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I do also implement it for my Last Stand mod in which case the stores are in the building.
on server console log show
ERR: walletA not found for exchange.
ERR: walletB not found for exchange.
Do you know what cause the issue or how to fix it?
- If Wallet & Withdraw options are disabled (only use Base.Money item), there's no way to make a transaction (buy/sell) with the container Shop nor adding spare changes for it.
- A minor UI-overlap with Faction Banking addon enabled: the wallet's "withdraw" button seems to be overlap with the vanilla's "Change" hair & "Appearance" buttons (from Spongie Customize Character mod). The money info also a bit off-screen (of the pannel) and are unable to be read.
- You could fix this entire UI problem by simply add your own dedicated tab in the character's info pannel (much like Killcount), and voila, problem solved.
- One last issue is that the Faction Banking system doesn't seem to be working correctly, just to let you know that, if you want further infor, I can provide it.
for example - i created a shop the buys and sells Category: Food. exited manage mode. then sold a bunch of food to the shop. the items were added to the shop inventory to be resold, as intended, but when I select specific food items from the list the item that gets selected is one line ABOVE the line of the item I actually clicked on. I think there's an indexing issue / offset issue in the code perhaps?
currently when i set up trades for the silver ring, gold ring, silver bangle, diamond on both silver and gold rings, it creates a second trade option at the bottom of the list with the chosen settings and leaves the original item with its default settings.
i think this is making those items unable to be sold.
I have a suggestion: dynamic pricing option would be really cool. What I mean is the following:
Store owners can set a limit on how many items they want to buy back, and then control what happens to the buyback price once that limit is reached. This could be used in a variety of cool ways. For example:
1. Server stores could have a bounty on items. i.e. until a inventory threshold is reached, the store is paying % of the sell price, and then once it's stocking what it needs, the buyback price drops by %% or by $$ per additional item... this could eventually drop to zero
2. The server could use this as a "bounty" system for competitions - ie first player who finds a rare item sells it for a big payout, but afterwards, the buyback price drops to $0
loads of other fun things could be done with this as well.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2929712315
If you and your friends/community want to visit my Kofi I also include stickers with donations. :)