Stormworks: Build and Rescue

Stormworks: Build and Rescue

Marine Radar 2x3 Display
82 条留言
ParadoxEnjoyer 10 月 19 日 下午 12:17 
Something happened with the radar in someone else's ship, there's an error message that says Draw_Failure
Peaky 10 月 9 日 下午 9:59 
Nevermind the issue was on my end
Peaky 10 月 9 日 下午 8:54 
Seem to be getting a bunch of false positives. Many radar blips that appear for 1 sweep and are gone the next
♡BUN BUN♡ 7 月 18 日 下午 4:33 
Thank you
SeaWeed  [作者] 7 月 18 日 下午 4:21 
Sure go ahead
♡BUN BUN♡ 7 月 18 日 下午 3:23 
Would you be alright if I modified this radar screen and used the modified version on one of my ships uploaded to the workshop?
Wingnut 4 月 2 日 上午 7:06 
Can you do a version that works with all monitor sizes?
Paradoxicc70 1 月 4 日 上午 8:58 
If you could I'd appreciate it. I like How clean your system runs & would like to improve upon it.
SeaWeed  [作者] 1 月 4 日 上午 4:26 
Hi im sorry but I don't have much time on my hands but i can post the unminified codes if you need them
Paradoxicc70 1 月 4 日 上午 3:42 
Hey Seaweed any chance could I request a bit more LUA coding from you? I'm working on a project using your Radar Nav system. I have a working Lock/Search Fire Control System. What I need is a way to use touch controls to highlight a "Target" on the Marine Screen to send the Data to as "Target of Interest" to slew my targets onto.
Kingdom 2024 年 12 月 15 日 下午 4:53 
perfect for my new ship
Operation: Hobbycraft 2024 年 11 月 10 日 下午 2:55 
This is absolutely amazing! I used it on my helicopter and it works great.
Here's a link:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3363032121
SeaWeed  [作者] 2024 年 9 月 16 日 下午 7:25 
Glad you like it. I have a newer radar in the works but its hard to find the time now that im studying :(
RenTheOriginal 2024 年 9 月 16 日 下午 7:01 
I use your radar on my ships. It works AMAZING! Thanks SeaWeed!
Chicken Nugget 2024 年 9 月 11 日 上午 11:34 
Would you be able to look at a build of mine to see what's wrong with it? I've been trying to figure out what I'm doing differently compared to your example and I just can't figure it out.
SeaWeed  [作者] 2024 年 9 月 11 日 上午 8:43 
theres a link in the workshop description
Chicken Nugget 2024 年 9 月 11 日 上午 3:58 
Can you create an example build with how everything should be attached as I don't know what I did wrong with my build using it?
SeaWeed  [作者] 2024 年 9 月 10 日 下午 11:22 
you can check your node connections with the example vehicle. It still works for me
RenTheOriginal 2024 年 9 月 10 日 下午 5:41 
No, I got right in front of the hospital ship and detected nothing. Seems unsupported at this time.
Huscky_65 2024 年 9 月 7 日 上午 1:56 
great build but i can get targets to appear in the radar (its on a boat)
Chicken Nugget 2024 年 8 月 14 日 上午 11:56 
Is everyone else able to detect targets because I can't see any ever pop up?
Dark Spirit 2024 年 7 月 19 日 上午 1:03 
Thank you very much.
SeaWeed  [作者] 2024 年 7 月 19 日 上午 12:51 
- Doesn't have to be exactly the same but targets out of your radar range won't appear
- Yes you need a wider Y FOV to detect air targets
Dark Spirit 2024 年 7 月 19 日 上午 12:11 
Hello, and thank you very much for this great radar.
Just two questions:
Do I need to adjust radar X and Y FOV´s in order to match max range set in the MC?
Do I need to change radar Y FOV to detect air targets?
SeaWeed  [作者] 2024 年 6 月 21 日 上午 10:05 
There's a limit to how much you can zoom out of the LUA map
Painless 2024 年 6 月 19 日 下午 6:18 
This MC is great but one problem I have with it is when increasing the maximum range beyond 16 the map underlay stops scaling and will not zoom out any farther, so isn't in the right position. Does anyone have a fix for this?
bread 2024 年 6 月 13 日 下午 6:03 
it doesnt fucking show up, i cant find it
The GoldenHammer 2024 年 4 月 14 日 上午 1:00 
ok.
SeaWeed  [作者] 2024 年 4 月 13 日 下午 7:00 
No, sorry
The GoldenHammer 2024 年 4 月 13 日 上午 11:52 
Just curius. Is there a way to get the radar to zoom farther in?
SeaWeed  [作者] 2024 年 4 月 5 日 上午 12:01 
im working on a new radar screen which works on all monitor sizes at least 2x2 big
Daniel Fluffy <3 :3 2024 年 1 月 16 日 下午 1:35 
@LostWithaMonkey did you activate the radar with a button or constant on? i haven't tried out the radar so i don't know if there are any issues. Also the battleships are from the weapons dlc, If you don't want the enemy ai then you could turn off enemy ai or change the settings in the addons menu when creating a new game.
SeaWeed  [作者] 2023 年 12 月 17 日 下午 3:58 
Well then there's clearly something wrong on your end since the example vehicles has the exact same microcontroller. Just copy from the example
Garry (no mic) 2023 年 12 月 17 日 上午 9:58 
its not really working for me, i connected everything with what it is supposed to be connected with but the red dots are not showing up, but they are on the example vehicle
SeaWeed  [作者] 2023 年 12 月 2 日 上午 3:19 
scroll all the way down the building items list, under microcontrollers
Chernobyl 2023 年 11 月 30 日 上午 11:00 
How do I put this on my ship?
LostWithaMonkey 2023 年 10 月 9 日 下午 7:14 
Its not working for me, im really new to stormworks stuff so it could be a simple issue. I placed down buzzer, moniter, and a basic radar, connected everything to microcontroller and it turns on but there is no red dots. there are like 20 ai ships around me so. also if you know why theres a ton of battleships around the career island please help two washed up onto the island
SeaWeed  [作者] 2023 年 9 月 22 日 下午 7:28 
probably in the future but not anytime soon
TTan 2023 年 9 月 22 日 下午 1:14 
can you make something like this but with sonar? i wanna have a sonar 2x3 with a similar UI to match the radar on my ships
SeaWeed  [作者] 2023 年 8 月 10 日 上午 12:27 
Y'all can finally stop asking if something can be on/off by default :steamhappy: I've added an option in the microcontroller properties for you to choose the default state of every single setting upon spawning in the radar.

