Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,214 条留言
Melkorian 16 小时以前 
Any chance you could add the True Romans mod into this compatch mod for special buildings? I've been using True Romans for a while now and only recently found the Medieval Arts and your mod which I'm finding pretty awesome as well. Overall though thanks for the cool mod 👍
cuomo860  [作者] 12 月 10 日 上午 11:34 
I went ahead and posted a quick update that removes many of the additional UB buildings. There's still like 300 of them but the scripted effect may be causing issues. They are still in the mod, they just aren't automatically populated at game start.

I don't know if it's related to the graphical stuff you're seeing but stranger things have happened with PDX games.
RicochetRickon 12 月 10 日 上午 2:36 
me too im having that problem
HaplessFooll 12 月 7 日 下午 6:21 
I don't know if this is a problem anyone else has, but after playing with this mod for awhile (it's excellent btw) sometimes all my characters will have their eyes turn white and all their clothing graphics will have a sharp degradation in graphical quality.
AvWorgen™ 12 月 7 日 下午 12:12 
i'm not sure if this is on purpose but it seems that this mod adds the clear notifications mod and makes the bottom right filters larger, making it look very cramped and having overlay issues with other ui elements, i turned off this mod and the related compatch and the issue was resolved
cuomo860  [作者] 12 月 6 日 下午 10:03 
Update:
Fix to Improperly Loading Buildings
Added more Muslim Enhancement Buildings and Special Building Graphics
Yangy 12 月 5 日 上午 9:43 
appreciated dude
cuomo860  [作者] 12 月 4 日 下午 4:17 
cuomo860  [作者] 12 月 4 日 下午 3:47 
Okay...I see what the problem is...and I forgot about it when I made it so CFP & EPE were no longer required. Until me or somebody gets a compatch out, you will need to load CFP, EPE and the CFP/EPE compatch after this. The trade off at the moment will be that you won't get most of the cultural building graphics, but you'll get the clothing. I'll put a note in the descriptor.
cuomo860  [作者] 12 月 4 日 下午 2:34 
One thing you can try is deleting the culture files from this mod and see what happens. I’ll take a look as it may be a bad upload. *There was an error in the Iranian or Arabic file they had an issue in a test version.

I have an update I’ll be posting for the ME fixes soon enough.
Yangy 12 月 4 日 下午 1:54 
@cuomo860 yes i have those mods and compatch and its dependancies all installed, still the bug occurs but only when this mod is activated as @somewhatsanguine confirms.
Somewhat Sanguine 12 月 4 日 下午 1:43 
Just want to say I'm experiening the same thing, I just took a couple of hours to run through my mod list and I only get the characters in nightgowns glitch when I toggle this mod on with EPE, CFP, CFP/EPE compatch and of course this mod's dependency, MA. All of those mods work as expected, the nightgown glitch only occurs after this mod is toggled on. Tested it in an isolated playlist with just CFP, EPE, CFP/EPE Compatch, MA and this mod and sure enough I got the glitch. Not sure if it's an issue with this mod or one of the other four. I will say in my larger modlist I use for playing (60+ mods), I still have the same issue when this mod is toggled on as well.
cuomo860  [作者] 12 月 4 日 上午 10:53 
You have something wrong on your end. Do you have EPE, CFP and the CFP/EPE compatch active?
Yangy 12 月 4 日 上午 9:55 
well alot of characters are in a simple white tunic even though they have the option to wear other clothes
cuomo860  [作者] 12 月 3 日 上午 11:34 
Not seeing any issues. What are you seeing?
Yangy 12 月 3 日 上午 10:28 
i noticed that CFP + EPE compatibility mod are not working correctly with this mod correctly, nothing in description points at a uncompitability
cuomo860  [作者] 12 月 2 日 下午 12:27 
The “Silk Road” functionality in the vanilla game has nothing to do what was in this mod.
Phouruz 12 月 2 日 下午 12:19 
@cuomo860 Then I guess something must've been bugged on my end as the Silk Road situation isn't properly working whenever I use this. Need to investigate what might be the cause.
cuomo860  [作者] 12 月 2 日 上午 10:14 
A few reasons. There’s actually a Silk Road situation in 1.18 so it would mess up balance. It was also designed using the original map and the Asia expanded map so the barony setup was wrong and would need to be reworked. So overall, balance, compatibility and redundancies. I could work back in some stuff eventually.
Phouruz 12 月 2 日 上午 8:22 
@cuomo860 Why was the Silk Road removed? Genuinely curious...
cuomo860  [作者] 12 月 1 日 上午 7:41 
@sokotofalcon. I haven't looked at the ME buildings in a bit and they may have added graphics for buildings that are now utilized by other mods (overwritten). I will take a look and see if I can add those graphics to the used buildings like I have with others.
sokotofalcon 11 月 30 日 上午 9:43 
@cuomo860 I did and all the ME 3D models don't show, same thing goes for the dlc monuments such as the Umayyad Mosque of Damascus.
CamilleBC 11 月 30 日 上午 9:06 
@cuomo860. Thank you so much, you are a legend! It works perfectly! :steamhappy:
Ettie102 11 月 29 日 下午 11:35 
While playing, two separate Prophetic Mosques appear on the map in Medina, one floating slightly higher to the east of the settlement than the other one, which I assume is in the proper location.
cuomo860  [作者] 11 月 29 日 下午 7:40 
@Encartus Yeah, I found the error with that. It will be fixed in the next update
@sokotfalcon Make sure you load ME before this mod, I overwrite many ME buildings.
@CamilleBC. I gothca, those were a remnant from an older version. I think I have those cleared out now.

