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报告翻译问题
Still kind of irk me a bit when the description of the perk said add crit, aim, etc... by 10 and then add 0 defense. Well, that just a nitpick anyway. Thanks for the answer.
Is it not possible or I use the wrong syntax?
Does the swapper supplant the need for lw2 if I'm using lwotc?
you wrote ...But what it should be: [VKSquadmate.X2Ability_VKRegent]...
1. could you specify: VKRegent OR VK_Regent ?
2. and ...A temp fix for those who are bothered: in AU: Viper species mod, in XComCharacterAnimations.ini, replace:
+ViperKingSoldierCharacterTemplates="ViperKingSoldier"
with
+ViperSoldierCharacterTemplates="ViperKingSoldier"... these lines should be changed in required mod "Allies unknown redux Vipers->config->Animation configs" ?
Go to ...SteamLibrary\steamapps\workshop\content\268500\2871786579\Config\Viper Guards and open XComClassData.ini . In every class template in that file, add bHideInCharacterPool=1 . This removes the 18 templates from the Character Pool, but keeps them functional for the Viper King's purposes.
Subdue and choke don't get base STR bonus from the config file. It's caused by a wrong class listed in XComSkills_VKSquadmate.ini
Where it goes over values for "Regent Bind Defaults", it shows [VKSquadmate.X2Ability_VKMonarchy]
But what it should be: [VKSquadmate.X2Ability_VKRegent]
Can be easily fixed by an end-user, of course, but still it's best to update the mod if possible
VK's default frost spit leaves behind a cloud of poison without an upgrade. It also has no frost splash GFX
Tongue pull has no visible tongue, and just pulls in people with the power of VK's mind. Can be fixed by assigning VK default viper animations, but it kinda ruins his regal statue
A temp fix for those who are bothered: in AU: Viper species mod, in XComCharacterAnimations.ini, replace:
+ViperKingSoldierCharacterTemplates="ViperKingSoldier"
with
+ViperSoldierCharacterTemplates="ViperKingSoldier"
Also, if you ever enable the unique DLC mission where the viper king appears, it will softlock if you don't let him retreat.
Thank you in advance for your help
Main issue with the viper is crash on summon other viper if load (just don't use this ability) , the game slow down when the viper king is active and he has some broken animation. Also fun to see him spawning as an ennemy with reinforcement but it's just a visual bug.
The main use of this ability is to capture a target with others mod .
Neither Vrush nor Subdue deal any damage.
This mission is hard coded to only end if the viper king is dead or has escaped.
As the VP is fultoned, it count for neither, you will need to load a save from before you futoned the king and let it escaped.