RimWorld

RimWorld

Pawn Suppression Implants
91 kommentarer
C4sp3R 12. sep. kl. 4:41 
I'm experiencing a bug where even tho the reloeading gizmo is shown i can still supress the slaves without any cooldown and no debug log is shown
Alternate 18. juli kl. 17:45 
Thank you so much for updating! This is a must-have mod for me.
哈尔菲斯 18. juli kl. 0:56 
thanks for updating
[Zerg03] MrHydralisk  [ophavsmand] 17. juli kl. 19:39 
Updated to 1.6. You can all go back to exploding heads of your rebelling prisoners.
[Zerg03] MrHydralisk  [ophavsmand] 14. juli kl. 12:19 
Check To/Do
Jonathans0 14. juli kl. 12:18 
1.6
子鱼丶 12. juli kl. 0:52 
o7 1.6pls
[Zerg03] MrHydralisk  [ophavsmand] 4. juli kl. 21:08 
Will be updated to 1.6, but after 1.6 and DLC fully release.
[Zerg03] MrHydralisk  [ophavsmand] 24. dec. 2024 kl. 1:36 
The Viral Divinity, check your Comms console, cause it available to activate any PSI from it to counter loosing button, when faction swapped.
The Viral Divinity 24. dec. 2024 kl. 1:32 
I too, was wondering if these worked against slaves and I believe I can confirm they don't. Just had a grand slave rebellion, and once they switched factions I lost the ability to use the implants, defeating the point :/
[Zerg03] MrHydralisk  [ophavsmand] 5. juni 2024 kl. 19:06 
Klang, never really heard of such, so highly likely there is either other mod that changes something related to research or mod files smh corrupted on your PC (even tho it should shown error then). PSI have it own research tab, so maybe you just have too many tabs from other mods, so it not showing. But overall can't suggest much with this amount of information.
Klang 5. juni 2024 kl. 17:36 
I'm having an issue where despite having the mod in the mod list, the technology isn't showing up? I don't know for certain if this is a problem with the mod or not, but I was hoping someone may have had the same thing happen?
cap_wacky 1. juni 2024 kl. 11:39 
Thank you so much for the update on this one :)
[Zerg03] MrHydralisk  [ophavsmand] 30. maj 2024 kl. 5:01 
Zo_Confuzled, it works on humans, so it not limited to be prisoner or not. Mostly description says "prisoners" cause putting "pawn" inside the game will be close to breaking 4th wall, so it replaced with similar word, which will still keep the idea and fit the in game world.
Zo_Confuzled 30. maj 2024 kl. 4:55 
Do these work on slaves as well or only on prisoners? Would be cool to have implants that help controll slaves trying to escape
[Zerg03] MrHydralisk  [ophavsmand] 7. maj 2024 kl. 14:46 
Goisa and cap_wacky, now it seems to be compatable with Rimworld 1.5. The issue was that in devs removed brain reference in vanilla code, which the mod was relying on. But now I added local reference and it working again.
[Zerg03] MrHydralisk  [ophavsmand] 7. maj 2024 kl. 12:47 
Goisa, still in progress of updating, cause need to revisit a lot
Goisa 7. maj 2024 kl. 11:15 
work with 1/5?
cap_wacky 16. apr. 2024 kl. 20:42 
Excellent, just glad to know it's on your radar and not abandoned :) Thank you.
[Zerg03] MrHydralisk  [ophavsmand] 16. apr. 2024 kl. 3:11 
cap_wacky, almost updated all mods that I made, this one was just not first on the list. Hopefully this one wasn't affected much by 1.5 changes, so it wouldn't take long to do.
cap_wacky 15. apr. 2024 kl. 22:08 
Any plans to update this one to 1.5? Not trying to push for "Why hasn't this been updated?" or that sort of thing. Just wondering if a 1.5 update is being looked at or in progress, etc....
Shinobi 25. feb. 2024 kl. 5:21 
Thank you, the modder behind Slavery Utilities stopped updating it and I was getting tired of my crop farms turning into lead farms.
[Zerg03] MrHydralisk  [ophavsmand] 3. feb. 2024 kl. 6:06 
Maty the Fluff, then it prob better ask devs of that mod for what should be done about it on their or mine side. Cause in Vanilla high tech factions doesn't seems to have such issue.
Maty the Fluff :3 1. feb. 2024 kl. 15:27 
Yes! The raid I was talking about is from the vanilla expanded empire/deserters mod
[Zerg03] MrHydralisk  [ophavsmand] 1. feb. 2024 kl. 4:25 
Maty the Fluff, from what I remember it not suppose to spawn it on raiders. Do you use some custom faction or maybe some mod that changes logic of implants or hediffs, cause it highly possible it being due to that rather than PSI mod?
Maty the Fluff :3 30. jan. 2024 kl. 18:21 
Hello! I am having a little issue: some high-tech raiders spawn with a PSI in their brain and it activates instantly as soon as they spawn...to raid me :D
Is there a way to turn off raiders spawning with PSI?
