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报告翻译问题
As a band-aid fix for if you run into that bug you can download the Alternative Early-Game Quest Line for the outpost
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3431383045
I figured it out.
I was missing the Maple mod for planets..
No need to reply to this. I fixed the issue myself.
I actually require help with this mod. I've come across a major error when I installed this mod. The dungeons and other things says I do not have the gardengate dungeon mod installed. Even though I've looked at everything. I even went to add a few other mod developer patches to rectify it, and the gardengate dungeon and other dungeons are not showing up. When I went to Nav, it told me this "Gardengate is not found in mod database(MBI)"
How can I fix this?
Or mods that add structures to Lush worlds?
Now every other lush planet outside of the initial starting system will not have the F.U. stuff generated on them.
I've also found out that any other Lush planets in the same system will convert over to the reclaimed style with everything generated as normal but with F.U. and default(the mines) will generate on them.
What if we create a new universe and have the initial lush planet loaded, and then sub to this mod.
I wonder if it only effects newly created lush/garden planets and leave the one that was already generated?
Time to find out.
A compatibility patch could be made that bumps FU's dungeons to have an absurdly high spawn weight (9.0 would do it, as the dungeons I added have a spawn weight no higher than 4.0), but I don't really use FU and don't know what's the IDs for those dungeons.
1. It does change the garden/lush planet to near match that of a scorched planet.
2. It does not play well with F.U. because none of the F.U. stuff(the lab and ruined house) doesn't spawn. Also the abandoned mines doesn't generate as well.
Now for the 2nd one I'm not sure if I got an unlucky roll on planet generation but it's good for a challenging starting planet.