Crusader Kings III

Crusader Kings III

Cultural and Religious Minorities
149 kommentarer
Darkwing Phoenix 11. apr. kl. 15:45 
@Altoninus I can't really tell the difference between them except this one has at least 1 decision and migration mechanics while that one doesn't
Altoninus 21. jan. kl. 10:56 
@Trikster222 No, it doesn't work with the latest patch. But, there is another mod on the workshop that is up to date, and does pretty much the same thing. Here, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3206891770
Trikster222 21. jan. kl. 2:17 
still work?
Scullex 14. nov. 2024 kl. 18:44 
this is some eu5 type mod, very innovative
Karstaag 19. okt. 2024 kl. 8:32 
I updated the patch. Se4 the link by TurtleShroom.
Kaiser Waffle 14. okt. 2024 kl. 17:06 
does this work with the new update
finallyciv 5. okt. 2024 kl. 7:59 
Please update! :)
Scyobi_Empire 28. sep. 2024 kl. 14:41 
Anyone got a working fork?
theherohamad007 26. juli 2024 kl. 15:41 
@Nezaros Please update the mod because I cant convert the minorities
O-Saft-Killer 15. juli 2024 kl. 12:05 
Hello, i have sent you a friend request because i have a question about the minority mod from you.

Best regards

Stefan alias OSaftKiller:Nutcracker:
TurtleShroom 28. mar. 2024 kl. 18:44 
PLEASE PLEASE PLEASE consider fixing the GUI problems with this Mod! All of the minorities and expulsion features still work, but I cannot demolish buildings when I have this Mod installed! All you need to do is fix the interface!

PLEASE! I've been having so much fun in my current game; somehow, an Oriental culture showed up in Napoli and now my Holy Roman Emperor is fielding elephants! How else can I have that kind of insane fun without your Mod?

Please! Please! PLEASE!
Kaiser Waffle 26. mar. 2024 kl. 15:05 
The video seems to suggest they'll add the feature to the base game.
Dnasis 13. mar. 2024 kl. 16:41 
Did anyone notice a version of this mod was featured in the Black Forge Jam video? There might be a new version of this in the future.
Grand Admiral Thrawn 28. feb. 2024 kl. 12:58 
is this being updated?
Lamantha 8. feb. 2024 kl. 12:41 
Please update
Kaiser Waffle 25. jan. 2024 kl. 17:48 
Hope you update this soon, I hate playing without your mod. Rajas of Asia is great but my computer can't handle it after a while so i'd rather just use this mod instead.
Rumrunner 24. jan. 2024 kl. 13:30 
Love this mod. Seems to still work but update would be nice. Also, with the way that populations naturally spread and with the longer time it takes to convert a populace, it would be nice to have another way to promote your religion. Really annoying when you spend years and years to get a province converted only to have it switch back due to migration. Probably beyond the scope of this mod but there should be something like religious structures are tied to a specific religion that they promote and if you take over a province you also need to spend the money to change them over, like converting pagan temples to churches/mosques or vice versa.
Passer 23. jan. 2024 kl. 6:06 
update?
bruno300996 29. nov. 2023 kl. 10:08 
any plan on updating? Miss this mod lol
William 17. okt. 2023 kl. 17:26 
update?
Hyme 13. okt. 2023 kl. 17:32 
Is there a way to turn down the spawned chars this mod creates?
Kaiser Waffle 4. okt. 2023 kl. 16:01 
This needs to be added into the base game.
Grand Admiral Thrawn 21. sep. 2023 kl. 12:04 
Can anyone respond to me on my old comment about jewish diasporas in this mod?
fisto the robo 1. sep. 2023 kl. 4:57 
Multiculturalism is cute, but there should be an incentive and interactivity when receiving other cultures and religions.
fisto the robo 31. aug. 2023 kl. 15:07 
the problem of this mod is that it isnt much interesting, beyond an uncontrolled "dynamic" cultural dissemination.

