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I’m thinking about a fix for the reload animation of the primary weapon.
If you know of one please tell me.
The issue I mean occurs when ever the old magazine is removed, and you switch weapons during the reload process, then switch back to the primary weapon. In this case, the entire reload animation shouldn’t have to repeat, as it feels unprofessional and wastes time in-game.
This also happens when the new magazine is already in the weapon and the gun has been ‘reloaded.’ If you don’t wait an extra second after the reload until the bullet count updates correctly and instead switch to the secondary weapon and back, the entire reload animation has to be repeated, even though the reload was already completed before the brief weapon switch.
Same with Jockey
There's one interesting thing about Hunter that seems unintentional. While you're midair, you can't melee. But somehow, it's possible to pounce a survivor and melee them at the same time. This allows you deal 25+6 damage in an instant. After 1000's of hours played as Hunter, I still haven't figured out the conditions that need to be met for this to happen, so I just hold melee button before I pounce and hope for the best. Sometimes it happens, sometimes not.
The stumble animation is about 3 seconds.
When playing Versus, Infected regain control after about 1 second, both players and bots.
In Campaign, Infected play the entire animation, which restricts their movement and special abilities, but not their melee, which is available to them at the exact time as in VS. My guess is it's to dissuade players from melee spamming Infected to death.
If you're having a problem with Jockey or Hunter scratching you after stopping their pounce, it's not related to the above and not a bug. It's you not timing the melee properly. When you play Versus as those infected, you can scratch Survivors in the exact same way.
You're also completely free to use your melee as Infected near instantly after you get stumbled by Frag Ammo, explosions and Charger hitting a wall nearby. You can do it before you even return to 1st person view.