地球不屈 Terra Invicta

地球不屈 Terra Invicta

Terra Invicta Time Redux
26 条留言
ljoshalata 9 月 4 日 上午 2:17 
Works fine
Aeon 2022 年 12 月 16 日 上午 9:57 
how do you get this mod to work
Prismaa 2022 年 10 月 28 日 下午 8:07 
Does mod like this disable achievements?
cosmic 2022 年 10 月 13 日 下午 7:39 
I read this in the discord after suffering this issue myself - there seems to be a bug right now that affects timescale and planetary bombardment damage. Higher tick rates see more modules destroyed, up to an entire full module base being wiped in one or two in game days.

The workaround to avoid this is to keep your timescale set at vanilla 2 during a bombardment which in most cases will see your defense arrays fighting bombers off/only losing one module. Please don't change timescale 2 until there's more info about this/ a fix :)
amineri  [作者] 2022 年 10 月 11 日 下午 7:44 
This mod doesn't do anything that changes a savefile, so it should be safe to enable or disable at any time during a campaign.
Jorgin™ 2022 年 10 月 11 日 下午 6:58 
works in existing save?
amineri  [作者] 2022 年 10 月 11 日 下午 1:57 
I've been considering dropping the 8 second timescale so that step 2 (the max allowed when focused on a ship in close orbit) could be faster.
The reasons I haven't yet :
- I sometimes like a slow approach for the purposes of building tension when an alien fleet is approaching
- I don't know the limits of rapid camera movement that might trigger an epileptic seizure ins sensitive people
Serpent 2022 年 10 月 11 日 上午 11:49 
i don't really care about achievement but this will help a lot with game progress since i spend most my time wait for time to pass. also i don't think 8 in-game second is necessary?? i mean..is it?
God? 2022 年 10 月 10 日 下午 4:40 
Any way to bypass the achievement lock for using this mod? I know a lot of Paradox mods exist to do that very thing. So silly that this counts as "cheating".
Redhawk 2022 年 10 月 9 日 下午 3:05 
I am sure the devs will do that, the game is in early access and they will fix it up with time.
Soylent_Greene 2022 年 10 月 8 日 上午 10:01 
amineri,

I haven't written code since the early 1990s, so I don't know if this could be written as a MOD

But could you code the Continue, Confirm buttons to the enter key?
amineri  [作者] 2022 年 10 月 8 日 上午 9:25 
I'd really like to add a 7 days/second speed setting (basically a "skip to next event") but I want to do more testing, and the game may need some more performance tuning before that is ready for prime-time.

Even though time is skipping forward, there's stuff happening in the background, the AI is receiving events and having to respond. Alien fleets need to do transfer planning, which is a bit expensive. Stuff like that.
Adam413 2022 年 10 月 7 日 下午 11:24 
It's like they planned to have 24-hour days to 1 second because the controls clearly show there being a 6th option, yet, there is only 5.
amineri  [作者] 2022 年 10 月 6 日 上午 10:13 
I'm glad you were able to change it to your liking. I slowed down the one time step so that each step is a more uniform multiplier of the previous timescale.

In the base game, it goes: 60x, 60x, 6x, 2x
So I changed it : 7.5x, 8x, 7.5x, 5x, 4.8x

What I'd really like to do is allow the new speed 3 while focused on a ship/station in Earth orbit, but currently that requires a code change that makes the mod a lot harder to install, so I've held off for now.
Redhawk 2022 年 10 月 6 日 上午 3:23 
I changed the text in the file to this. Otherwise Great mod, it works :)

[
{
"dataName": "globalConfig",
"strategyLayerSpeedSettings": [
0, 8, 60, 480, 3600, 43200, 86400, // 8 sec, 1 min, 8 min, 1 hour, 12 hour, 24 hour
],
}
]
Redhawk 2022 年 10 月 6 日 上午 3:11 
Is the "TIGlobalConfig" folder the correct file to change the time settings to my liking?
Redhawk 2022 年 10 月 6 日 上午 3:03 
why is 5x speed in the mod slower than vanilla?

Mod: 5x - 5 in-game hours / 1 real-time second
Vanila: 5x - 12 in-game hours / 1 real-time second
amineri  [作者] 2022 年 10 月 3 日 下午 11:35 
There are a couple of limitations

The first is that although the game *does* work with more than 6 time options, there is a localisation issue that can't be currently resolved at 7+, so I've kept it at 6 for now.

The other is that the AI takes an increasing amount of time as the game progresses so there's a trade-off between having a warp-speed setting that really only works at the beginning and takes up one of the 6 speed settings.

Once the localisation issue gets fixed in the core game, I'll likely add a 7th warp-speed setting that people can use to speed through the early game faster (or if they are playing on a supercomputer!)
Chicago Ted 2022 年 10 月 3 日 下午 7:12 
Confirmed that this mod DOES work (once properly enabled) and is absolutely amazing. Thank you so much! Is there any chance you could make another version which is even faster, or would the game/a normal computer not even be able to process turns that fast? This mod makes the... slow pace of the game much more enjoyable at the start of the game!
Ava 2022 年 10 月 3 日 上午 7:24 
Great mod, thank you
XxARKADxX 2022 年 10 月 1 日 下午 10:10 
Ahhh, thats good to know actually. I will do that thanks!
amineri  [作者] 2022 年 10 月 1 日 下午 5:57 
An issue that was just made clear to me is that apparently subscribing to a mod from the Steam app doesn't work currently (for any mod).
You must subscribe to the mod from within Terra Invicta for it to download to the correct folder.
XxARKADxX 2022 年 10 月 1 日 下午 12:17 
Can't seem to get this one to work in game, is there a work around for it?
Chicago Ted 2022 年 9 月 29 日 下午 8:47 
That is much appreciated. If this was just an instance of tweaking some variables like I suspect, could you let us know what you changed? Maybe we could do it ourselves and see if it works?
amineri  [作者] 2022 年 9 月 29 日 下午 7:47 
When I tested this mod locally, after first creating it I had to restart Terra Invicta three times before the mod would finally work.
I've submitted a ticket on this, no idea when it will be resolved.
Hopefully there is nothing else missing - the mod is relatively straightforward.
Chicago Ted 2022 年 9 月 29 日 下午 5:02 
This is a great idea, but, it does not seem to work?