Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,164 条留言
RødGrød 10 月 26 日 上午 10:05 
I play with Geforce Now, so unfortunately I can't alter the mod files, but thanks for looking into it! <3
cuomo860  [作者] 10 月 25 日 上午 10:58 
@RødGrød I see how this is programmed. For Judaism to use it, it needs to be upgraded to "The Temple in Jerusalem". If you wanted to change this in your own game you can find the zz_special_buildings file and remove the line in that file for Dome of the Rock that says " NOT = { scope:holder.religion = religion:judaism_religion }" under is_enabled.

I kind of prefer it that way as it symbolized the removal of other religions from the city. However, there is penalty of cost without additional benefit so I may update some of the modifiers so it's worth updating it.
Nino 10 月 25 日 上午 12:43 
thx for a wonderful mod
RødGrød 10 月 24 日 上午 1:33 
That would be awesome! With the 4 mods suggested here and nothing else altering special buildings, I at least can't use it currently, which is weird considering my religion find that place a holy site.
cuomo860  [作者] 10 月 23 日 上午 6:14 
@RG I could look at expanding the eligibility for buildings for Judaism. I can totally see that they are handcuffed. I thought Dome of the Rock was enabled under Judaism but there have been a few different versions of it in different mods so I could be wrong.
RødGrød 10 月 23 日 上午 1:51 
First off: Thank you for all the great work you have put into this!

Secondly: Could you possibly consider expandng judaism? I am currently playing a jewish playthrough, strongarmed myself to establish Israel, and got greatly disappointed about the lack of jewish holy sites in the one region of the world, that jews find holy. Dome of the rock sits atop Solomon's temple, for instance, but I can't use Dome of the rock. :(
cuomo860  [作者] 10 月 22 日 下午 6:08 
Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
Yarn 10 月 14 日 上午 6:48 
i think this mod causes the Asatru religion to just be called "norse"
Etshy 10 月 14 日 上午 4:19 
as this mod is a compatch of many big mods I'm not sure you won't lose something if you load CFP after.
I'll try that on my side too
Squidian The BoFish 10 月 13 日 下午 3:48 
i fixed this by loading CFP after this mod
Encartrus 10 月 13 日 下午 3:38 
Confirming the behavior from Etshy. It swaps many courtrooms to Andalusian.
Etshy 10 月 12 日 下午 12:47 
Sorry I'm back with another issue.
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Etshy 10 月 11 日 下午 5:12 
so it's normal, thanks. i like the powerful lvl 5,6,7 though.
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
cuomo860  [作者] 10 月 9 日 下午 3:39 
Those were removed from the base COW3. It only uses modifiers.
Etshy 10 月 9 日 上午 10:10 
Not sure if this is this mod but as It include COW3 it should be.
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
Yusseter 10 月 5 日 上午 10:17 
is this mod has a github page?
Bright moon 9 月 28 日 上午 2:27 
May I ask if this mod has a Chinese localization?
Dr. Dinosaur 9 月 21 日 下午 6:44 
So I am stuck with them unless I save edit?
cuomo860  [作者] 9 月 21 日 上午 8:16 
Dr. Dinosuar. That's a vanilla mechanic, they are built but they are not active unless you are of that faith or syncretic.
Dr. Dinosaur 9 月 21 日 上午 2:06 
How do I remove things like Grand Mosques from Burges when I am not of their faith?
VenecoHead 9 月 18 日 下午 5:18 
You are right. It was a mod about "accurate counties and duchies in Europe". That was the whole ordeal haha. Thanks!
cuomo860  [作者] 9 月 18 日 下午 5:10 
Your're likely using a mod that changes the map like MPE or MB+
VenecoHead 9 月 18 日 下午 5:08 
The models for a few buildings across the map seem too large. Any ideas as to what may be causing it?
Altatension18 9 月 18 日 上午 5:32 
In addition, the people of North Africa, where Morocco is located (Barani culture in 1178), do not have a background image.
Altatension18 9 月 18 日 上午 5:26 
Hi, Cuomo.

When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.

I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.
Serenisima 9 月 17 日 下午 10:05 
The model of the Palace of Knossos on Crete seems too large. Can this be fixed? (I use MPE)
cuomo860  [作者] 9 月 17 日 下午 5:20 
Updated:
1.17 and Medieval Arts Update

@aplikantgold I will take a look at this stuff and see what's going on. I hoped to do it before doing the update but I'd rather get something out there instead of nothing.
aplikantgold 9 月 17 日 上午 9:59 
3. i checked the name of Alid capital - Wilayah of Bukhara
aplikantgold 9 月 17 日 上午 9:39 
2.
2) also when you start at 1066 theres a country just next to Selujks on the west - Alid and its capital city (forgot the name, sorry) vanish when you start the game, after you unpause and COW3 stript from your mod starts to work it vanish from the map, walls are still on map but model of castle dissapear and it never shows again, with only COW3 its still on the map after script starts, so probably just some bug with your merge

