Victoria 3

Victoria 3

Double Incorporation Speed
38 条留言
raodeus 10 月 8 日 上午 9:11 
@Goro Majima Gaming
You should open the file zz_DIS_defines.txt and change INCORPORATION_TIME_SAME_HERITAGE to INCORPORATION_TIME_SAME_HERITAGE_OR_LANGUAGE, and change INCORPORATION_TIME_SAME_TRAIT to INCORPORATION_TIME_SAME_TRAIT_GROUP.
ayo_IamADKing 9 月 27 日 下午 7:06 
Thanks @Rubber Ducky
Goro Majima Gaming 9 月 27 日 上午 10:46 
Noticed a small glitch with 1.10: Culture/Nothing are the 1/10 respectively, however the Heritage/Trait time is still base 5/10 years. Not a massive issue but was very confusing for a minute.
Rubber Ducky 9 月 27 日 上午 9:19 
Yes @Yoon0506_
ayo_IamADKing 9 月 27 日 上午 2:13 
is it compatible with 1.10?
crispy 8 月 17 日 上午 9:50 
Can you please add
NAI = {
INCORPORATE_STATE_MAX_YEARS = 5 # Base is 10, then modified by however fast the new incorp speed is
}
?

Otherwise the AI will think that all 10 year states (which is all states with your mod) are very valuable and will never trade them.
Ferrous  [作者] 8 月 10 日 下午 10:44 
yes with a caveat, if those mods change the incorp duration then its possible my numbers wouldn't be double speed anymore
Vseman 8 月 10 日 下午 4:58 
Can this work with overhaul mods? Like exether
Ferrous  [作者] 8 月 3 日 下午 9:17 
@DavlerS
Hrm, noted
DavlerS 8 月 3 日 下午 5:34 
Hey, just wanted to let you know that with your mod the AI considers every state to be incorporable with ai_can_incorporate_state since INCORPORATE_STATE_MAX_YEARS is defined as 10 years. This makes it significantly harder to trade for unincorporated small states such as the Danish West Indies or Dutch Guyana compared to base game, because ai_can_incorporate_state gives a 6x modifier on the state value score. I thought maybe that is something you could consider changing if you wanted to.
Dj Cleiton Rasta 6 月 25 日 下午 1:24 
Great mod! Until Paradox adds some kind of modifiers for faster incorporation (somerthing like +25% depending on the number of assimilitaed pops) this mod is absolutely essential. 20 years to incorporate a state is 1/5 of the whole campaign!
GnoSiS 6 月 17 日 上午 8:54 
nice!
Ferrous  [作者] 6 月 17 日 上午 8:46 
OK for 1.9.0
GnoSiS 4 月 25 日 下午 6:45 
May I request a x2 faster version? i.e. 0.5/1.25/2.5/5?
Butifarra 4 月 19 日 上午 11:57 
great
~ 4 月 3 日 上午 12:57 
666
Ferrous  [作者] 2024 年 12 月 11 日 上午 3:31 
ok for 1.8.6
Ferrous  [作者] 2024 年 12 月 5 日 上午 3:28 
ok for 1.8.4
Ferrous  [作者] 2024 年 11 月 28 日 上午 6:27 
ok for 1.8.3
Ferrous  [作者] 2024 年 11 月 21 日 上午 2:20 
OK for 1.8
Ferrous  [作者] 2024 年 10 月 2 日 下午 12:49 
=D
saikyo 2024 年 10 月 2 日 下午 12:10 
srry it does, it was a problem with other mod, my bad x,d
Ferrous  [作者] 2024 年 9 月 30 日 下午 10:24 
it does
learn how to install mods
saikyo 2024 年 9 月 30 日 上午 6:00 
doesnt work
Ferrous  [作者] 2024 年 6 月 24 日 上午 10:54 
@Nick Salles most of my mods are well behaved, yes.
Nícolas 2024 年 6 月 24 日 上午 10:53 
i guess it is because of bugs not the mod then
Ferrous  [作者] 2024 年 6 月 24 日 上午 9:54 
yup, just checked, it works
Ferrous  [作者] 2024 年 6 月 24 日 上午 9:53 
@Nick Salles it should work without an update
Nícolas 2024 年 6 月 24 日 上午 9:40 
update it please
Rubber Ducky 2023 年 11 月 20 日 下午 12:03 
Solid. Figured it would on the new patch since it doesn't change much
Ferrous  [作者] 2023 年 11 月 19 日 下午 9:56 
@Rubber Ducky

oh yes
Rubber Ducky 2023 年 11 月 19 日 下午 2:12 
does it still work?
Ferrous  [作者] 2023 年 7 月 21 日 下午 8:19 
@whales! yes
whales! 2023 年 7 月 21 日 下午 3:34 
GREAT idea. Does this work on existing saves?
valdi1912 2023 年 3 月 25 日 上午 11:43 
@Ferrous
Do you know how to make your mod work with The Great Rework mod? It used to be fine, and I would hate not to use the benefits you designed!
Ferrous  [作者] 2022 年 11 月 5 日 上午 12:58 
@Silver Crescent
I might make a merged mod eventually, but for now i've made a collection that has all of my QoL/Fixes mods
Silver Crescent 2022 年 11 月 1 日 上午 11:30 
I hope eventually all these little QOL improvements get gathered together into one mod. there are a lot of them that I think are needed
Silver Crescent 2022 年 11 月 1 日 上午 11:29 
thank goodness for this