安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://giant.gfycat.com/GrouchyDamagedBluewhale.mp4
Overall, I think this entry had some nice ideas, but flawed execution in places! The first puzzle was quite obtuse and obnoxiously tight. I liked the way you flowed around the various spaces, however. But they were rather lacking in detail. There were a couple of creating and interesting puzzles, which I enjoyed.
I would focus on your detail and theming. Most of the spaces were just blank rooms. I would also think about layering some puzzles, rather than each puzzle being one simple idea. Overall, I think this was a decent effort though!
JUDGE'S NOTES: The first puzzle's timing - or intended solution - is really not a good start to this map. You're going to lose most of your players here because the timing on the door is just too tight. The visuals of the map are okay, though nothing out of the ordinary - the gargantua segments are pretty nice though and for such a large unstoppable enemy that NPC was criminally underused in this competition so I appreciate not one, but two decently freaky setpieces involving navigating around him. I'd advise making the puzzles a little more player friendly in future and I also think you should try to refine your art passing as that's letting down some of the potential here.
I'm glad you enjoyed the map though!