I'll update this likely tomorrow. I've fixed some locators and added updated some of the buildings to take into account stuff that was added in 1.17 and 1.18.
CamilleBC 11 月 28 日 上午 1:32 
Hello and thanks for the mod. Is there any way to not change localizations for cultures, languages, etc? I do not think this should be the purpose of this mod. Disabling it let me get the names I had before, and I don't think those localization overrides are necessary. Am I wrong about the necessity?
J0N4X0R 11 月 27 日 上午 10:40 
I absolutely love your work on this - thanks so much for your effort
sokotofalcon 11 月 27 日 上午 5:25 
nevermind, its from Muslim some of those models are from muslim enhancements, and I noticed that the model of the prophetic mosque in medina is duplicated.
Encartrus 11 月 27 日 上午 5:00 
Hey, Cumo860! Great work on this. Noticed while poking about that the Medieval Arts map render building for Mahdiya, Tunis appears to be missing (though the special mosque building is still floating at sea. Normally it would render on the stone outcropping that spawns with the structure).
sokotofalcon 11 月 27 日 上午 4:59 
There’s lots of models missing in the Middle East such as the vanilla Umayyad mosque in Damascus from the dlc as well as multiple monuments in Mesopotamia from Medieval arts and the citadel of Aleppo.
cuomo860  [作者] 11 月 26 日 下午 11:07 
It's not listed in the required mods is it?
Johnny 5 11 月 26 日 下午 9:37 
Sorry it's just not clear buddy. Do you mean the unique buildings + buildings are included already? I'm not sure if I should have it active with this mod.
cuomo860  [作者] 11 月 26 日 下午 2:46 
Updated for 1.18
There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.
Squidian The BoFish 11 月 25 日 下午 2:32 
you're awesome cuomo!
cuomo860  [作者] 11 月 25 日 上午 7:21 
I just wanted to give an update. I should have this released at the latest tomorrow afternoon. I need to fix some culture files, update locators and do some other cleanup.

Some notes:
I’m thinking of using the optimized locators mod as a base and working off that.

The only required mod will be Medieval Arts, everything else will be contained, however, I will always recommend subscribing to the included mods for updates/addons/full functionality.
Johnny 5 11 月 24 日 上午 8:44 
I'm confused. Does this require unique buildings plus?
J0N4X0R 11 月 20 日 上午 9:41 
I guess we have to wait for RICE to be up to date before this becomes playable, right? Appreciate the mods very much :)
henk 11 月 20 日 上午 4:23 
what's the difference between this and Grander Building Patch?
Czechs Mix 11 月 18 日 下午 2:12 
Thanks for your work man! We appreciate the dedication to GOATED BUILDINGS
Shazzer 11 月 15 日 上午 5:26 
@cuomo860 Thank you, and I'm sorry to hear you lost the election. Better luck next time ;D-
Squidian The BoFish 11 月 14 日 下午 8:26 
big ups
cuomo860  [作者] 11 月 14 日 下午 8:14 
I went ahead and uploaded a quasi updated version of this mod. I still have more work to do on it, especially updated UB+ and getting the new game rules for which buildings. I also need to look at what to update for the Silk Road mod's buildings to be counted. I really want to clean up this mod but that is going to take a little while longer.
sokotofalcon 11 月 10 日 上午 3:46 
@cuomo860 is the best CK3 modder
Shazzer 11 月 6 日 上午 8:34 
I feel bad for @cuomo860 he has so many people on so many mod pages crying for updates I would honestly just go into shutdown mode, lol.
DaTruth8506 11 月 3 日 上午 7:03 
Please Update Im having mod withdrawals
Ettie102 11 月 2 日 下午 6:29 
Can't wait for the next update, I miss staring at all of the cool buildings on the map.
Firkraag 11 月 1 日 上午 2:33 
Hello, thank you for maintaining this mod. Would it be possible to add support for Architects of Wonder too? They added some special buildings in East Asia in their mod.
kgmi 10 月 30 日 上午 5:02 
UPDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE
Nino 10 月 29 日 上午 9:28 
always thanks for making wonderful mod
UPE has been updated :)
SalahadDin 10 月 29 日 上午 6:37 
I love this mod so much. Could the you update it to version 1.8?