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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3233578663
Here are some pointers in case anyone is interested on continuing it, the mod is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found under my gitlab profile.
Without VPE, there are other mods with a more general approach that you can use, such as the excellent Item Teleporter mod.
VPE is gamebreakingly op and hasn't been balanced since its release so there's no hope help.
Excellent Mod Mod Looking forward to using this as opposed to a tiny fleet of srts cargo drones!
I do not know why, but it seems that HugsLibs is broken and it cannot export anymore.
Luckily I could get the same issue locally easily. Vanilla Psycasts Expanded has recently been updated with some changes that affected skipdoors. I have updated Skipdoor Delivery to deal with the same changes and pushed this new version to the Steam Workshop.
The mod should hopefully be working fine for you with this new update. Let me know if there are any more issues :)
Exception ticking VPE_Skipdoor5438792 (at (90, 0, 224)): System.TypeLoadException: Could not resolve type with token 01000033 (from typeref, class/assembly VanillaPsycastsExpanded.Skipmaster.WorldComponent_SkipdoorManager, VanillaPsycastsExpanded, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null)
at Verse.ThingWithComps.Tick () [0x00024] in <38562b1a2ab64eacb931fb5df05ca994>:0
at VFECore.DoorTeleporter.Tick () [0x00001] in <c69ee81821cc4f81968df84f51439829>:0
at VanillaPsycastsExpanded.Skipmaster.Skipdoor.Tick () [0x00001] in <0bee98116ac74b7bab80406376eb7dd8>:0
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch0(Verse.TickList)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception ticking VPE_Skipdoor5447288 (at (154, 0, 185)): System.TypeLoadException: Could not resolve type with token 01000033 (from typeref, class/assembly VanillaPsycastsExpanded.Skipmaster.WorldComponent_SkipdoorManager, VanillaPsycastsExpanded, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null)
at Verse.ThingWithComps.Tick () [0x00024] in <38562b1a2ab64eacb931fb5df05ca994>:0
at VFECore.DoorTeleporter.Tick () [0x00001] in <c69ee81821cc4f81968df84f51439829>:0
at VanillaPsycastsExpanded.Skipmaster.Skipdoor.Tick () [0x00001] in <0bee98116ac74b7bab80406376eb7dd8>:0
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch0(Verse.TickList)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
This and the animation from the portals are stuck too.
Thanks for your wonderfull mod Joseasoler ! :D (It's a game changer for me, I use it to make portals between asteroids, moon bases and planet bases from the mod Rimnauts 2 ^^)
How can we give you the hugslib logs @Joseasoler ?
Thanks for your time and pasion ! :D
Then I saw this mod... <3
Could you add an abbility to get materials from a skipdoor which is close to workbench to get materials for current bill? There on steam a mod exist with the same purpose but its a device, not a power
@Rinklestein Thank you, I am glad you like it!
Like it's actually possible to have plantation styled peasant / slave colonies elsewhere in the world where their excess product gets flushed directly into the main colony's fridge lol
This is beautiful.