Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy SFO Sub Mod-BETA
41 kommentarer
Nertanef  [ophavsmand] 23. maj kl. 9:08 
@DC take a look now. So I hadn't updated the core cap system in years from when All is dust was using rituals, I didn't know he had changed the setup. Sorry for the long delay. Rats still haven't been updated stat wise.
DC 23. mar. kl. 7:11 
@Nertanef Is it intentional that I am unable to see the bones and weapons cost and upkeep information beneath the unit cards in the skeleton reanimation tab? All I see are the normal cost and upkeep, and all stat cards show as available for recruiting, but only some are clickable since I don't have the requisite bones?
Nertanef  [ophavsmand] 3. mar. kl. 8:46 
Hi everyone.

I identified what caused the crash and updated it appropriately. I haven't tested this mod in a really *really* long time. The tables that I edited for 'balance' were the ritual tables (I don't know if they're still used or not) and ofc the building effects etc, which I doubt SFO altered the names for these, but if someone does want to take this over, they definitely can! My goal is sometime this next week to update the skaven values and take a look at some of the new units.
Sindri Myr 16. feb. kl. 20:28 
update or someone replace it please
八云之舞 1. feb. kl. 3:01 
update please
mikelangelo70 29. aug. 2024 kl. 12:29 
update please
lutong135897415 10. aug. 2024 kl. 1:23 
it s crashed
夜空 17. juni 2024 kl. 16:31 
update pls
marc.on.pluto514 4. apr. 2024 kl. 10:56 
update pls
The Wriggler 18. feb. 2024 kl. 0:30 
@UncleanlyMetal The skaven likely aren't balanced for SFO since that update came out after this mod but the rest should be fine
TheDumbGoat 15. dec. 2023 kl. 16:36 
this mod revived the undead factions for me, If you feel like it I would love an update
UncleanlyMetal 4. dec. 2023 kl. 17:51 
Hey is this still usable?
Nertanef  [ophavsmand] 11. sep. 2023 kl. 9:26 
@greyscale that would be digging stance
@Rubaboo thanks for the heads up!
@FinaL you can remove SFO caps in settings. I haven't played TK but I know Vampires were getting the Tech research that reduced the cost of skeletons, you'd have to research that tech. The point is that this is generally OP. It's designed that these are weaker than their living counter parts. IIRC there are Bone Horrors that you should be adding to these armies, and be casting regen.
mikelangelo70 2. sep. 2023 kl. 7:20 
update please
Rubaboo 5. aug. 2023 kl. 5:35 
Thanks for the mod. It looks like the Skeleton Dwarfs (Great Weapons) have a typo with their health: 31200 hp vs Skeleton Dwarfs 13200 hp.
Greyscale 30. juli 2023 kl. 6:10 
Ive noticed that vamp factions generally get larger tougher armies but upkeep costs cut their # considerably.
Seemed to hurt the Tomb kings the most, prob poor economy, they got ran over by all neighboring factions asap.
malkoram 27. juli 2023 kl. 8:41 
Holy sh*t!, turn 4 and vampire counts already with skeleton dragon ogre shagoth and demigriph knights
Greyscale 20. juli 2023 kl. 18:46 
Took army caps off in SFO settings, turn 10 vamps already have undead griffon knights and T-Rexes running about. Is it the digging stance or somehow lack of caps affecting outcome??
FinaL 17. juli 2023 kl. 12:21 
Well honestly Saurus are too expensive for their stats (compared to Grave Guard, they are marginally better but cost more then twice in upkeep)
Ogres are too weak, Goblins and Orks are too expensive for their use and honestly only the single entities are somewhat "viable", sadly : /

You would have to take a look at the upkleep to make them really viable, and remove the cap too because it doesn't make any sense that you can't summon them when you gathered the bones.

But thank you for the mod !!!
Nertanef  [ophavsmand] 17. juli 2023 kl. 9:12 
@ Iceobeasty you can thank christ by giving me feedback on the undead variants ;P
Iceobeasty 9. juli 2023 kl. 18:41 
THANK CHRIST
FinaL 5. juli 2023 kl. 5:29 
THANK YOU !!!
Nertanef  [ophavsmand] 4. juli 2023 kl. 20:41 
Updated - Needs testing. Caps should be working?
Iceobeasty 10. juni 2023 kl. 20:41 
We miss you
FinaL 27. maj 2023 kl. 9:58 
thanks !!
Nertanef  [ophavsmand] 26. maj 2023 kl. 16:05 
Hey everyone, had some personal stuff going on. I'll take a gander when I can but it may be another 2 weeks before I do.
FinaL 24. maj 2023 kl. 10:58 
Any chance this mod will updated ? :( wanna have a playthrough as VampLords but it feels bland without that fantastic mod
Marcus Aurelius 17. maj 2023 kl. 0:06 
The original mod got updated with a lot of new things. It would be great if you could update.
Iceobeasty 16. maj 2023 kl. 20:44 
We need you back brother
IIFriggII 7. apr. 2023 kl. 4:54 
tyvm
Nertanef  [ophavsmand] 16. mar. 2023 kl. 18:54 
@shodingus it can be used with SFO proper
Shodingus 13. mar. 2023 kl. 6:13 
With it saying it's for SFO battles only does that mean it can't be used for the full SFO release?
Legend Slayer 25. feb. 2023 kl. 11:15 
This mod is awesome! So fun sending skellies of their own race against my enemies
All is Dust 24. feb. 2023 kl. 8:48 
The main mod has been updated.
Nertanef  [ophavsmand] 16. feb. 2023 kl. 10:43 
Caps implemented.
Nanio 3. jan. 2023 kl. 22:59 
is it updated?
afdaffsafasfasf 3. nov. 2022 kl. 13:56 
love you
Nertanef  [ophavsmand] 7. okt. 2022 kl. 22:06 
Should be working again
Nertanef  [ophavsmand] 7. okt. 2022 kl. 18:56 
This is currently outdated as of the most recent update of 5:30pm PST 10/7 - I'll take a look at what changes causes it to not work
Nertanef  [ophavsmand] 6. okt. 2022 kl. 8:40 
@TwitchingTurkey Thanks for the heads up. I posted this pretty late.
Glass 6. okt. 2022 kl. 7:32 
Neither one of your links actually link to the Necromancy mod page. Both mods link to the Steam WH3 Community page. Might confuse some folks.