Project Zomboid

Project Zomboid

Shops and Traders
966 条留言
roytohan 10 月 2 日 上午 6:57 
I bought the excessive Items out of the Stores and deactivated reselling. Now the Stock Items don't go beyond the wanted Max Stock.
roytohan 10 月 2 日 上午 6:22 
I deleted the Shops manually from the exportedShops.txt, that seems to work but I got another problem. The restock count wont reset it
BabaYaga 9 月 30 日 下午 12:06 
Hello, I'm trying to remove certain locations from the list of shops, but I'm not sure how to properly edit the exported shops txt file and run into errors when trying to import it back.
Chuckleberry Finn  [作者] 9 月 30 日 上午 8:00 
I'll look into it, if the shop is gone from the list it shouldn't have a marker.
roytohan 9 月 30 日 上午 4:26 
Soft wiped the server. Deleted all safehouses and stuff. The White Shop Icon from before Map Wipe is still there. I tried pasting in a Container, adding a Shop to it and removing it again didn't make the Icon disappear. What do?
benjamin5455 9 月 28 日 上午 7:04 
How do I set up shop and stuff please make a tutorial on youtube i really cant figure it out
iDestin 9 月 19 日 上午 1:46 
Hey @chuckleberry Finn, love the mod. Running into a small issue where I believe from test, once the cap of a selected store is pass its capacity people can then sell things ' which don't get removed from there inventory' and basically clear the money in the store by ghost selling. Didn't seem to be like this on previous updates. Let me know if you need more info.
Chuckleberry Finn  [作者] 9 月 16 日 上午 5:32 
Ty @bioinformer -- I recently added something to hide listings with issues, this may be throwing off mouse x/y check.
Chuckleberry Finn  [作者] 9 月 16 日 上午 5:31 
It uses in-game hours which can vary -- but should be easy to decipher. Haven't ever looked if the game can even tell what time it is locally.
habibassiddiqi1 9 月 16 日 上午 3:19 
please add restocking item by realife time, example by UTC, GMT, etc
bioinformer 9 月 3 日 上午 5:30 
cross posted this to Git as well.
bioinformer 9 月 3 日 上午 5:30 
Think I found a bug - when you have specific items listed and a Category of items, the click UI is off by one line when you finishing Managing the shop and open it for business.

for example - i created a shop the buys and sells Category: Food. exited manage mode. then sold a bunch of food to the shop. the items were added to the shop inventory to be resold, as intended, but when I select specific food items from the list the item that gets selected is one line ABOVE the line of the item I actually clicked on. I think there's an indexing issue / offset issue in the code perhaps?
Shiv1920 9 月 2 日 上午 9:18 
Can someone please share vanilla exportedShops ready file
Seeker 8 月 26 日 上午 10:08 
What’s missing for the mod to be perfect is the ability to organize the order of items in the shop, for example, dragging the last item to the top. Also, in the future, it would be great if a single shop could access multiple product categories.
Seeker 8 月 26 日 上午 10:03 
Hello, Dev! In the next update, could you save the translations I sent in ANSI? I mistakenly sent them in the wrong format UTF-8. This fix applies to both PTBR and PT, so that accents and special characters like 'ç' display correctly.
Inboundfish 8 月 24 日 下午 3:21 
the best way i can describe is when I click the + to confirm the settings for that item, another appears with the chosen settings but the one I was changing reverts back to the default 'Free, 0%, 0/0) etc.and im left with 2 items for sale yet neither work
Inboundfish 8 月 24 日 下午 3:20 
i have tried doing it one by one, that doesnt stop the item from duplicating into 2 separate sale options in the window
Chuckleberry Finn  [作者] 8 月 24 日 下午 3:15 
You could include both ID types.
Inboundfish 8 月 24 日 下午 2:38 
is there any work around for it?
Chuckleberry Finn  [作者] 8 月 24 日 下午 2:32 
Jewelry items are a bit strange as there's an id for both left and right (or other wearable locations)
Inboundfish 8 月 24 日 下午 1:30 
i cant seem to get traders to accept some jewellry items, the way i have set up the trader is i can sell various jewellry items and also greenfire mod items to a shady trader. then take that money to other traders at a camp to buy goods.

currently when i set up trades for the silver ring, gold ring, silver bangle, diamond on both silver and gold rings, it creates a second trade option at the bottom of the list with the chosen settings and leaves the original item with its default settings.

i think this is making those items unable to be sold.
Chuckleberry Finn  [作者] 8 月 24 日 上午 10:34 
That would be an interesting thing to attempt.
bioinformer 8 月 24 日 上午 6:42 
Thanks for the updates recently! So far - players on our server are loving the updates.

I have a suggestion: dynamic pricing option would be really cool. What I mean is the following:

Store owners can set a limit on how many items they want to buy back, and then control what happens to the buyback price once that limit is reached. This could be used in a variety of cool ways. For example:

