全面战争:战锤3

全面战争:战锤3

Empire Mercenaries
130 条留言
LordZarmack  [作者] 10 月 23 日 上午 9:46 
I don't think so no, but maybe if you edited the roister recruitment script
b2387 10 月 23 日 上午 4:48 
Sorry I was asking if the AI will recruit these units as well as the player
LordZarmack  [作者] 10 月 23 日 上午 4:29 
I made it as compatible as possible and only used a specific building for all empire factions, meaning any changes to additional factions would change nothing & cause no issue.
b2387 10 月 23 日 上午 2:12 
Does this effect all empire factions(AI) or just player? if all, is there a way or a submod to make it player only? TIA
LordZarmack  [作者] 10 月 22 日 上午 12:55 
try verifying cache, if still crashing then it's defenetly something they've changed, could even be the way units are recruited.
LordZarmack  [作者] 10 月 22 日 上午 12:55 
Check loading the game with no mods enabled, if still crashing it's them ofc - as most have reported. if not, roll back and confirm it's this new 'hotfix'
LordZarmack  [作者] 10 月 22 日 上午 12:52 
Crash's only likely cause is they changed the id or exsistance of the building 'Empire Tavern' or 'Red Moon Inn' , their update should list something of that nature... id bet - why, unknown.
LordZarmack  [作者] 10 月 22 日 上午 12:50 
Hm, so they edited empire buildings or did they remove one of the base units or change their id?
Try_again_Bragg 10 月 21 日 下午 8:18 
So this doesnt work even with it as the only mod active.
LordZarmack  [作者] 10 月 21 日 下午 5:19 
update? why
gorilla_cenk_93 10 月 21 日 上午 9:28 
updatet `?
墨倾无垠 8 月 17 日 下午 10:17 
I make t. thanks for your guide
LordZarmack  [作者] 8 月 16 日 上午 11:37 
there's a full guide on how to do so in the description should you wish to learn yourself.
墨倾无垠 8 月 16 日 上午 10:09 
How about adding Grail cavalry as well? I really wanted to use them, but there is no such mod available in the whole workshop.
LordZarmack  [作者] 5 月 19 日 上午 5:09 
elspeth?
General Winter 5 月 18 日 上午 9:29 
i was playing elspeth how do i recruit these units travern doesn't have any unit symbols like if i construct the travern will it let me recruit these units
LordZarmack  [作者] 4 月 13 日 上午 3:22 
Easily made, but that's pretty much what the vanilla buildings do anyway
jaxt1941 4 月 12 日 下午 6:20 
Is there a version of this mod with just the human units?
Human72 2 月 2 日 下午 12:32 
nvm looked in the custom battles and all of your stuff showed up with the aformentioned mod working like a charm. :) everything is good to go. :D
Human72 2 月 2 日 下午 12:30 
alrighty will start up a game now and tell you.
LordZarmack  [作者] 2 月 2 日 下午 12:24 
Probably, I doubt there would be a conflict
Human72 2 月 2 日 下午 12:23 
alrighty then i can use this and have the x4 etc mods with it for numbers.
LordZarmack  [作者] 2 月 2 日 上午 10:07 
Aye, it's just a mod that puts them where they should be in the empire, doesn't edit their stats or anything, just adds them to a building recruitment menu.
Human72 2 月 1 日 上午 10:07 
This is just a copy paste of vinilla units so mods that multiply there formation numbers work?
LordZarmack  [作者] 2024 年 5 月 13 日 下午 2:39 
mods not hard to fix, you just find what part they changed and re-make the base mod
PrimordialSin 2024 年 5 月 11 日 下午 12:05 
New update made a lot of old mods crash, so maybe that happened with yours LordZarmack
LordZarmack  [作者] 2024 年 5 月 1 日 下午 12:13 
What they broke?
Sweet_Baby_Trump 2024 年 4 月 30 日 下午 7:45 
update pls, my lord
LordZarmack  [作者] 2023 年 10 月 2 日 上午 2:33 
Nope, but you can edit it yourself to make it like that.
jaxt1941 2023 年 10 月 1 日 下午 6:29 
Is there a version of this mod where you can just have the kislevite and Bretonian stuff?
LordZarmack  [作者] 2023 年 8 月 10 日 下午 11:26 
hopefully there's no need to update the mod but aye, feel free.
Doctor INZANE 2023 年 8 月 10 日 下午 7:40 
I read your side note. Thanks for the encouragement. With the Shadows of Change coming, the poor Empire has yet another threat (beginner campaign - yeah sure ehehehe) to deal with and no infantry units worthy to be called a front line. I figured I'd try my hand at adding some other factions' units to their roster, but then it occurred to me that someone has probably already done a mercenary mod. Still, I am curious how it's done, so I'll be sure to crack open your .pack and have a look. Thanks for making this mod. These mercenaries have come a long way to the provinces. Surely they will bolster the nation!
LordZarmack  [作者] 2023 年 4 月 25 日 上午 2:58 
I made a guide for people to make edits to the roster themselves, it's pretty easy to follow and learn as I wont be making further edits myself as it's how I want it.

