全面战争:战锤3

全面战争:战锤3

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The Northmen Come
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2023 年 5 月 7 日 上午 7:18
3 月 26 日 上午 4:39
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The Northmen Come

描述
The chill winds of the North bring forth more than just Blizzard and Ice..

For the truly unlucky to cross their path, it also brings forth the ravening horde that is the forefront of the apocalypse:

Norscans.

https://www.youtube.com/watch?v=sLRnbFBLj2s

Fear the Wrath of the Norseman, for now he comes to your lands!




Hello and Welcome Back to "The Northmen Come"!

This is a mod that existed back in Warhammer 2, and now makes a triumphant return, with most of its features back as well, and with some new ones as well!

The mod is an attempt to keep things in a vanilla perspective, that is, what would Norsca look like if it came out right now by CA, that sort of method of thinking.

I will be updating, tuning and changing things as i come up with issues, different ideas and so forth over time!

There are... a lot.. Of things. I will list as many highlights as i can remember.

I also wish to thank "Rhox" on the Modding discord server for helping me out with scripting issues, which led to the addition of extra capitals for you to go out and conquer and gain unique rewards from!

Now, onto the highlights:


NEW UNITS

Just like in Warhammer 2, i have added units to Wulfrik and Throgg's factions, as well as one new universal unit for both (and the minor norscan factions).

These units are:

Throgg gains River and Stone Trolls to his faction, he can recruit them and all his abilities will buff them as well, if they buff trolls normally.

Wulfrik gains Gorebeast Chariots and Hellcannons. Hellcannon units are using a capacity system since i want them to remain rare for Norsca, . You gain +1 Hellcannon for each of the hellcannon recruitment buildings (the maxed out smith building at tier 4).

All norscan factions can now also recruit Armoured Chaos Trolls.


LEGENDARY LORDS

Both Wulfrik the Wanderer and Throgg the Trollking have recieved changes to their Lord effects, to make them feel more modern and interesting.


Wulfrik now gains the ability to move after he wins a battle, for the eternal challenger must always remain on the move.

Throgg has seen his "immune to all" attrition fixed, it will now work on everything in the game as it is supposed to.

He also loses his old control and chaos corruption effects as they were pointless and weak at this stage.

Instead, Throgg gains a much better chance at ambushing, and i moved his chill aura ability from his final mini tree skill into his actual lord trait, so he has that ability from the start now.

Throgg's vomit attacks now also give the "blinded" contact effect, as i wager getting doused in stomach acid does not do wonders for your eyesight!


Their mini tree skills have also been worked on:

Wulfrik gains even more movement after a victory,strider, a new contact effect (discourage) and a new passive ability that lowers his cooldowns whenever a hero or lord is within its effects. He also gives a unique buff to Marauder Spearmen, making them a considerable choice for mid to late game.

Throgg gains more damage and mass, contact effect immunity on himself and a local blizzard attrition effect that affects all enemies within the same region as him.



LORDS

The Marauder Chieftans have gained a full melee skill tree as in the WH2 mod, and their God Choice skills have been buffed dramatically. As a consequence of this, they now require a level 12 rank to start unlocking, but you will be pleased by what they offer, for the Gods are generous..


HEROES

Caster Heroes have gained a mini melee tree.

Shaman-Sorcerers have gained new mutually exclusive skills that buff Warhounds and Marauder Horsemen.

Fimir Balefiends have had their existing unique skills strengthened and gain a new unique skill as well.


CONFEDERATION AND OTHER DILEMMAS/EVENTS

I have attempted to make the other choices in a scripted defeated lord event a bit more worth taking, with three random items if you kill him and money and good diplomacy bonus if you ransom him back.

Other random events have been tweaked and the truly negative events have been reduced in duration.


MONSTER HUNTS

While the hunts themselves remain unchanged, i have made the items you get out of them better, some needed more of a tweak than others.


STANCES

The Double Time stance has been reworked into "Row, damn you!"
This stance gives you the benefits of going into Double Time Stance, but without the tired modifier, as well as a bonus to melee attack while out at sea, so anyone attacking you in this stance will be in for a shock..


TRAITS

Traits have been juggled in and out, with some additions from the Warriors of Chaos traits but also some from the generic pool, to remove most of the truly "boring" traits.


TECHTREE

The tech tree is now faster to unlock, and there have been new additions:

Wood Elves are now a target for your murderous rage, show them that their pathetic tree will not stop the might of the North!

Ogres are massive beasts, hunt them down and crush them, and find out the secret to their massive bulk..

The Chaos Dwarfs.. so proud.. So strong.. But they too must learn. They are to be subservient. Go and teach them.

Almost all of the other capture capitals techs have been reworked as well, some benefits have been spread out, some techs have even been moved, while new abilities have been added to the mix to keep things interesting.

There are also new effects in the Monster Hunt line of techs that buff your monstrous norscan units, but for a price.


BUILDINGS

More building levels have been added, to spread recruitable units out and to lower some tier requirements in some cases.

Garrison buildings of minor settlements give a melee defence when attacked, like that of Walls in major settlements only smaller in effect.

GARRISONS

All garrisons at tier 3 and above gain a Werekin garrison hero, and i have tweaked some of the units you get to make the garrisons a bit more effective yet not ultra optimised.


SKILLS

I have added Marauder Horsemen to the skills that buff melee infantry, so they they can be made really good at their hybrid role of attacking at both range and melee.



And that'll have to be that, while i have listed most of the changes i have made here, i've most likely left a few things out and its time to wrap this up!


This mod is NOT savegame compatible, while it won't break your game or CTD, you will lose out on things if you just load up a save so please DO start a new game on this!

Also, i have not made this in mind with SFO or anything else of that nature, so please don't ask me to try and make it compatible.
64 条留言
Ooh-la-la, It's GAGA!! 11 月 27 日 上午 9:01 
Norscans they eating the dogs, they eating the cats
Dragen Everchosen 11 月 27 日 上午 4:56 
Sick
Gejnor  [作者] 11 月 27 日 上午 4:12 
*leans into mic*

Im gonna come.
Ooh-la-la, It's GAGA!! 11 月 26 日 上午 9:34 
Dont Come
Dragen Everchosen 5 月 25 日 上午 4:19 
thank you very much!
thefightintitan 3 月 13 日 上午 8:07 
Any chances of making this compatible with Tribes of the North?

I really want to use these feature as Wulfrik, but I love the new lords added by Tribes of the North
MVGkaiser 2 月 26 日 上午 8:15 
I hope the tooltip thing can be fixed

great work!
Miscellani 1 月 21 日 下午 7:56 
Hi, just wanna let you know that the confederation event tooltip is displaying the execution and release option's name backward. Great mod!
Gejnor  [作者] 1 月 5 日 下午 2:25 
I honestly doubt thats possible but i may be wrong.
tehswordninja 1 月 5 日 上午 9:39 
Is there any chance of the added units to Throgg and Wulfric showing up in the Extended Unit Roster?