Left 4 Dead 2

Left 4 Dead 2

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Full Clip On Mag Insert VScript
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Survivors: Survivors
Game Content: Weapons, Scripts
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2024 年 9 月 28 日 下午 8:09
8 月 7 日 上午 9:48
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Full Clip On Mag Insert VScript

在 R󠀡F 的 1 个合集中
Muh Vscripts
21 件物品
描述
Restores ammo as soon as mag is inserted but you can't fire until whole reload is finished. Timings can be adjusted from the config file in ems folder.

Works with my "keep ammo" script.
41 条留言
R󠀡F  [作者] 9 月 21 日 上午 3:29 
It does.
Sgt. Peanut 9 月 20 日 下午 10:49 
Does this actually work for the grenade launcher also? Because when I use it, I feel like I have to wait for the entire animation to finish
mav 9 月 6 日 下午 9:42 
can i message you about what i'm working on for a project with another person and having this possibly integrated into it?

adding you here then possibly moving to discord to show you?
Félyné 8 月 8 日 上午 4:57 
AMAZING
R󠀡F  [作者] 8 月 7 日 上午 9:51 
Timings can be now adjusted via settings txt for those who use custom weapons.
Chätschgi 7 月 12 日 上午 10:40 
@RF And another detail regarding the reloading process that I wanted to note:

If you remove the actual magazine for the new one but interrupt the reloading process by briefly switching to the secondary weapon and then switching back to the empty primary weapon, you shouldn't have to remove the previously already removed empty magazine again.

You should only have to insert the new magazine directly back into the weapon, instead of having to remove the old magazine again, which would be illogical and unnecessary.

It already looks much better to what it was usually without the addon 👌;).

Thanks a lot !
Chätschgi 7 月 12 日 上午 10:39 
@RF hi I tried it. Almost what I meant.

More like this: The number of bullets in the rifle should be updated as soon as the weapon is armed by pulling the loading handle back at the end of the reload animation, to signal that NOW (click-click/NOW) the bullets are in the barrel of the weapon, and that's exactly when you should be able to fire again without having to wait another second. (Without mentioned feature there is a short cooldown after the "click-click" noise you can't fire.) T

Instead of mentioned cooldown the crosshair could then signaling shortly, when you normally wouldn't be able to fire, that the weapon has a slightly higher spread for a moment, since the weapon isn't being held completely straight during this extra second yet.
ĐuckĐẹpJaiPóĐòyQá 5 月 22 日 下午 9:09 
i think huntingrifle reload is not work with this
NickFishingRod 5 月 21 日 下午 12:32 
i am honestly glad this is a thing. i always found it very annoying how the weapon is reloaded only after the whole animation is over.
>Rent.com_ 3 月 24 日 下午 8:28 
The best mod I've ever used, especially when I can edit my own values for my own personal taste, as in for RNG reloads/faster reload.

10/10 I implemented this on to my own script mod.

(btw I think the pistol timing isn't working?? <- idk)