0ddbase 14. jan. 2024 kl. 5:33 
ah i see. thanks for the reply
[Zerg03] MrHydralisk  [ophavsmand] 14. jan. 2024 kl. 5:29 
Oddbase, At first I wanted to add affect to Terror, but it had some issues with implementation and it was a bit removing the reason for ever activating PSI, so I worked around it. If you preventive PSI, then look at Mental type.
0ddbase 14. jan. 2024 kl. 5:19 
maybe some of these should cap the terror for slaves at 100 considering they have a exploding head button attached to them
xxx_420_Bad_Boy [Wizard_Cum] 14. dec. 2023 kl. 12:38 
I interpreted it as more of an instant brain shutoff, but that's fair!
[Zerg03] MrHydralisk  [ophavsmand] 14. dec. 2023 kl. 12:22 
XXX_420_Bad_Boy, stun won't necessarily lead to a fall. It closer to when you touch open wire and due to moving current through your body you can't really move muscles, due to nerv overload. It was also considering other mods with tasers, that stunned pawn itself, but not really dealt any dmg, so it made this way partially for consistency among mods.
xxx_420_Bad_Boy [Wizard_Cum] 14. dec. 2023 kl. 10:04 
@[Zerg03] MrHydralisk psi stun should cause a small amount of blunt damage to random limbs to reflect that it causes a pretty nasty fall!
chaorain 10. dec. 2023 kl. 1:52 
Thanks, at least I know I'm not missing something blatantly obvious.I'm gonna try some things to see if I can figure it out. I'll update if I figure it out.
[Zerg03] MrHydralisk  [ophavsmand] 9. dec. 2023 kl. 5:00 
chaorain, I just check it and it seems to work fine with EPOE. To install it you don't need research itself, just an existing implant on a map somewhere for game to notice it (like any other vanilla implant, if you have it you can try implanting things in pawn). Could you be having some other mod that changes implants logic or maybe changing a way of checking if item exist on a map? Outside of that I not sure what might be the reason, since it utilizing vanilla way of doing surgery to implant. Also, can try making new map with dev mod and check if it still not working there in fresh game.
chaorain 9. dec. 2023 kl. 3:27 
I've used this mod in the past and absolutely love it. However in my latest colony (after a long break) I can't implant the implants. It simply does not show up in the surgery options. I am running 1.4.3901 rev238. I have them researched and crafted. I am able to install EPOE implants (such as missing toes). I thought I might of been missing a research to actually implant them but I can't find anything. Any ideas?
[Zerg03] MrHydralisk  [ophavsmand] 4. nov. 2023 kl. 16:30 
sweet owl, was fine last time I played with EPOE.
sirduck 4. nov. 2023 kl. 16:26 
run okay with Expanded Prosthetics and Organ Engineering - Forked?
[Zerg03] MrHydralisk  [ophavsmand] 25. sep. 2023 kl. 1:51 
cylordcenturion, basically there was plans for something like that, but I was too busy and haven't time to try implementing this new type.
cylordcenturion 24. sep. 2023 kl. 21:31 
is there any intention to make it so that having a suppression implant affects slave suppression?
[Zerg03] MrHydralisk  [ophavsmand] 7. aug. 2023 kl. 2:53 
Kokorocodon, yes, you can remove them just like any another implant, when you need to.
Kokorocodon 6. aug. 2023 kl. 17:38 
These are common as fugg, most raider have one. Can they be removed?
[Zerg03] MrHydralisk  [ophavsmand] 3. aug. 2023 kl. 4:42 
Strange, 1.4 was fine last time I checked. Will look in it later
Dr Beta★雞湯 3. aug. 2023 kl. 4:38 
my issue occurs on 1.4
[Zerg03] MrHydralisk  [ophavsmand] 3. aug. 2023 kl. 2:26 
Dr. Beta★雞湯, if it Rimworld ver 1.3, then it just a limitation, cause such UI features was added in 1.4 ver of the game.
Dr Beta★雞湯 2. aug. 2023 kl. 23:17 
strange issue: "Administer Anesthesia" appears on pawns with PSI Anesthetic installed, but only when they are *not* rebelling or in a mental state
[Zerg03] MrHydralisk  [ophavsmand] 18. juli 2023 kl. 8:24 
Grumpy Goose, Is it Rimworld ver 1.3?
Grumpy Goose 18. juli 2023 kl. 8:01 
Hi! Great mod! I have one quesstion tho, I installed the Anesthetic PSI into all the slave pawns in the colony for when they revolt, but when they did I was unable to manually set it off. Is this on purpose?
Archy 25. juni 2023 kl. 0:34 
please consider option for social fight for automatic activation, my colony is full of lunatics(anty race for example, loves social fighting) and psi anesthetic kinda subdued my workforce
[Zerg03] MrHydralisk  [ophavsmand] 4. apr. 2023 kl. 9:11 
Strange. Checked it when you first said abour it on 1.4 and after activation it kept UI and swapped to recharging icon as intended, didn't saw any issue with vanish.
Nefilol Seflll 4. apr. 2023 kl. 9:08 
@[Zerg03] MrHydralisk: I'm on 1.4.