安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@captain5555555555 The mod should set the battlesize to the average battlesize for even armies. So as long as there are equal amount of troops for both sides half the battles should be larger, half the battles should be smaller.
I really love the idea of this mod, just one question based on the example you gave with 4v1 and 2v1. Is it still possible to win battle if you are quite technolagicaly advanced, for example will Britian still be able to easily beat China in the opium wars, cause they are outnumbered quite heavily?
At least until PDX fixes front lines, so you can have more than 1 Battle per front, or multible fronts. Its just not fun when trying to push into russian, and then you only get a 10vs10 battle that takes weeks along the entire front
@kenyer The base battlesize is 5+infrastructure/2 of the state the battle is in. That's then reduced depending on the terrain. So if the fight happens in a european capital with hundreds of infrastructure, you get large battles but if you fight in the middle of nowhere on a mountain the fights are really small. I didn't really change that part, but it might be an idea to increase the battlesize depending on units at the front, even if you don't outnumber the enemy.
kind of annoying.
@Imp0815 I'm not sure if that is possible. But sounds like an interesting idea.