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报告翻译问题
Say I was playing Skaven and I only wanted the Skaven to have Warband upgrades, is that possible?
Great mod BTW!
and report a bug : "Salamander Hunting Pack" on warband upgrade is normal version not blessed one.
As usual, if your game is not updated to 6.3 yet, please use the legacy version.
As to the blessed units, now that CA included a mechanism to get those, I found it less necessary to have blessed units upgrade. They are still included for now, because it felt weird to delete existing paths, but please let me know any feedback on lizardman playthrough.
If you're referring to the black guards of the (Dark Elves), you can check out my unit upgrade mod. I have this upgrade path here :D:azuki2:
Sir, I can offer you a suggestion for a solution.
You can give each race 5 pages for unit upgrades.
Place several units on each page and categorize the types of units based on the levels they can reach.
For example:
The infantry will be on one page, the cavalry on another page, the chariots and artillery on a third page. The monsters will be on a separate page. The special forces or elite troops can be on the next page, which will solve most of their problems.
If you want to upgrade to the elite unit version, you can use my mod.
However, my mod conflicts with the mod created by the original author @BAGHolder. You can only choose one of them.
Marcus's reinforcements, along with his own troops and the imperial forces, are not part of the same unit!
You can understand that they are different types of clones.
That is to say:
The empire includes Walkerma, Galt, Black Rose and Rick's territory, all of which can be used. However, Marcus' troops cannot! Just like the troops of the lizard-like creature Nakai cannot upgrade in the same way as normal lizards.
My game crashes everytime I try upgrading a unit and the only changes i made since my last campaign (without any issues regarding Warbands mechanics) was adding Tabletop Caps.
It was a purposeful decision due to lore reason. There has always been a few elite units, such as tomb guard, black guard, that based on lore shouldn't be upgraded from any other unit.
Actually so should be blood knight, it is vampire and lore-wise shouldn't be upgraded from black knight --- they should be upgraded from mortal knights, which vampire count does not have access to. I went a little liberal in current version but may revert it later.
In fact all undead factions, vampire counts, coast, and tomb kings, are pretty barren in upgrade options due to lore. This is something I am aware of and plan to update after future patch / DLC.
@Nerzul09
Have everyone unsub then resub. Sometimes steam does not push the same mod version to everyone.
Love the upgrade from black to blood knight! As far as the requirements for high tier units are high enough I'm always down for having more unit upgrades than not.
Personal take from someone who has used your mod for a long time!
1. Added blood knight sword version, and enabled upgrade from black knight to blood knight --- this was requested but wasn't included before for lore reason. But I decide to include this for now for better gameplay.
2. Added hob artillery for chaos dwarf, and can be further upgraded into cannon / rocket.
If your game is not updated to 6.2 yet, uses the legacy version for now.