Project Zomboid

Project Zomboid

Music for the End of the World [True Music]
690 条留言
lea  [作者] 10 月 1 日 下午 4:50 
@Ariex We just didn't like the idea of reuploading True Music ourselves. We don't begrudge others doing so or using reuploaded versions themselves, but the idea of fully repacking True Music didn't sit right with us.

We will release the fix for sound emitters as a standalone offering when 2.0 is ready so that anyone who uses True Music can benefit from it, but 2.0 will include it so that you don't have to download both. Just bear in mind that we have no plans to permanently support True Music or act as custodians for it in its infinite undeath!

Or, to put it in a more human way, we aren't committing to maintaining True Music in any way--this is a hopefully one-time fix!
Ariex 10 月 1 日 下午 1:54 
@lea what's the point of incorporating the fix for a dependency here Wouldn't be better to just post your fixed version of True Music b42? Genuinely curious about your rationale there
lea  [作者] 9 月 27 日 下午 3:10 
MFTEOTW 2's upload will support both B42 and B41 and actually has a feature that only works in B42 currently (the ability to decide whether you want to display vinyls facing up or slanted)!

2.0 also introduces some fixes for True Music in B42. As far as we could tell, True Music B42 has serious problems with sound emitters breaking when you get too far away (so True Music players stop playing music when you get to the distance where the music would start to fade), and we fixed that!
Cash 9 月 27 日 上午 4:04 
Hate to be the one to say it, but is MFTEOTW 2.0 going to be available for b42? Or is it gonna "kick ass" only in 41?
Krytera 9 月 24 日 下午 3:20 
So excited for the new update
WrongTypeOfHero 9 月 22 日 下午 10:37 
oh awesome! keep up the good work!
lea  [作者] 9 月 22 日 下午 9:40 
Also, we have a nice bit of news: The script manager is coming along well. No two ways about it, we've taken two more months than projected and counting, but trust us, it's going to kick ASS.

A major upside to the rewrite is that radio stations will now be ad hoc. You can edit them without restarting your world or server, and clients don't have to download a thing from the server. Everything is host-side and realtime!

This is especially good news for servers, where we love the idea of server owners using the dialogue system to provide in-game news and info. This way, you can change your track-listing and dialogue in minutes without forcing players to restart or download anything!
cutiebabysparkles 9 月 22 日 下午 8:32 
I really like this idea! ty for the reply
lea  [作者] 9 月 22 日 下午 2:34 
@cutiebabysparkles Hi there! You should know that when Music for the End 2.0 comes out, it will include a system that allows our entire loot system to work with all True Music mods. That way, if someone has both our mods installed, our loot system will apply to your mod, including your tracks in the loot-boxes, in zombie drops, and smoothing out drop rates in general.

It also means that you will be able to include your own items in our Easter Egg drop pool, among other things!
cutiebabysparkles 9 月 21 日 下午 5:12 
hiii id like to if it would be possible to only have the hoard boxes items or something for my music mod im making on my server or to at least have my own music added to your hoard boxes when having both mods
lea  [作者] 9 月 9 日 下午 2:51 
Hey folks, not much news, but I just want to post and assure folks that we're still hard at work! Rewriting that major system is taking a bit longer than expected, but we really want to get this right so that the mod is as usable as possible from day 1.

Plus, every day that the code things take longer, I'm given more time to refine the tracklisting for the upcoming Encore expansion. SO many bangers. We're up to 200 songs in the Main and Extended packs, 250 in the Home Labelled pack which I've been sharpening constantly and replacing songs with songs I'm more passionate about, and a ton of really fun easter egg tracks.

MFTEOTW 2.0 will be WAY worth the wait, trust me!
Garfield. 8 月 27 日 下午 12:58 
okay, i have no idea what happened within the past week or so but i was playing on my b41 save, everything works fine, went to load it up yesterday and every cassette/vinyl had a ? as the icon, thought this was a weird corruption bug, reinstalled mods, didnt help

proceeded to open a cassette horde, gave me an error and didnt drop any cassettes, thought my save was ruined so i started a new save to test, same things happened but now there was an error every second about loot spawns

eventually after so much troubleshooting i found out that the spawn errors were caused by true music radio, but from what i can tell the icon error is from ANY mod that adds icons

this definitely isnt on your guys end since this mod hasnt been updated in a while, it isnt on true music radio either, as that hasnt been updated in months...

i dont know what the hell happened and am posting this here to see if anyone else can verify im not crazy :spiffo:
lea  [作者] 8 月 21 日 下午 10:45 
I think quite hard about the track-lists and I've been having a lot of fun curating them, honestly. Right now, the track-list on the pastebin is way way behind where I'm at, and I've got a really well formatted, neat and tidy looking track-list that will go into a topic on the discussion forum for the upload when the update drops.

I'm really excited about Home Labelled in particular. It's my music taste rather than a general vertical slice of music, but I'm getting it refined as hell with some real bangers. I'm confident about including it as part of Encore because it's so good, I want folks to use it!