If a culture with mountain tax bonus traditions migrate into the mountains, you should get a fractional local tax bonus. If an evil religious minority move to your province or cohexist with a minority evil to each other, it should give a control or development malus. etc
DarthXade 16. aug. 2023 kl. 5:32 
Is this compatible with LOTR Realms in Exile?
Ed Balls 24. juli 2023 kl. 15:27 
Hello, does this mean that the AI actually spreads culture now? If so, you are the best modder on all of this steam workshop, judging from this mod's implementation into Fallen Empire, but does it do it with this mod too?
Theodosius 20. juli 2023 kl. 19:13 
I think the peasant migration events need to be really toned down. I'm playing castille and have taken over much of iberia. Half of my country is freaking basque because of constant migration to the point where they are the majority culture in most of eastern iberia. The castillian culture is only a patchwork in its own home territory
Sabertooth 20. juli 2023 kl. 15:12 
Interesting laws on tolerance/persecution. Would you be interested in adding a game rule option to bind these to your religion's acceptance doctrine stance ie fundamentalist religions will always persecute but tolerant will accept?
NotThisGuy26 19. juli 2023 kl. 13:29 
Is there a tab that allows you to see counties with minorities in them? I'm unable to find it.
Grand Admiral Thrawn 16. juli 2023 kl. 9:30 
are there plans to update the jewish diasporas in this mod after the jewish update that happened?
blazeknave 11. juli 2023 kl. 22:28 
@Nezaros Love the flavor this mod provides!

I made a compatch for Cultural Assimilation here. They're touching gui/window_culture.gui as well. Feel free to add to description.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3003018832
Hyme 10. juli 2023 kl. 19:24 
Same question as W_VedicVetala.
GrotesqueRepulsiveLocustRoach666 6. juli 2023 kl. 7:55 
Expel the jews from jerusalem
Vetala 3. juli 2023 kl. 15:02 
What are your recommendation for conversion speeds? I typically set faith to slower and culture to significantly slower in vanilla.
blazeknave 1. juli 2023 kl. 20:27 
@Thrawn I'm using w/ full Expanded series
Grand Admiral Thrawn 1. juli 2023 kl. 19:33 
is this compatable wit the expanded series?
[+DG+] Sir_Castic 29. juni 2023 kl. 0:05 
they've been spending too long around kebaberies
holiday fartcruise 25. juni 2023 kl. 16:19 
Why do the Jews in Jerusalem speak Shaz Turkic?
Nezaros  [ophavsmand] 9. juni 2023 kl. 0:47 
Yes, it's now updated for 1.9.
Shuhrat 8. juni 2023 kl. 10:11 
Hello! I would like to know if this mod is compatible with the latest version of the game?
Kangarus 23. maj 2023 kl. 3:35 
Looking forward to seeing an update; is a must-have for my games generally speaking.
Addx_30 21. maj 2023 kl. 11:19 
Is the mod compatible with Sinews? As they both alter faith and cultural conversion
blazeknave 12. maj 2023 kl. 20:46 
Love the immersion from this mod! Thank you for your work! I know you have some other really big mods and compatches to update. Will this one be a priority for you?
catchthesun 12. maj 2023 kl. 20:14 
Gonna mention it. This probably needs an update to 1.9. Its adding of an extra tab for the minority laws stuff is overriding 1.9's power-sharing and vassal stance UI's.
pjy1772 29. apr. 2023 kl. 6:03 
What does the minority groups actually do other than just being represented in the ui? It's neat for the immersion, but are there any role for them in gameplay perspective? I can't quite figure it out by the description provided on this page.
Joao 13. apr. 2023 kl. 16:08 
This mod is nice in all, but can you fix this, whenever I do castillian gaming I convert the andalusian people to castillian after that it's annoying I can't expell them because theyre from the same heritage even though different language
IratePirate 9. apr. 2023 kl. 18:09 
This is an excellent mod. It just gives that little bit of flavour that really adds to my gameplay.
Burrito of Many Layers 20. mar. 2023 kl. 18:22 
One issue with total conversion mods (specifically the After the End fan fork, in my case): some lines in the code for the modded councilor tasks reference vanilla cultures or religions in order to modify behavior for those groups. See line 421 in the court chaplain task file, for example. This is causing crashes in my game where those cultures or religions are no longer present, even though the mod should work with total conversions. I'm not sure if this is because I'm loading a previous save; the game was running totally fine earlier in this playthrough.

Perhaps a game rule or some editing to put those caveats for historical situations somewhere else in the mod file, away from the main body of the conversion councilor tasks, would be helpful.