And thanks for this great merge! You made playing this game 100% better, i dont have to choose now what to lose and what to have because of incompability.
aplikantgold 9 月 17 日 上午 9:39 
1.
Hey coumo860, if you are updating i have a qusetion, maybe you can look at two thnigs:
1) when you start at 1066 bookmark Genoa (in north Italy) dont have its special walls on the map - Walls of Genoa - when you click province its shows that they are build and give bonuses but theres no model of this walls on map, just normal wooden walls, when I tried only with COW3 in modlist they are on the map (special model) so so theres probably some bug when you merged COW 3 with oder mods, i tried to fing whats wrong but im not so much into modding and couldnt find why its bugged
cuomo860  [作者] 9 月 16 日 下午 9:49 
@Phantomimmoral I agree (as I will likely do this as well)...but I'll also be updating this shortly. Doing some final touches on my mods.
PhantomImmortal 9 月 16 日 下午 9:45 
For those who are on the "where are the new dlc buildings" train, I have a recommendation... don't play with the new DLC. Instead just use Holy Roman Triumph, which *includes* a coronation event+activity with special attention to the Italienzug made by HREmperors as well as extra mechanics for the HRE
cuomo860  [作者] 9 月 13 日 下午 9:01 
Maybe wait until the mods updated?
Serenisima 9 月 13 日 下午 8:30 
new dlc’s buildings can‘t be shown in the games
smirkyshadow 9 月 9 日 下午 10:50 
Could you make sprawl a gamerule?
cuomo860  [作者] 9 月 8 日 上午 6:44 
No, “sprawl” was removed a while back for consistency and functionality except for what is added by Medieval Arts and COW3.
sleepykids 9 月 8 日 上午 5:42 
does this mod add building clutter around the holding after constructing?
michaelm3620 9 月 7 日 下午 11:15 
Hello, for some reason some buildings I added in my own mod aren't showing up anymore. It used to work before. I took the holdings file from the mod and added my buildings to it and it would work before. But right now they wont show, not even the duchy building will show. Any help in getting it to work together again would be appreciated.
cuomo860  [作者] 9 月 6 日 上午 7:56 
Yeah, that's an error on my end. It shows as an option but it should shouldn't actually be able to be built.

FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,
Herr Doctor 9 月 6 日 上午 3:03 
Castelo de São Jorge is for some reason available as duchy-tier building in every duchy's main city instead of being unique for Lisbon
LevixLex 9 月 5 日 下午 2:16 
Is it compatible with multiplayer?
cuomo860  [作者] 9 月 4 日 上午 8:51 
Yes, you probably need to have EPE after this as I took out most of the culture files due to other issues. Good catch, I should have noted that when I made that change for compatibility.
Herr Doctor 9 月 4 日 上午 7:00 
@Warjammer many thanks, this actually fixed a lot of problems I had too. Still hope map locators for some newest buildings would be updated for MB+ (like Alexandria etc).
rydiculous 9 月 3 日 上午 1:37 
After some testing I can confirm this mod makes Norse religion characters wear nightgowns. I do have all the DLC so I have my doubts its a DLC issue, but there may be some issue with another mod.

Actually I kept testing before I sent this and its a load order issue with EPE and CFP. Load those after this mod and the issue disappears
jigme119 9 月 2 日 上午 10:40 
Is this mod possible to run with Weight of Crown? Becauuse I can't click on the empire icon because of two WOC icons
cuomo860  [作者] 8 月 31 日 下午 12:25 
There are a few province portraits included. I may add some more as time goes on.
adrija8 8 月 31 日 上午 11:41 
You have plans to add Provinces Portraits ??
Thanks for the amazing job !!!
cuomo860  [作者] 8 月 31 日 上午 8:40 
@Warjammer You don't need UB+, it's integrated into this mod.
@ronnieraso If it's north it may be a DLC issue as for most culture mods you need the North DLC.

@all I'll be updating this later on today or tomorrow for the latest Medieval Arts Update. In case y'all haven't noticed I do include a decision that updates the map to consider the latest ME buildings.
ronnieraso2005 8 月 30 日 下午 6:27 
the mod appears to be making all characters in the north wear sick gowns
Warjammer 8 月 26 日 上午 6:08 
@Raptor and others that experiences CTDs on launch.

There was an issue for me and several others that were using MB+ and this mod.
At the time it was recommended by the mod author of this mod (Cuomo860) to put MB+ after this mod in the load order. If I remember correctly it had something to do with the new update of the CoW mod at the time.

I am still running MB+ after this mod to prevent crashes and it has been working great for me so far.
My entire load order for mods that affect buildings are:
- Unique Building Plus
- Medieval Arts
- VIET(not a building mod, but recommended to run before RICE I read somewhere)
- RICE
- CFP
- EPE
- CFP + EPE compatch
- Cultures Expanded
- RICE + EPE compatch
- this mod
- More Bookmarks+
- MB + CE (for those that use it+)
- MB + EPE/CFP

Be aware, I am not saying that this load order will work for everyone but it works great for me.
I load a bunch of other mods after these mods which is working fine for me but they do not affect buildings.