If you need a hand wrapping your head around it just say~
The editing the mod guide up there walks you through it step by step.
RubenPOWA 2023 年 4 月 25 日 上午 1:14 
One more thing, maybe you should consider adding some ogre units too. While in theory they can already be recruited at the ogre camps, in reality they are really hard to find and recruit during empire campaigns. Since ogres are famous for their services as mercenaries, I'm pretty sure you could find some of them wandering around in the taverns of the empire eheh.
RubenPOWA 2023 年 4 月 25 日 上午 1:11 
mmm okay then, great mod!
LordZarmack  [作者] 2023 年 4 月 22 日 上午 6:05 
Never saw that they did, ai army would only spawn what the vanilla (or mods's for the ai recruitment) you have allowed them to or said were available to recruit + the units are not top tier.

Aka: to the ai, they only see what the vanilla game lets them recruit.
RubenPOWA 2023 年 4 月 22 日 上午 5:57 
Nice mod, but I'm curious: can the AI also recruit these units via the taverns? Because if so, since there is no cap or limitations of any kind, I'm afraid that the bots would just spam longbeards and such, instead of state troops.
LordZarmack  [作者] 2023 年 4 月 15 日 下午 3:41 
unknown
Lampros 2023 年 4 月 15 日 上午 7:13 
Weird. So then I guess it's a CA thing.
LordZarmack  [作者] 2023 年 4 月 15 日 上午 6:22 
Mod only adds units to the red moon inn and all taverns, doesn't touch anything else
Lampros 2023 年 4 月 15 日 上午 3:48 
I have one more question, friend. Your mod gives all infantry technology buffs to recruitable units. Is this in the vanilla - or did you put that in? If you put that in, then why not leader skill buffs as well? ;)
LordZarmack  [作者] 2023 年 4 月 10 日 下午 1:45 
I made the mod because I like having a mix of units while playing empire for realism sake so it's really down to you to use them to what capacity but they aren't strong enough to build doom stacks.
Lampros 2023 年 4 月 10 日 上午 11:00 
One more thing: Dwarf crossbows instead of muskets - or in addition to muskets - per chance? ;)
Lampros 2023 年 4 月 10 日 上午 10:57 
Also, do High Elf units ever serve as mercenaries? I recall they are citizen levies.
Lampros 2023 年 4 月 10 日 上午 10:51 
I think I'd easily fall to Chaos temptation - if I lived in the Old World! ;)
Lampros 2023 年 4 月 10 日 上午 10:51 
Okay, I tried it and already love it, ROFL. Is there a way to put a cap the way you can with Outpost units? I clearly am unable to control myself ;)
LordZarmack  [作者] 2023 年 4 月 10 日 上午 10:26 
Chaos doesn't care, but you can always use it responsibly lamp ;)
Lampros 2023 年 4 月 10 日 上午 9:54 
I want to use this, but I am afraid it's a tad weeny bit over-powered! ;)
LordZarmack  [作者] 2023 年 2 月 3 日 上午 10:31 
should never need updating.
FCB 2023 年 2 月 3 日 上午 8:12 
update please