1. Server stores could have a bounty on items. i.e. until a inventory threshold is reached, the store is paying % of the sell price, and then once it's stocking what it needs, the buyback price drops by %% or by $$ per additional item... this could eventually drop to zero
2. The server could use this as a "bounty" system for competitions - ie first player who finds a rare item sells it for a big payout, but afterwards, the buyback price drops to $0

loads of other fun things could be done with this as well.
Seeker 8 月 21 日 下午 6:27 
Hello, Dev! In the next update, could you save the translations I sent in ANSI? I mistakenly sent them in the wrong format UTF-8. This fix applies to both PTBR and PT, so that accents and special characters like 'ç' display correctly.
Primedew 8 月 21 日 上午 10:28 
above and beyond...thanks for the update on a theoretical what if question...made our mod transition smooth as butter
Primedew 8 月 20 日 下午 3:32 
thanx...i know it's good (in some cases) but no player shops
Chuckleberry Finn  [作者] 8 月 20 日 下午 3:10 
Before preferably, but it shouldn't matter. Also, Immersive Shops is a good mod. :(
Primedew 8 月 20 日 下午 3:07 
thanks a lot....now we can finally ditch that unrealistic trade mode....btw we currently have "shops and traders" last on our load order..should "immersive currency" be loaded before "shops and traders" or after?
Chuckleberry Finn  [作者] 8 月 19 日 下午 4:13 
The config option shows all shops, I'd have to see what you're seeing.
BabaYaga 8 月 19 日 下午 4:12 
Sorry for bothering but I'm still having the issue I wrote about before. The config only shows me the file of the shop I'm currently interacting with. Is there a place where the txt files for all the shops are stored? The ones I'm trying to get rid of, are physically inaccessible. When I press on them, there's no "apply store" or "shop" options available, despite the shop marker being there.
bioinformer 8 月 19 日 下午 4:09 
This is amazing. You rock. Donating now.
Seeker 8 月 19 日 下午 3:40 
The dev is referring to the Immersive Currency mod from the link below!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2929712315
Chuckleberry Finn  [作者] 8 月 19 日 下午 2:36 
Added support for Immersive Currency.
Chuckleberry Finn  [作者] 8 月 18 日 下午 5:09 
I've been on it for a few hours, I think I got all the money behaviors sorted. I'll test it more tomorrow.

If you and your friends/community want to visit my Kofi I also include stickers with donations. :)
Kuma Khan 8 月 18 日 下午 4:00 
Please let me know Chuckleberry, don't mind sending some money your way!
Chuckleberry Finn  [作者] 8 月 18 日 下午 1:41 
I've been looking into and it does seem feasible.
Kuma Khan 8 月 18 日 上午 2:07 
Like bioinformer, I'd love to be able to use IC with Shops & Traders if that's possible! Willing to pay for compatibility.
Chuckleberry Finn  [作者] 8 月 17 日 下午 5:18 
The config menu applies to all shops regardless of where you access it.
Chuckleberry Finn  [作者] 8 月 17 日 下午 5:18 
Your right click can't reach it?
BabaYaga 8 月 17 日 下午 5:14 
The problem is that I can't open "assign a shop" because my right click doesn't seem to be able to reach it and there's no container that I could click on either
Chuckleberry Finn  [作者] 8 月 17 日 下午 3:53 
If you go to assign a shop you can select configure to modify things.

You'll have to export the games stores, edit the text, and load them back into the game.
BabaYaga 8 月 17 日 下午 3:35 
Sorry if this is a dumb question but I spent multiple hours and just couldn't find anyone else asking or answering this question. I have attached a shop to a tile that doesn't seem to be available anymore. When I right click on it, the shopping just doesn't show up as an option, so I can't even remove it from that area. Is there any way I could detach the shop remotely, as an admin? Is there a txt file that has all the shop information in my "user" that I could edit manually perhaps?
Chuckleberry Finn  [作者] 8 月 17 日 上午 2:27 
Not to my knowledge, I'd have too look into IC. The main reason I avoided other currency mods was due to the fact PZ item stacks aren't true stacks. Even in the inventory you're actually dealing with hundreds of items - which is why you crash.
bioinformer 8 月 16 日 下午 9:40 
Chuckleberry - so... do you know of a mod that is like Immersive Currency, but that works with Shops & Traders? We were using IC and S&T together, I had set the "money item min and max" to $1, which seems to work well due to the way IC produces stacks of money with random values... but... sometimes we could crack a safe with like $4000 and we would get 4000 $1 bills, which when added to the S&T wallet would crash people's PZ client. hard crash... like.. no error logs.

plus.. when they logged in, sometimes (inconsistently) it woudl result in a dupe of the stack. Soo... as server admin, I was like "nope nope nope" - and I've removed IC from our server. But... the players loved using both - mainly bc the IC mod allows for people to crack safes, ATMs, vaults, and cash registers to get money out. So now we're looking for something that does that but that will "play nice" with S&T's code base.

Any suggestions?
bioinformer 8 月 15 日 上午 9:56 
OMG the markers feature... ROCKING! I'm logging into our server on my lunch break to check this out. LOL...
Chuckleberry Finn  [作者] 8 月 15 日 上午 7:03 
Update:
- Tweak: Selecting shops follow vanilla 'isBlocked' check logic.
- Click on container to browse shop fixed.
- Shops now show markers (system developed from Last Stand Together).
Chuckleberry Finn  [作者] 8 月 13 日 上午 10:55 
Update:
- Added PTBR/PT translations. Credit: Seeker.
- Tweak: Clicking containers browses the store.
- Fix: Store-Assignment requires the object to be a valid container.
Chuckleberry Finn  [作者] 8 月 13 日 上午 5:26 
Currently no, but I do have something in Last Stand Together for this purpose -- I've been mulling over how to implement it better here.
bioinformer 8 月 13 日 上午 5:09 
Chuckleberry - Are you aware of any mods that we could use that would add a popup or sign or something over the stores to make them a bit more obvious for players to find? Currently we're using grafiti mods to write on the walls next to the stores, but it looks pretty jank. A nice pop up on hover like TICS: Total Immersive Chat System would be sweet - but I don't think anything like that exists
Bucky Barnes 8 月 11 日 上午 9:05 
any video demo for the mods? tia.