I can't wait to share 2.0 with y'all, I can't be shy about it, this shit's gonna' kick ass in every way.
Norinia 8 月 21 日 下午 10:33 
Thank you for still working on this and keeping it organized :) A lot of True Music lovers end up just dumping their random playlist with no way to know what their mod actually has.
lea  [作者] 8 月 21 日 下午 5:12 
Hey folks, just want to talk about where we're at.

No bad news, just lateral news! On the code side of things, we're having to rewrite a major system to accommodate some expandability that we want to make sure people have access to--that is, editing the content of radio stations easily.

I have been working on refining the custom zombies and, more importantly, the track-list! I just keep coming across amazing songs for the upcoming Encore expansion, and I've been heavily tuning Home Labelled to make it as absolutely wall-to-wall packed with bangers as I can. Heads up that Home Labelled will soon become Encore, as Encore will release to its workshop page and absorb Home Labelled as a new branch for Encore.

I can't give any ETAs, it'll probably be a bit with this rewrite, but things are looking great!
lea  [作者] 8 月 19 日 下午 7:10 
All tracks in this mod appear on both formats.
Tr4ppeR 8 月 17 日 下午 11:28 
are some tracks exclusively vinyls or can i just disable vinyls and have everything spawned as cassettes?
WrongTypeOfHero 8 月 15 日 下午 9:56 
Then wait a moment for the object to load. Those appear whenever the object is unable to load in
ChipR 8 月 15 日 下午 9:38 
nope
WrongTypeOfHero 8 月 15 日 下午 8:24 
Are you using Proximity Inventory? @ChipR
ChipR 8 月 15 日 下午 2:14 
i keep finding this item "wait a moment or stop using proximity inv.." scattered all around buildings
what are those about?
WrongTypeOfHero 8 月 7 日 下午 6:18 
yay more loads!!!
lea  [作者] 8 月 7 日 下午 5:25 
You will all be pleased to know that I remembered today that Harry Enfield's classic smash-hit "Loadsamoney" is from the 80s, and it will be coming in the Encore expansion.

Get ready for lods of emone.
WrongTypeOfHero 8 月 6 日 下午 3:39 
:steamhappy: Excited for this when it comes out!
lea  [作者] 8 月 6 日 下午 2:43 
Hi folks.

Just want to put out an update that work is ongoing. We are carving towards the last bits of our to-do list, though I still can't give any estimates as who knows what bugbears may surprise us in the process. Mostly want to let everyone know that the mod is very much incoming still.

A lot of the work left to do is with our incredibly talented coder, so I have been somewhat more frivolous with my time and have been hard at work adding a lot of classics to the upcoming Encore Expansion. It has ballooned from 190/85/10/40 songs to 200/150/15/50 songs. The Home Labelled branch is now at a hefty 250 as well, up from the mere 99 that it is in the live branch. Lots of bangers in there!

Keep an eye out!
lea  [作者] 7 月 27 日 上午 1:33 
There's really nothing that the community can test for us--right now it is just a bottleneck of how much we can get done every day. We already know what's left to do and it's just finding the time to do it. It's soon to come, don't worry.

To give you a little insight, a big bugbear we've run into and that we're working through are some issues with the base True Music. B42 seems to have some problems maintaining sound emitters in the way True Music expects, so right now in B42 True Music walking a certain distance from a device playing a song will cut it off entirely instead of beginning to fade it.

The good news is that MFTEOTW will hopefully fix these bugs and make True Music more usable for anyone who installs it--but it is taking us some time.
Ariex 7 月 27 日 上午 12:23 
It's been a month since the patch was first teased. If it's already in advanced testing phase, have you considered opening it up for community testing? It doesn't have to be perfect right away, many of us would be excited just to experience the update and would be more than happy to help identify bugs along the way.

It could be a great opportunity to keep us all happy while getting valuable feedback.
lea  [作者] 7 月 23 日 下午 6:00 
Hi -- yes, the long and short of it is that it will be done when it's done, but I do want to give a smaller update.

It's nothing but good news behind the scenes. While we thought we'd be in the compiling and testing phase much sooner than this as you saw of course, the good news is that the mod is now more or less fully in testing and we're ironing out the last kinks.

Things are still well underway and you should expect to hear from us very, very soon.
estrojyn 7 月 23 日 下午 5:16 
fair
WrongTypeOfHero 7 月 23 日 下午 3:55 
@estrojyn It'll be done when it's done
estrojyn 7 月 23 日 下午 3:22 
any further updates??
lea  [作者] 7 月 14 日 下午 6:18 
@KasioPuppy Yes, 2.0 will support both versions and the radio will function in B41's multiplayer. Hopefully support for both will be hosted in the same upload.

