RimWorld
[LC] Consolidated Traits
34 Yorum
Celery Man 25 Eyl @ 10:06 
hell yeah, love a good trait mod
Side1iner 28 Haz @ 1:52 
@Luca: Just popping back in to say I got it fixed. It was an old version of the mod settings XML that was messing with me. Deleted it and it now works.

Thanks for keeping this classic mod alive for us!
moo 25 Haz @ 22:17 
I don't have a game nuking, but this mod is failing to patch some traits. I'll open a discussion
Side1iner 24 Haz @ 6:14 
@Luca: Okay, then! And you did try to start a new game and generate the map? I got doomed using both "Dev quicktest" and starting a proper game. But it you don't have the problem, I guess it's just me. But in that case you know if another report pops up!
Luca  [yaratıcı] 24 Haz @ 6:07 
@Side1iner even with the same modlist as you have i dont get any red errors
Side1iner 24 Haz @ 5:07 
@Luca: Yeah, sorry! 1.6 unstable. Full load order:

Harmony
Core
Royalty
Ideology
Biotech
[LC] Consolidated Traits
Luca  [yaratıcı] 24 Haz @ 4:58 
@Side1iner Few Questions: What Rimworld version are you on? Did you install/enable the harmony dependecy? I tried repilcating the error but for me it works fine.
Side1iner 23 Haz @ 16:25 
Hey! Just wanted to let you know this mod is nuking the game for me using only core game, DLC and this mod. Error on map generation and spewing endless errors.
Nemo of Utopia 3 May @ 18:19 
So, hey, I'm letting you know (as requested) that I'm going to be stripping this mods code, entirely, to shove it into a "mega-mod" that I've been working on for a while.

(It's LIKE a "total conversion", except less "total" in that it keeps the core Rimworld thematic-style but turns it into "bacothuhuturducken" of a game with hundreds of mods layered-over-&-mixed-into-each-other to create a single abomination of a super-game.)
Dynamic 5 Oca @ 23:35 
I got a bug report from someone a couple hours ago and it seems like the way your mod implements the disagreeableTraits field for Tunneler doesnt account for other mods doing the same, leading to defining the same field twice

steam://openurl_external/https://psteamcommunity.yuanyoumao.com/linkfilter/?u=https%3A%2F%2Fgist.github.com%2FHugsLibRecordKeeper%2F0ace6b496e2a18b7dadbc5d4ff1e40f8

I wasnt able to replicate the issue, but I also spent like a single minute messing around with it before realizing that it wasnt my Claustrophobic trait that was throwing an error, but rather yours. Just thought Id let you know
Sissyphus 19 Tem 2024 @ 17:05 
thx
Luca  [yaratıcı] 20 Haz 2023 @ 16:21 
@Bosh No it should be in the mod
Bosh 20 Haz 2023 @ 4:02 
Did Pipolar get removed?
GrumpyOldMan 2 Kas 2022 @ 12:27 
ah ok. VE traits does add animal hater as well. That's it. Thanks
Pheace 2 Kas 2022 @ 12:00 
> another mod is messing with traits so mine cant find the relevant path

Thanks, seems it was RimTraits - Vanilla Trait Colors. I've attempted to comment out the patch so the error won't show up. Fingers crossed xD
Luca  [yaratıcı] 2 Kas 2022 @ 6:15 
@Monkey that shouldnt be possible unless some other mod is giving one of the traits
Luca  [yaratıcı] 2 Kas 2022 @ 6:03 
@Zombiefied that trait was removed from the mod before i took it over it seems
Luca  [yaratıcı] 2 Kas 2022 @ 5:59 
@Pheace another mod is messing with traits so mine cant find the relevant path. You can try to find witch mod it is or just ignore the error
Pheace 1 Kas 2022 @ 20:32 
On that note, my game keeps throwing this error on startup?

------------
[[LC] Consolidated Traits - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/TraitDef[defName = "FastLearner"]/degreeDatas/li[label = "fast learner"]"): Failed to find a node with the given xpath
------------
https://gist.github.com/HugsLibRecordKeeper/25fd1507aa479432996690183c5721b2
Zombiefied 1 Kas 2022 @ 16:01 
What is the difference between quick learner from your mod and fast learner which is already in the game vanilla?
GrumpyOldMan 31 Eki 2022 @ 12:43 
I just got a refugee that was both an animal lover and a hater at the same time lmao
Gaiashield 28 Eki 2022 @ 12:37 
Interesting ideals for such a mod. :steamthumbsup:
필매론 27 Eki 2022 @ 2:38 
It's working now. Thank you for the check.
NeroEyes 26 Eki 2022 @ 23:54 
@Luca it work now, thank you :steamhappy:
Luca  [yaratıcı] 26 Eki 2022 @ 23:30 
@NeroEyes i have updated the mod please try again and see if it works now
NeroEyes 26 Eki 2022 @ 9:09 
it not show any trait in game
필매론 26 Eki 2022 @ 8:25 
Does not work. Does not apply to the game. Please check.
Luca  [yaratıcı] 26 Eki 2022 @ 3:53 
@Min should now be included
Nebula 26 Eki 2022 @ 1:00 
I’d be grateful if you could append two translations.:steamhappy:

ChieseSimplified/DefInjected/TraitDef/RCT_Traits

<RCT_BrownThumb.degreeDatas.0.label>植物克星</RCT_BrownThumb.degreeDatas.0.label>
<RCT_BrownThumb.degreeDatas.0.description>[PAWN_nameDef]是一位糟糕的园丁。[PAWN_pronoun]唯一能种活的东西似乎只有杂草。</RCT_BrownThumb.degreeDatas.0.description>

<RCT_GreenThumb.degreeDatas.0.label>园艺能手</RCT_GreenThumb.degreeDatas.0.label>
<RCT_GreenThumb.degreeDatas.0.description>[PAWN_nameDef]是一位出色的园丁。[PAWN_pronoun]唯一想要的是一个绿意盎然世界。</RCT_GreenThumb.degreeDatas.0.description>
Yeeshhh 25 Eki 2022 @ 10:48 
Thanks for update!
Aquiles 25 Eki 2022 @ 8:29 
It's fixed. Thanks
Luca  [yaratıcı] 25 Eki 2022 @ 7:55 
Found the issue the update should fix it
Luca  [yaratıcı] 25 Eki 2022 @ 7:45 
@Aquiles
That is actually not intended thanks for pointing it out, im gonna try to find why.
Aquiles 25 Eki 2022 @ 6:32 
Hello, Luca. Thank you for the update. The mod setttings menu is empty. I don't know if that is intended.