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I don't know if it's related to the graphical stuff you're seeing but stranger things have happened with PDX games.
Fix to Improperly Loading Buildings
Added more Muslim Enhancement Buildings and Special Building Graphics
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617955730
I have an update I’ll be posting for the ME fixes soon enough.
@sokotfalcon Make sure you load ME before this mod, I overwrite many ME buildings.
@CamilleBC. I gothca, those were a remnant from an older version. I think I have those cleared out now.
I'll update this likely tomorrow. I've fixed some locators and added updated some of the buildings to take into account stuff that was added in 1.17 and 1.18.
There will likely be a few tweaks that need to be made, especially to the GUI.
*The map mode looks funky but I wanted to get this out before I messed with that.
Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.
Some notes:
I’m thinking of using the optimized locators mod as a base and working off that.
The only required mod will be Medieval Arts, everything else will be contained, however, I will always recommend subscribing to the included mods for updates/addons/full functionality.
UPE has been updated :)