RimWorld

RimWorld

[LC] Consolidated Traits
34 Comments
Celery Man Sep 25 @ 10:06am 
hell yeah, love a good trait mod
Side1iner Jun 28 @ 1:52am 
@Luca: Just popping back in to say I got it fixed. It was an old version of the mod settings XML that was messing with me. Deleted it and it now works.

Thanks for keeping this classic mod alive for us!
moo Jun 25 @ 10:17pm 
I don't have a game nuking, but this mod is failing to patch some traits. I'll open a discussion
Side1iner Jun 24 @ 6:14am 
@Luca: Okay, then! And you did try to start a new game and generate the map? I got doomed using both "Dev quicktest" and starting a proper game. But it you don't have the problem, I guess it's just me. But in that case you know if another report pops up!
Luca  [author] Jun 24 @ 6:07am 
@Side1iner even with the same modlist as you have i dont get any red errors
Side1iner Jun 24 @ 5:07am 
@Luca: Yeah, sorry! 1.6 unstable. Full load order:

Harmony
Core
Royalty
Ideology
Biotech
[LC] Consolidated Traits
Luca  [author] Jun 24 @ 4:58am 
@Side1iner Few Questions: What Rimworld version are you on? Did you install/enable the harmony dependecy? I tried repilcating the error but for me it works fine.
Side1iner Jun 23 @ 4:25pm 
Hey! Just wanted to let you know this mod is nuking the game for me using only core game, DLC and this mod. Error on map generation and spewing endless errors.
Nemo of Utopia May 3 @ 6:19pm 
So, hey, I'm letting you know (as requested) that I'm going to be stripping this mods code, entirely, to shove it into a "mega-mod" that I've been working on for a while.

(It's LIKE a "total conversion", except less "total" in that it keeps the core Rimworld thematic-style but turns it into "bacothuhuturducken" of a game with hundreds of mods layered-over-&-mixed-into-each-other to create a single abomination of a super-game.)
Dynamic Jan 5 @ 11:35pm 
I got a bug report from someone a couple hours ago and it seems like the way your mod implements the disagreeableTraits field for Tunneler doesnt account for other mods doing the same, leading to defining the same field twice

steam://openurl_external/https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fgist.github.com%2FHugsLibRecordKeeper%2F0ace6b496e2a18b7dadbc5d4ff1e40f8

I wasnt able to replicate the issue, but I also spent like a single minute messing around with it before realizing that it wasnt my Claustrophobic trait that was throwing an error, but rather yours. Just thought Id let you know
Sissyphus Jul 19, 2024 @ 5:05pm 
thx
Luca  [author] Jun 20, 2023 @ 4:21pm 
@Bosh No it should be in the mod
Bosh Jun 20, 2023 @ 4:02am 
Did Pipolar get removed?
GrumpyOldMan Nov 2, 2022 @ 12:27pm 
ah ok. VE traits does add animal hater as well. That's it. Thanks
Pheace Nov 2, 2022 @ 12:00pm 
> another mod is messing with traits so mine cant find the relevant path

Thanks, seems it was RimTraits - Vanilla Trait Colors. I've attempted to comment out the patch so the error won't show up. Fingers crossed xD
Luca  [author] Nov 2, 2022 @ 6:15am 
@Monkey that shouldnt be possible unless some other mod is giving one of the traits
Luca  [author] Nov 2, 2022 @ 6:03am 
@Zombiefied that trait was removed from the mod before i took it over it seems
Luca  [author] Nov 2, 2022 @ 5:59am 
@Pheace another mod is messing with traits so mine cant find the relevant path. You can try to find witch mod it is or just ignore the error
Pheace Nov 1, 2022 @ 8:32pm 
On that note, my game keeps throwing this error on startup?

------------
[[LC] Consolidated Traits - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/TraitDef[defName = "FastLearner"]/degreeDatas/li[label = "fast learner"]"): Failed to find a node with the given xpath
------------
https://gist.github.com/HugsLibRecordKeeper/25fd1507aa479432996690183c5721b2
Zombiefied Nov 1, 2022 @ 4:01pm 
What is the difference between quick learner from your mod and fast learner which is already in the game vanilla?
GrumpyOldMan Oct 31, 2022 @ 12:43pm 
I just got a refugee that was both an animal lover and a hater at the same time lmao
Gaiashield Oct 28, 2022 @ 12:37pm 
Interesting ideals for such a mod. :steamthumbsup:
필매론 Oct 27, 2022 @ 2:38am 
It's working now. Thank you for the check.
NeroEyes Oct 26, 2022 @ 11:54pm 
@Luca it work now, thank you :steamhappy:
Luca  [author] Oct 26, 2022 @ 11:30pm 
@NeroEyes i have updated the mod please try again and see if it works now
NeroEyes Oct 26, 2022 @ 9:09am 
it not show any trait in game
필매론 Oct 26, 2022 @ 8:25am 
Does not work. Does not apply to the game. Please check.
Luca  [author] Oct 26, 2022 @ 3:53am 
@Min should now be included
Nebula Oct 26, 2022 @ 1:00am 
I’d be grateful if you could append two translations.:steamhappy:

ChieseSimplified/DefInjected/TraitDef/RCT_Traits

<RCT_BrownThumb.degreeDatas.0.label>植物克星</RCT_BrownThumb.degreeDatas.0.label>
<RCT_BrownThumb.degreeDatas.0.description>[PAWN_nameDef]是一位糟糕的园丁。[PAWN_pronoun]唯一能种活的东西似乎只有杂草。</RCT_BrownThumb.degreeDatas.0.description>

<RCT_GreenThumb.degreeDatas.0.label>园艺能手</RCT_GreenThumb.degreeDatas.0.label>
<RCT_GreenThumb.degreeDatas.0.description>[PAWN_nameDef]是一位出色的园丁。[PAWN_pronoun]唯一想要的是一个绿意盎然世界。</RCT_GreenThumb.degreeDatas.0.description>
Yeeshhh Oct 25, 2022 @ 10:48am 
Thanks for update!
Aquiles Oct 25, 2022 @ 8:29am 
It's fixed. Thanks
Luca  [author] Oct 25, 2022 @ 7:55am 
Found the issue the update should fix it
Luca  [author] Oct 25, 2022 @ 7:45am 
@Aquiles
That is actually not intended thanks for pointing it out, im gonna try to find why.
Aquiles Oct 25, 2022 @ 6:32am 
Hello, Luca. Thank you for the update. The mod setttings menu is empty. I don't know if that is intended.