Crusader Kings III

Crusader Kings III

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A Special World - Special Building Compatch
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1.483 GB
2022 年 10 月 15 日 上午 9:33
12 月 10 日 上午 11:31
420 项改动说明 ( 查看 )

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A Special World - Special Building Compatch

描述
Compatch for use with EPE
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617955730

This compatch is for the Special Buildings included in a multitude of mods including, Cities of Wonder 3, Medieval Arts, Unique Buildings+, RICE, More Bookmarks +, Africa Plus, Muslim Enhancements and others.

*Now Included More Holding Graphics and COW3 Integration (Do not run either of these mods)

Required Mods (In This Order)
Medieval Arts
This Mod

When using make sure you check your game rules (under the compatibility tab) to mark which mods you are using. Buildings will be used and assigned accordingly.

SPECIAL BUILDING LOCATIONS
To edit the special buildings locators, if you want to, launch the game in debug mode (setting in launcher) with that mod active and start a game with as late a bookmark as possible. Once the game is started open the console commands with the tilda " ~ " and type " map_editor ". This will load the map editor. Pick the Map Object Editor option and you will be able to edit the special building locations. I could give a tutorial on this but it's just as easy to learn on your own. It's complex to explain but easy to do.

Locator Files for use with MPE (not MB+/MPE) can be found in this mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3195408681

NOTES
- There may be a weird quirk when when you first start up the game some of the building graphics may not show. No worries, it's because the scripting runs last so the buildings are moved after the graphics are processed. When you reload the save game, everything appears.

Additonal Information:
* Do Not Run MA-MSB or UB+ as they are integrated into this Mod.
* Check your game rules at game start

(Without this mod UB+ will overwrite many of the buildings included with Medieval Arts.)

Notes:
1. The trade off for truly consolidating the files was to include COW3 to this mod. COW really highlights all the unique buildings as each start date will have very different details to the map - the world in the 9th century is very different than that of the 14th century)
2. For choosing which of the duplicated buildings I used: Medieval Arts takes precedence. Then the buildings in COW3, More Bookmarks+ (there are duplicates within that mod so Muslim Enhancements took precedence). Unique Buildings+ duplicates were removed because the balance on that mod is still questionable after my tweaks and balance is best preserved with other mod.
3. I removed the Silk Road aspects of Unique Buildings+ as these are covered well with More Bookmarks which includes aspects of the Silk Road/Trade Route mods.
4. I integrated the UB+,RICE Compatch so that is not needed if this is installed.
5. There a various other minor tweaks such as adding historical appearance to some buildings from MB+ and others.

***This will need to be loaded after More Bookmarks+/ Additionally, I recommend putting MA after UB+.***

There should be no Mod after this (>75) that adds buildings, edits the map, changes building locators etc.

Feedback is appreciated!



[ko-fi.com]

Also try...

Early Bookmarks : Legends for 1.17
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971032067

Gambo's Most Excellent Super Compatch for 1.17
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2941627704

Lay with Your Realm
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2876611303
1,213 条留言
cuomo860  [作者] 21 小时以前 
I went ahead and posted a quick update that removes many of the additional UB buildings. There's still like 300 of them but the scripted effect may be causing issues. They are still in the mod, they just aren't automatically populated at game start.

I don't know if it's related to the graphical stuff you're seeing but stranger things have happened with PDX games.
RicochetRickon 12 月 10 日 上午 2:36 
me too im having that problem
HaplessFooll 12 月 7 日 下午 6:21 
I don't know if this is a problem anyone else has, but after playing with this mod for awhile (it's excellent btw) sometimes all my characters will have their eyes turn white and all their clothing graphics will have a sharp degradation in graphical quality.
AvWorgen™ 12 月 7 日 下午 12:12 
i'm not sure if this is on purpose but it seems that this mod adds the clear notifications mod and makes the bottom right filters larger, making it look very cramped and having overlay issues with other ui elements, i turned off this mod and the related compatch and the issue was resolved
cuomo860  [作者] 12 月 6 日 下午 10:03 
Update:
Fix to Improperly Loading Buildings
Added more Muslim Enhancement Buildings and Special Building Graphics
Yangy 12 月 5 日 上午 9:43 
appreciated dude
cuomo860  [作者] 12 月 4 日 下午 4:17 
cuomo860  [作者] 12 月 4 日 下午 3:47 
Okay...I see what the problem is...and I forgot about it when I made it so CFP & EPE were no longer required. Until me or somebody gets a compatch out, you will need to load CFP, EPE and the CFP/EPE compatch after this. The trade off at the moment will be that you won't get most of the cultural building graphics, but you'll get the clothing. I'll put a note in the descriptor.
cuomo860  [作者] 12 月 4 日 下午 2:34 
One thing you can try is deleting the culture files from this mod and see what happens. I’ll take a look as it may be a bad upload. *There was an error in the Iranian or Arabic file they had an issue in a test version.

I have an update I’ll be posting for the ME fixes soon enough.
Yangy 12 月 4 日 下午 1:54 
@cuomo860 yes i have those mods and compatch and its dependancies all installed, still the bug occurs but only when this mod is activated as @somewhatsanguine confirms.