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Fortress Borders-Forts have borders and garrisoned units gain XP. Same for Citadels.
Aquatic Fortress- works as intended but doesn't grant XP
also, at some point i will try the V1 version and see which one i like better for balance.
in the meantime, a hearty thank you
In my opinion forcing a citizen to work on a fort just to get +1xp for one unit seems not worth it against the lost yield from a better tile, even one point of food or prod is not worth 1xp point...
so I wanted to tweak it to +2 from forts and +5 from citadels... later i will also test a +5xp from fort and +10 from citadels version...
On another side i've also reduced the maximun xp to +10 from each tech, because i thought the effort of constructing the training buildings in cities should still be rewarded with better trained units...
Much less turns to reach full training also reduce the feeling that you need to micromanage every unit or build lots of forts to always have every unit fully trained and updated to the latest xp cap IMO :)
there should also be a mod that would make barracks and armories retroactive - that if you have units made before you built them, got them from a city-state or something, you can run them onto the city tile and they would get the XP
Had you considered simply renaming your improvement to "Training Camp" or something similar? That is, have it be an all new, separate Improvement, instead of replacing Fortresses. This might give you more flexibility to make balance changes (removing or reducing the defensive bonus?) or at least remove the "conflict" with other Fortress mods.
Keep up the good work!
Nevertheless, I agree with all the things RJ815 mentions. The AI is not a huge fan of forts, even with mods to improve their behaviour. To require a citizen work the tile is too much. The tile has already been 'lost' to the city, I don't think you need a larger penalty.
I'm going to run with V1, but will keep an eye on this one. Thanks!
I'm a bit skeptical of the need to task a citizen on working a fort in order to gain xp. With that restriction it seems like it might be easier to just always build new units from properly upgraded cities. In general, forts seem most useful some distance away from any particular city, so the citizen requirement seems to counteract that. It's an understandable design choice but I'm assuming the AI might never have to give up some of its citizens for forts because it isn't programmed to look out for that (unless you added that in).
Thanks for the info bout the artillery tho lol I did not know that :)
Artillery don't benefit from the fort's defensive bonus anyway. It has a "no defensive terrain bonuses" promotion which includes the fort and citadel.
I really suggest BlouBlou's promotions along with this. It makes the highest end promotions harder to get while making some really great changes and allowing some neat promotions.
Combine with Raging Barbarians and Barbarian Unlimited XP... oh the fun.
Dynamic XP cap, +15 for Bronze Working, Steel, Military Science, having the Brandenburg Gate in one of your cities, and adopting the Total War policy from Autocracy. Basically you'll be able to use Forts to get your existing units to whatever XP level you're able to produce new units at.
Forts must be worked to provide XP. You'll need to go into citizen management and move a citizen to the tile with the Fort or Citadel for it to provide XP to stationed units, just as you must work any other tile to receive its yields. Maintenance gold per turn will be removed.
XP per turn will no longer increase with the discovery of Military Science. Instead Citadels will now provide 2 XP per turn, but are subject to the same cap as forts.
When playing on Epic or Marathon speeds, the added XP will be applied every other turn rather than every turn.
If you prefer the original version, the direct download link will remain available in the description.
I'll start working on an update, proposed changes as of now:
Requiring the fort tile to be worked by a citizen to receive the XP yield, as with other tiles
Capping XP to level 4 (Meaning units can only earn up to their third promotion through the fort)
Halving rate of XP gain on Marathon/Epic
Thoughts?