead to a fall. It closer to when you touch open wire and due to moving current through your body you can't really move muscles, due to nerv overload. It was also considering other mods with tasers, that stunned pawn itself, but not really dealt any dmg, so it made this way partially for consistency among mods.
xxx_420_Bad_Boy [Wizard_Cum] 2023 年 12 月 14 日 上午 10:04 
@[Zerg03] MrHydralisk psi stun should cause a small amount of blunt damage to random limbs to reflect that it causes a pretty nasty fall!
chaorain 2023 年 12 月 10 日 上午 1:52 
Thanks, at least I know I'm not missing something blatantly obvious.I'm gonna try some things to see if I can figure it out. I'll update if I figure it out.
[Zerg03] MrHydralisk  [作者] 2023 年 12 月 9 日 上午 5:00 
chaorain, I just check it and it seems to work fine with EPOE. To install it you don't need research itself, just an existing implant on a map somewhere for game to notice it (like any other vanilla implant, if you have it you can try implanting things in pawn). Could you be having some other mod that changes implants logic or maybe changing a way of checking if item exist on a map? Outside of that I not sure what might be the reason, since it utilizing vanilla way of doing surgery to implant. Also, can try making new map with dev mod and check if it still not working there in fresh game.
chaorain 2023 年 12 月 9 日 上午 3:27 
I've used this mod in the past and absolutely love it. However in my latest colony (after a long break) I can't implant the implants. It simply does not show up in the surgery options. I am running 1.4.3901 rev238. I have them researched and crafted. I am able to install EPOE implants (such as missing toes). I thought I might of been missing a research to actually implant them but I can't find anything. Any ideas?
[Zerg03] MrHydralisk  [作者] 2023 年 11 月 4 日 下午 4:30 
sweet owl, was fine last time I played with EPOE.
sirduck 2023 年 11 月 4 日 下午 4:26 
run okay with Expanded Prosthetics and Organ Engineering - Forked?
[Zerg03] MrHydralisk  [作者] 2023 年 9 月 25 日 上午 1:51 
cylordcenturion, basically there was plans for something like that, but I was too busy and haven't time to try implementing this new type.
cylordcenturion 2023 年 9 月 24 日 下午 9:31 
is there any intention to make it so that having a suppression implant affects slave suppression?
[Zerg03] MrHydralisk  [作者] 2023 年 8 月 7 日 上午 2:53 
Kokorocodon, yes, you can remove them just like any another implant, when you need to.
Kokorocodon 2023 年 8 月 6 日 下午 5:38 
These are common as fugg, most raider have one. Can they be removed?
[Zerg03] MrHydralisk  [作者] 2023 年 8 月 3 日 上午 4:42 
Strange, 1.4 was fine last time I checked. Will look in it later
Dr Beta★雞湯 2023 年 8 月 3 日 上午 4:38 
my issue occurs on 1.4
[Zerg03] MrHydralisk  [作者] 2023 年 8 月 3 日 上午 2:26 
Dr. Beta★雞湯, if it Rimworld ver 1.3, then it just a limitation, cause such UI features was added in 1.4 ver of the game.
Dr Beta★雞湯 2023 年 8 月 2 日 下午 11:17 
strange issue: "Administer Anesthesia" appears on pawns with PSI Anesthetic installed, but only when they are *not* rebelling or in a mental state
[Zerg03] MrHydralisk  [作者] 2023 年 7 月 18 日 上午 8:24 
Grumpy Goose, Is it Rimworld ver 1.3?
Grumpy Goose 2023 年 7 月 18 日 上午 8:01 
Hi! Great mod! I have one quesstion tho, I installed the Anesthetic PSI into all the slave pawns in the colony for when they revolt, but when they did I was unable to manually set it off. Is this on purpose?
Archy 2023 年 6 月 25 日 上午 12:34 
please consider option for social fight for automatic activation, my colony is full of lunatics(anty race for example, loves social fighting) and psi anesthetic kinda subdued my workforce
[Zerg03] MrHydralisk  [作者] 2023 年 4 月 4 日 上午 9:11 
Strange. Checked it when you first said abour it on 1.4 and after activation it kept UI and swapped to recharging icon as intended, didn't saw any issue with vanish.
Nefilol Seflll 2023 年 4 月 4 日 上午 9:08 
@[Zerg03] MrHydralisk: I'm on 1.4.