Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Calradia At War
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Game Mode: Singleplayer
Compatible Version: v1.2.0, v1.2.7, v1.2.8, v1.2.9, v1.2.10, v1.2.11
文件大小
发表于
更新日期
830.695 KB
2022 年 10 月 22 日 下午 4:49
2024 年 10 月 20 日 下午 3:26
6 项改动说明 ( 查看 )

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Calradia At War

描述
Introduction
History books may be linear and filled with the deeds of heroes and the aristocracy, but the reality of war is far from such orderliness. War means chaos. War means people not knowing what to do and turning to unorthodox means of livelihood. War, especially one that has been dragged out like in Calradia, means tens of thousands of people pushed into utter chaos.

A few bandits here and there simply doesn't reflect that.

The aim of this mod is twofold. First, it adds different hostile and allied troops, factions, and troop trees into the game without modifying any of the game files, all with varying patterns of spawning.

The added chaos also makes economics harder to manage, as caravans can actually get looted and villagers captured. All of this is meant to make the game more immersive, and have you actually experience what it is like to try to make a name for yourself in a war-ravaged land rather than a stable, economically cohesive country. There are others trying to make a name for themselves, make a living, or pursue more unusual ends. Bandits and custom spawns upgrade troops as they loot, for example.

Some considerations
  • This mod does not modify any factions nor does it remove anything from vanilla! Hence, it is largely patch compatible.
  • This mod requires a new start and will not work if added during an ongoing campaign.
  • This mod requires the Custom Spawns API (CS) to work as intended. Otherwise some features will not be available.
Features
  • 21 new factions each with their own heroes
  • 70+ new spawns/party types (CS)
  • 200+ new troops all integrated into a troop tree of their own (CS)
  • Rewards for taking down big spawns (CS)
  • Custom dialogs when interacting with spawned parties (CS)
  • Throwing hammers smithing
The different spawns have different schedules of spawning, with some spawning much more rarely and being stronger than lords themselves. They also have different behaviours, and have alliances and wars with specific factions.

The initial setup of the mod is meant to be balanced, with the lords and armies still being much stronger than the custom spawns as they should be. Some of the rarer spawns (each has >1% chance to spawn daily) are stronger than individual lords but can be crushed by armies.

You are free to change the size of the spawns and how often they spawn in the mod files.

Mod Compatibility
This mod is compatible with any other mod using the Custom Spawns API. Pairing a few together will create an even more chaotic experience !

It should also work with mods adding a custom map although this mod has been tuned for vanilla factions. Diplomacy of CaW factions towards new custom factions might be a bit weird. It would require a compatibility patch to configure the spawn's diplomacy towards new factions.

Mod order should be the following:
  1. Other mods
  2. Custom Spawns
  3. Custom Spawns sub-mods
  4. Calradia at War
  5. Compatibility patches

Join us

Old versions
You can find older versions of the mod on Nexus [www.nexusmods.com].
热门讨论 查看全部(15)
13
6 月 10 日 下午 4:18
Very game ruining bug.
Dog
9
8 月 16 日 上午 10:56
Error: Infinite "I can't talk with you" loop
HappyHead
4
4 月 8 日 上午 9:51
Crazy mans
CocaCola light
347 条留言
❂Jamie❂ 10 月 8 日 上午 6:22 
My only wish is that there could be a place to recruit some of the modded units without the whole prisoner conversion thing but I understand why there isn't. Or the ability to join these new factions like the Makko Invasion
ERKEK2000 10 月 3 日 上午 5:32 
Feels like a new game. I love the Madmen upgrades. This modder knows how to make games interesting.
M.Y.S9 9 月 30 日 上午 8:26 
amazing mod so far, only issue im facing is some unit unpgrades dont show unless manually done, and big chance game will crash if manually done...
Trotsky 9 月 17 日 下午 7:53 
Fuck me even I missed this but the versions of the game it is compatible with are listed right under its picture.
Trotsky 9 月 17 日 下午 7:51 
Guys, this has not been updated in almost a year and there have been significant changes to the game. It doesn't work wand will continue to not work until it is updated.
Aleczaender 9 月 16 日 下午 6:39 
Game crashes when fighting Humar Invasion
Pigeon Gaming 9 月 15 日 上午 8:32 
Does This Work With the "Make Calradia Great Again" mod ?
Gigagnat 8 月 28 日 下午 5:48 
sometimes when im upgrading my crazed men in any form it crashes
Some2_Username 8 月 18 日 上午 10:10 
I had an issue in the most recent version of the game, the madmen hero spawned in a town that rebelled and was a taken prisoner there, and after i sieged down the town it constantly kept popping up the "i'm not allowed to talk with you" dialogue with the madmen hero instead of the option to release or capture as prisoner, effectively softlocking untill I reload to a previous safe and making it impossible to take the city
Geistermeister 8 月 17 日 上午 6:10 
Happened to the revolutionaries clan too now. In other words the minor clans that this mod adds somehow dont get new members when the others die and also obviously arent marrying to have more kids.
I wish it werent like that ...

I would like to add that other clans added through the mod like the northern liberators clan are acting as normal with having married other npcs and creating children, or the desert cult having the standard 3 lords in its clan no matter what happens.
Its really weird that some like the Makko or Revolutionaries dont work like that... and disappointing because it fucks up the events of their uprisings.