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I identified what caused the crash and updated it appropriately. I haven't tested this mod in a really *really* long time. The tables that I edited for 'balance' were the ritual tables (I don't know if they're still used or not) and ofc the building effects etc, which I doubt SFO altered the names for these, but if someone does want to take this over, they definitely can! My goal is sometime this next week to update the skaven values and take a look at some of the new units.
@Rubaboo thanks for the heads up!
@FinaL you can remove SFO caps in settings. I haven't played TK but I know Vampires were getting the Tech research that reduced the cost of skeletons, you'd have to research that tech. The point is that this is generally OP. It's designed that these are weaker than their living counter parts. IIRC there are Bone Horrors that you should be adding to these armies, and be casting regen.
Seemed to hurt the Tomb kings the most, prob poor economy, they got ran over by all neighboring factions asap.
Ogres are too weak, Goblins and Orks are too expensive for their use and honestly only the single entities are somewhat "viable", sadly : /
You would have to take a look at the upkleep to make them really viable, and remove the cap too because it doesn't make any sense that you can't summon them when you gathered the bones.
But thank you for the mod !!!