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I wish it werent like that ...
I would like to add that other clans added through the mod like the northern liberators clan are acting as normal with having married other npcs and creating children, or the desert cult having the standard 3 lords in its clan no matter what happens.
Its really weird that some like the Makko or Revolutionaries dont work like that... and disappointing because it fucks up the events of their uprisings.
But this mod is total shit!
deserter heros will carsh your game
when 30+ crash your save file will be corrupted can't over anymore without any else mod.
Frame void Sandbox.View.map.PartyVisual.TickMobilePartyVisual(float dt,ref int dirtyPartiesCount,ref PartyVisual[] dirtyPartiesList)
Frame void Sandbox.View.map.PartyVisual.Tick(float dt,ref int dirtyPartiesCount ref PartyVisual[] dirtyPartiesList)
Frame void Sandbox.View.map.PartyVisualManger.OnTick(float realDt,float dt)+(int startInclsuive,int endExclusive)
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {链接已删除}https://discord.gg/eu-sturgia
(I'm soft locked <3 S.O.S)
Edit:
Fixed it by sorting Mod Load Order
Chose in Beta options: Game version 1.2.8
Mods activated (besides original games files) :
Harmony
Custom Spawns API
Calradia At War
(in that order)
Nothing happens.
Game starts.
New sandbox.
No crashes - game loads OK.
I move around , wait in towns, active about a week, yet nothing but same old Vanila map and factions ...
???
Game version 1.2.8 because I want later to add some various mods to this if it works ...
I’m having some trouble getting a couple of mods to work in Mount & Blade II: Bannerlord, and I could really use your expertise.
What I’ve Done:
Subscribed to a faction mod and a spawn mod.
Started a new game, but I don’t see any extra factions or noticeable changes.
Load Order Attempts:
First Attempt: Loaded the mods right after the native ones.
Second Attempt: Moved them to the very end of the load order.
Unfortunately, neither approach worked.
Issues I'm Facing:
No new factions available at game start.
Even after selecting Vlandia, there are no visible changes.
Questions:
Am I missing something in the installation process?
Are there any common compatibility issues I should be aware of?
How can I verify if the mods are actually activated?
What’s the best load order for these types of mods?
Any help or tips would be greatly appreciated! Thanks in advance! Feel free to copy and paste this directly into your Steam forum post!
also for the deserters and there heroes maybe a pardon option or some other option to get them on your good side for peace and possible recruitment?