安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That being said on a side note, I do think I recall having that happen a long time ago, and if I recall it was a mod compatibility issue between Vanilla Expanded Framework and another mod. You might strip down your modlist and see if it still persists.
Other then that there isn't much I can do, sorry!
It should work with that mod but ive never used that.
If it is and biomes are not generating in new worlds still, you've got some other mod causing issues.
TLDR the armor stats were based off popular similar mods at the time, such as VFE medieval. In Vfe medieval, plate helmets would add something like -2.0 Melee hit chance, ect.
The idea was to have stats be slightly lower but focus on stat benefits, that being said It appears I got lost along the way. Early content I made like that tends to have some over tweaking and ill probably nerf the stats a bit to bring them more in line with other mods and offerings. It wont be too exhaustive though as I don't actively play rimworld as much anymore, so in regards to fine tuning i might be a bit out of touch.
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b
[Edo Themed Expansion - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeWarm"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
In any case, thank you for the mod!
Fixed Haiku spot cost error
Fixed Shikui wall blueprints not being drag-able
For the folks who don't want the biome, there is a change in how you toggle it off. Now, instead of using VEF's toggle-able patches Edo Themed Expansion has its own dedicated mod settings page. By default the biome is enabled, switch it off before generating your save if you don't want the biome.
Although the ve team tends to be pretty quick.