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报告翻译问题






That is exactly one of the reasons this mod exists. And that duplication did happen for everyone, not just LWOTC users.
This mod uses a completely different method of retrieving the loot, much better.
You can change 'what' loot is dropped by each individual enemy however, by creating a loot table containing all the items you want and pointing each individual enemies loot entries to it.
You have probably diluted your loot pool with Loot Pinatas so you get a lot of random items instead of Elerium Cores. I would suggest you just remove it.
I want the loot to be varied. Can you recommend anything?
Other units not dropping their loot would be something else I would have to look into if you can give me more info about those if you run into any again.
Problem save. Destroy the shredded Gatekeeper and finish off a few Lost in the corner of the map near the Sharpshooter to end the mission:
https://gofile.io/d/UUIlYp
It's literally the third bullet point in the list of fixes. It should be already handled and I tested it, as well as nobody else has reported it not working like that.
"Where's your loot, dude?"
"Dude...where's my loot?"
"...Where's your loot, dude?"
"Did I drop the loot here last night?"
"Yeah, I think so."
"Did we?"
"I'm not sure."
"Dude, where's your loot?"
*Chester laughs nearly silently for some reason*
"Dude, it's not funny, dude, the loot is gone. "
"Yeah."
"Dude, where's my loot?"
*Chester still snickering under his breath*
"Shut up dude!"
"OK. Look. You're right. I know we need to do. We need to get back into state of mind that we were last night."
"That way we can retrace our steps."
"Yeah. "
"Sense memory simulated perception altered consciences memory retrieval."
"Discovery Channel."
"Nice."
"Nelson's?"
"Shibby."
Thank you :)
Between when I played this game back in May 2022 during Odd's Season 7 campaign and Xmas 2022, something has happened that has completely stopped Advent from dropping any loot except Advent Datapads. They no longer drop weapon attachments or anything else for that matter, but the coding in CI and Weapon and Item Overhaul all seems to be fine from what I can tell with my very limited programmer knowledge.
I have run at least a dozen new games trying other loot mods (including yours), tried commenting out loot behaviour in some mods, reverting ALL my mods back to default, etc etc, and nothing is working.
Do you know if anything has changed since then? You seem to be the only mod author that I can tell that seems to be active in the community with loot drop knowledge and I'm hoping beyond hope that you might have some insight as to what is going on.
Are you using any mods that modify the mimic beacon? It's not supposed to have the Loot ability at all. I could see it accidentally getting the Loot ability if the mimic beacon copied abilities over but it doesn't do that. It does copy inventory items (for visuals) so if someone put Loot on an item that could happen.
Either way it can't be caused by this mod. The loot being recovered when that happens is done by this mod but nothing about picking up loot is touched.
Unless you meant the Templar Ghost which is not normally able to pick up loot at all but there are some mods that give it the Loot ability but in that case the loot being recovered is the desired effect.
I mean, there's a reason Core Collection exists lmao.
Rulers/Chosen having escaped should not break loot recovery but if it does then it is out of my hands as it would affect all loot drops, not just these specific ones this mod is fixing.