全面战争:战锤3

全面战争:战锤3

Sons of Sigmar
47 条留言
ChopChop 11 月 16 日 下午 1:09 
Thank you for the update :TalismanCrown: I added compatibility to my mod CHOPPER so that the "background skills" (Reiklander etc) will be compatible with other mods including SFO and many more :steamthumbsup: No dependency required https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272229259
ChopChop 11 月 16 日 上午 12:26 
Hello, skill_nodes_tables are very outdated in this mod as they are using old table structure from 4.2. Each table in characters_skill_nodes_tables in this have to be updated with rightclick mouse button on table name -> update table :steamthumbsup:
Lwh@sama 8 月 13 日 下午 11:25 
中文补充注释:steamthumbsup::steamthumbsup::1锤子加了破甲特效(金花物品也加了这个功能)2给帝国加了四个科技 甚至我新加的帝国巨人都能吃到 非常实用的帝国小加强
Blinks 2024 年 5 月 10 日 上午 8:46 
Update pls
Gejnor  [作者] 2024 年 5 月 10 日 上午 8:43 
Wulfhart is not Wulfrik...

I do however, have a Norsca mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2972741400
Gejnor  [作者] 2024 年 5 月 10 日 上午 6:04 
Update today.

The focus of this update has been a near week worth of work on updating and helping Wulfhart and his Expedition in the light of the recent 5.0 patch as i felt he has fallen behind the other lords quite a bit.

The update contains changes to skills, techs, climate and more, all to make Wulfharts expedition stand out more!

Some highlights:

Wulfhart's Expedition now has suitable climate for Temperate and Frozen climates, and Desert goes up from Uninhabitable to Unsuitable. It felt really weird that Gelt and even Karl had more suitable climates than Wulfhart, who is part of a grand Expedition that goes to foreign lands of all types.


Wulfhart's Exedition (the whole faction) now has access to the 'Masterful Ambush' stance, the improved ambush stance that normally only Wood Elves get.


Improvements to both Wulfhart and the Huntsman Generals skills, to make them more competetive with 5.0's additions.


Some new effects in the tech tree, related to Wulfhart's unique techs.
프로게이(Progaymaster) 2024 年 5 月 3 日 下午 6:55 
Oh yeah. Thank you for update!
Gejnor  [作者] 2024 年 5 月 2 日 上午 8:09 
And uh another Update.

Gelt and Elspeth both get the new techs now.

Also upgraded the new items added for the Empire in the DLC. They were decent but still fell short of feeling great in some regards.

For example weapons being added that did very little down to nothing for the user in melee? Weird. All the weapons were given appropriate Weapon Strength or Armour Piercing damage, based on descriptions and feel.
Gejnor  [作者] 2024 年 5 月 2 日 上午 7:04 
Did an update today, some fixing on Volkmars effects and items.

The new techs were also bugging out for Wulfhart and Volkmar, fixed now.

Volkmar, Arch Lectors and Warrior Priests now have Immune to Psychology from the start, it never made sense to me that they'd be scared of monsters and ghoulies.


Battle Prayers have had their level requirements adjusted (downwards), and Volkmars personal skill "Second Nature" has been nerfed as with that plus faction effect and the 7th book of Nagash he managed to get above -100% battle prayer cooldowns, which feels like an oversight from CA. Now he will reach -78% cooldown which is still massively significant.

Currently Gelt and Elspeth are not getting the new techs that i made for this mod, i will add them momentarily.
Gejnor  [作者] 2024 年 5 月 1 日 上午 8:40 
Hooray!
TheBeardedTabby 2024 年 5 月 1 日 上午 8:33 
It works :-)
Gejnor  [作者] 2024 年 4 月 30 日 下午 4:15 
Thats odd, its working fine on my end.

I'll try another update, just in case, please force update on your end if it still crashes.

Also, obviously some changes have been made since TOD launched, several scale backs since the new effects, techs, and skills are strong.

I will be changing things as we go along into 5.0 and onward.
TheBeardedTabby 2024 年 4 月 30 日 下午 12:35 
Seems to crash on startup, even though it's the only mod enabled
Magni 2023 年 8 月 13 日 上午 6:02 
Does this work with mods like Dead's unit pack, which change the red line and some technologies to go with the units?
GamerLad 2023 年 7 月 4 日 上午 8:44 
Would this be compatible for Sigmar's Heirs? I'm mad interested to make empire harder to fight against as Skaven. Adding in Sigmar's Heirs, Guns of the Empire so far. I'm also adding mods that improves other factions which I suspect this won't touch (Such as lost and found, sons of grimnir, the motherland, druchi, etc) ..... yeah i'm gonna absolutely hate myself for this but oh well xD
Redbaron998 2023 年 5 月 20 日 上午 6:35 
Love this mod. Especially the background skills and Elites and Irregulars tech branch. However I was wondering if something for Huntsmen could be added under the Irregular tactics technology? Maybe Snipe?
Gejnor  [作者] 2023 年 4 月 17 日 下午 5:36 
Markus Wulfhart's Amber Bow gains a new passive ability:

When Wulfhart stands still for 5 seconds it deploys and gives him lethal accuracy and faster firerate, but only for as long as he stands still.
Gejnor  [作者] 2023 年 4 月 17 日 下午 5:19 
Another update:

Tweaked Witch Hunter skill trees making them generally better in both melee and ranged combat.

Added a new ability via the Tech Tree: "Full Steam Ahead" for Steam Tanks, which gives them the same ability that Iron Daemons get, press the button and watch them smash through things on the charge!

Also in the tech tree i have added a +20% shield block mechanic to Steam Tanks and War Wagons.