I've also improved the scroll bar in the radar settings page to allow for smooth scrolling
SeaWeed  [作者] 2023 年 8 月 8 日 下午 8:16 
Haizzz I guess I should make every setting have the option to be on by default...
Falziron 2023 年 8 月 8 日 下午 1:06 
Is it possible to make the map underlay on by default?
c_minecrafter 2023 年 7 月 28 日 下午 5:44 
Thank you :D
SeaWeed  [作者] 2023 年 7 月 27 日 下午 10:22 
yes of course, I made it for people to use on their creations
c_minecrafter 2023 年 7 月 27 日 下午 9:15 
May I please use this in a ship I will be uploading?
I will provide credit to the author.
Basil 2023 年 7 月 23 日 上午 6:44 
damn that's fast, thanks!
SeaWeed  [作者] 2023 年 7 月 23 日 上午 5:43 
I've updated the radar again:

Added an option in the microcontroller properties to choose Audio Feedback to be on/off by default.

Added capacitor on sound output as buzzers have been changed by the devs and the audio is not noticeable if the audio output is "on" for only 1 tick.

Fixed microcontroller causing lag when nearby the screen but the radar is off:
- No longer renders radar trail when radar is off
Basil 2023 年 7 月 22 日 下午 5:58 
great work, is it possible to automatically have the sound enabled?
SeaWeed  [作者] 2023 年 7 月 22 日 上午 10:23 
Thanks for letting me know. I'll try to fix it asap
Diego 2023 年 7 月 22 日 上午 8:39 
Yes, everything on except the radar is not enabled. It seems that there is some kind of runaway loop that makes the screen rendering eat more computer power for every cycle,