@klapsu You search for them in the Item List as with any other item. I'm not sure why you'd be having that issue, my apologies.
KasioPuppy 7 月 14 日 下午 5:30 
will 2.0 work on both b41 and 42 when it drops?
klapsu 7 月 14 日 下午 12:19 
how can i get specific cassettes in the admin menu? i'm searching for house of the rising sun and i can't find it anywhere in the admin item menu
albion  [作者] 7 月 12 日 下午 7:51 
there are unofficial ports of true music for build 42 that seem to work well enough
hoodie 7 月 12 日 下午 7:44 
So does that mean the 2.0 will drop anyway or will it be put off until a working port can be made?
lea  [作者] 7 月 12 日 下午 2:18 
My understanding is that True Music is currently broken in B42, mostly due to updates to the file structure. Much speculation abounds about Tsar and how the situation in Ukraine may have impacted or halted his development, but whatever the case, it seems unlikely that he'll return any time soon.

Consequently, all we can really do is recommend people pick up unofficial re-uploads of the mod. I don't normally support that kind of thing, but obviously these are extenuating circumstances. MFTEOTW will not contain this and will need such a reupload to work.
hoodie 7 月 12 日 上午 6:38 
Is this mod going to be able to function independently? It seems True Music b42 is broken currently
lea  [作者] 7 月 9 日 上午 12:26 
A little sneak peek: One facet of our time spent has been circling back to touch up old features we had new ideas for. It's a small facet, but has yielded big results!

They're still in testing, but our new traits look like this:
MUSIC ENTHUSIAST (-1)
- 20% chance to find an extra cassette in any relevant container
- 1% chance (on top of normal rates) to find a cache
- Spawn with 10 random cassettes

MUSIC COLLECTOR (-2) (mutually exclusive with above)
- 33% chance for bonus cassette
- 2% chance to find a cache
- Spawn with 15 random cassettes, a blank cassette, and a wearable boombox
- Gain +10 items upon opening any cache!

MUSIC SCAVENGER (-2) (not mutually exclusive)
- 8% chance to find a cassette on any zombie even if Zed Drops is off
- Small increase to finding easter egg items
- +10 items and 1 blank cassette upon opening any cache!
- Spawn with a cassette bag!
lea  [作者] 7 月 8 日 下午 8:46 
@Gab Yeah, I've kinda' learned that lesson in this process! :P That's why I didn't give one!

I completely agree with you on all fronts. It was just a mistake, and not because I feel especially guilty for not making those deadlines--as you said, this is contractless volunteer work for which only one person has tipped me (and unfortunately that tip is only a fraction of what I spent on this mod!)

All that said, the news is all good behind the scenes. :) No ETA, but you should know that I'm very happy with the pace of work right now and I'm honestly just as excited as everyone else to actually get to play with it!
Gab 7 月 8 日 下午 5:53 
Not really my business but if I may make a suggestion when it comes to ETAs: just don't give them. No point to it. You're not on a contract and you're not legally liable for missing deadlines. You can give updates as to what you've completed periodically, but the only ETA you should be giving is "it's done when it's done". Anything more specific than that shouldn't exceed "ETA in year 20xx". Seen this happen too many times when folks are too optimistic about what is essentially contractless volunteer work.
WrongTypeOfHero 7 月 8 日 上午 12:26 
Congrats! And I totally get that, so no worries! Best of luck to ya!
lea  [作者] 7 月 7 日 下午 11:13 
Giving ETAs has been pretty much nothing but a mistake, but I'll say this: I finished another major round of work today and I hope to be testing everything tomorrow. Release is close at hand, I just can't be much more specific than that.
WrongTypeOfHero 7 月 7 日 下午 6:32 
Any ETA or ideas on how much longer we've got until full release?
lea  [作者] 7 月 4 日 上午 3:38 
Nothing but good news: Musical zombies is fixed and functional , and also, you guys are gonna' LOVE the Encore expansion and the huge update more than DOUBLING the Home Labelled branch, stuffing both with some absolute bangers and classics that I missed out on. I mean some REAL great shit.

If you care me <3 you'll download Home Labelled when the time comes, there's so much good shit getting dumped into it. From 90 songs to 225! On top of the now 355 songs in the new Encore expansion... you may want a little disc space!

Gonna' be hard at work tomorrow!
estrojyn 7 月 2 日 下午 5:29 
im super super hyped for this mod!! i cannot play regular zomboid without it tbh. thank yall for putting in so much work for this mod
lea  [作者] 7 月 1 日 下午 11:46 
@Ariex True Music Radio and this mod will operate so independently that I'd actually recommend using them together to even further expand your True Music features. True Music radio focuses on creating in-game radios for players, while our radios are preset and scripted outside of the game.

The end result is that you can have MFTEOTW's scripted radio stations, presented like in-universe survivor radio stations with dialogue and all, and also your own player-created radios!
Ariex 7 月 1 日 下午 11:39 
@batsonline.ttv . I must confess I am just waiting for this patch to start playing again.This is awesome, I love all the patchnotes!

It reads as if you're aiming to essentially incorporate True Music Radio within your mod, can you comment on that?

Looking forward to get my hands on your stellar work!
lea  [作者] 7 月 1 日 下午 11:07 
If you'd like to view the feature list of MFTEOTW 2.0 in advance of its release to kind of get an idea of the scope of the work that we're doing, here's the upcoming patchnotes [pastebin.com].
WrongTypeOfHero 7 月 1 日 下午 9:04 
oh thats cool a fuck