The "Not One Step Back" tech now gives +4 melee attack and melee defence to great swords in addition to its other effects.
Gejnor  [作者] 2023 年 4 月 17 日 上午 7:00 
Mod is now updated and working with 3.0!

A glorious return from Warhammer 2:

Empire Generals now also have the mutually exclusive background skills, these unlock at level 12 and give benefits based on where the general is from!
Gejnor  [作者] 2022 年 12 月 23 日 上午 4:39 
I have no idea how it would be capable of doing such a feat!
Taintedgoose 2022 年 12 月 23 日 上午 12:01 
I think this mod broke my game, my frame rate keeps going down and then crashes. Tis shame
Gejnor  [作者] 2022 年 12 月 4 日 下午 4:57 
Its aaalll updated
Tunch Khan 2022 年 10 月 24 日 下午 11:23 
Doesn't work sadly. :steamsad: If only someone made a compatibility patch. :lunar2019piginablanket:
Trepen0004 2022 年 10 月 18 日 下午 2:27 
Karls had his skill tree changed a bit in 2.2, so may need an update.
vadim-kazak 2022 年 9 月 22 日 下午 6:59 
Seems to be incompatible with Radious
Lwh@sama 2022 年 9 月 16 日 上午 6:11 
why i always crash the game?upset.
Gejnor  [作者] 2022 年 9 月 12 日 上午 9:49 
Im glad to hear it!

Also, yeah, probably not gonna work with anything that touches the Empire overly much.. sorry.

As always you can try both and see what happens :v
linkfire12 2022 年 9 月 12 日 上午 12:54 
I'm extremely glad to see you modding again for Warhammer 3, I was a big fan of your soft overhaul/tweak mods for Warhammer 2, and they way they improved the less utilised aspects of respective factions to make them more fun and viable, whilst not changing the power balance of the faction overall, or their typical "meta" tech/skills/units etc.

I'm assuming this mod will conflict with "Imperial Faith: Blessing of the Eight Gods". If I may ask, how would you compare the changes you made to the Empire Captain from it?

Great work!
888 2022 年 9 月 9 日 上午 8:59 
@Gejnor:
np :-)
Gejnor  [作者] 2022 年 9 月 9 日 上午 8:35 
Alright, sorry if i sounded harsh!
888 2022 年 9 月 9 日 上午 7:57 
@Gejnor:
I enjoyed :-) thx for sharing (no harm I just use too much mods it seems g)
Gejnor  [作者] 2022 年 9 月 9 日 上午 7:16 
Then they can use other mods.

Sorry, but i mainly do these mods for my own enjoyment and make them in the manner of my own choosing, i decided to share them since I've found some people like the way i do things too and that's basically it since i have no intention to ask for donations or some such.


If you enjoy it, great! If not, move on.
888 2022 年 9 月 9 日 上午 4:53 
@Gejnor:
I would also prefer if you where not buffing unit stats (attack, defense...) as most will use multiple mods this would be nice in therms of compability/balance,cause at some poinnt when touching too many aspects there has to be made a decision which mod to use (I liked your first 3 points in your highlights section) .... no harm at all just a hope g
LACRIS 2022 年 9 月 7 日 下午 11:21 
I like this mod. Please update!
Trepen0004 2022 年 9 月 6 日 上午 8:54 
Good mod, pretty much covers all the aspects that I like
$nackzor 2022 年 9 月 5 日 上午 2:32 
While you're buffing/changing techs: what about changing the Purge of the Fell to buff missile and/or artillery units rather than giving +5 melee attack? You're supposed to counter Vampiric factions with ranged superiority (besides trying to snipe their lords) rather than getting into a melee with them, so this tech never made sense to me.
Haenan 2022 年 9 月 4 日 上午 1:08 
Thanks you very much for this mod, I'll try it right now !
You also seems to be a very sympathetic fellow so have a nice day ! :spiffo:
Gejnor  [作者] 2022 年 9 月 3 日 下午 11:06 
Oops. I forgot to add that table, should be in now!
ArchRanger 2022 年 9 月 3 日 下午 10:12 
Are Empire Captains meant to be able to pick up multiple background skills now? I remember they were mutually exclusive in the WH2 version of the mod.

Also insert SFO update meme here.
Gejnor  [作者] 2022 年 9 月 3 日 上午 5:54 
An update today:

Witch Hunters and Warrior Priests heroes had a slight revision of their skill trees, making them better and more inline with Warhammer 3 standards!

Better Garrisons for Forts and Fully upgraded major towns, including with walls!

Made the Free Company Militia "Irregular Tactics" tech better, adding some melee attack and defence to them in there, but it also costs more as a result!
warriorandtoaster 2022 年 9 月 3 日 上午 3:21 
kazuuuuk?
Gejnor  [作者] 2022 年 9 月 2 日 下午 12:03 
Its there, keep in mind that other mods may conflict with this one!

https://i.postimg.cc/261rNZb4/image.png
Lwh@sama 2022 年 9 月 2 日 上午 9:26 
report: do not see the change "Empire Knights lose their secondary building requirement",please fix it !
Lwh@sama 2022 年 9 月 2 日 上午 8:24 
amazing mod:steamthumbsup:
Not a NHP 2022 年 9 月 2 日 上午 8:13 
Wonderful! I've been holding off on playing Empire with the hope you'd be updating this mod. I considered it essential for the second game.
Gejnor  [作者] 2022 年 9 月 2 日 上午 8:02 
I won't deny it, i forgot about that.

It'll most likely be added Soon (tm)
Not a NHP 2022 年 9 月 2 日 上午 7:59 
Do free company still get red line buffs for melee infantry like they did in the version of this mod you made for the second game?