星云:战舰指挥官 NEBULOUS: Fleet Command

星云:战舰指挥官 NEBULOUS: Fleet Command

MK1500 Spinal Macro Cannon
13 条留言
Xavier 2023 年 3 月 22 日 下午 12:16 
Yea it seems to show up now, not sure what the issue was before
Hello_There  [作者] 2023 年 3 月 21 日 下午 12:20 
Just loaded up the workshop version on it's own and it showed up fine.

it's at the bottom with the other spinals.
Slime Incarnate 2023 年 3 月 20 日 上午 8:12 
same as Xavier
Xavier 2023 年 3 月 5 日 上午 7:00 
Mod is apparently up to date but I can't find the Macrocannon in the component list
Hello_There  [作者] 2022 年 12 月 16 日 上午 6:23 
considering it's just 3 stacked VFX

that's impressive
skryan94 2022 年 12 月 16 日 上午 6:04 
thank you for crashing my PC with that explosion.
Firestorm🗿 2022 年 10 月 16 日 上午 10:15 
cum
Hello_There  [作者] 2022 年 10 月 16 日 上午 9:45 
yes
Firestorm🗿 2022 年 10 月 16 日 上午 8:13 
Does this work with the latest version?
The Derper 2022 年 9 月 16 日 下午 7:35 
The AP rounds can't hit the broadside of the barn, unless you put the barrel against the enemy ship you almost can't hit anything over 2 to 3 km away. I used it on multiple hulls and I almost never hit with the AP rounds.

Other than AP, I can hit with the other shells. But you might want to add some lower yield explosive rounds, can't use the nuke rounds with other players. Causes lag, and or kills off allied fleets to easy by accident.

Thank you for making this mod though.
Hello_There  [作者] 2022 年 9 月 6 日 下午 6:02 
the shells suffer no damage penalty from overpen so reducing penetration wouldn't change anything afaik.
Xanderdraft117 2022 年 9 月 6 日 下午 3:43 
The shells are very, very slow. Damage is brutal, but over penning a sideways Solomon makes this a limited (but fun) weapon. Only changes i could see are reducing the penetration value (after it goes thru the armor.)

You could always reduce the nuclear rounds point cost (your not going to hit moving targets at any range outside blast radius.
Bishop 2022 年 8 月 30 日 下午 1:40 
Haha awesome